druids are a great healer, love playing them. always hated clerics. with dot and cc i have much love for the druid. monk is a maybe with me. they will have weapons, i'm sure. love to see it, not be it. bards are the best choice because they can add fluff. discount prices (except zen and/or ad), bonus rare-find, and no need…
Bard please. I'm a musician irl btw. Druid would be good for a number of reasons, but second to bard. I agree so much with the last 4 pages. I dunno the 5e ruleset but i know 4e basics. i am guessing that bard and druid will come into play but i hope for bard first. I think about it like this, Rogue types are lonely. So,…
i'm trying to figure out what's been said and where. looks like i wanna say it here. in my mind unbinding/reassigning equipment/companions/mounts is a good idea in general. expensive i'm sure. mayheps best to be a tarmalune bar item. or one of those things. my thought is that we need to be able to trade something because…
What I'm hearing is you want foundry to work better in a way that econ would get a jolt in the process. I've played foundries for dailies back when they were like that. Haven't played one yet since I have returned. So, I don't really know what you're talking about in the original post. However, I also enjoyed being a…
The only thing I want to add is that the economy is balanced and not overinflated. With not much financial ability personally, I know what bartering is. Don't take our ability to barter out. Whatever it is, I know keys wasn't optimal but they were essentially a barter item. Now the community is unable to fill the void but…
My point is, Dev. You're not gonna honestly make Druid next, are you? C'mon. Empower founders and connect harpers. These are lacking, and empty promises like "infinite content"... you know? The foundry is a cool idea. Take advantage of it. Duirds have so much viability for the next class, or at least the second to next…
i am wholehartedly for this. no amount of discussion can change my mind. good talk. details aside... cost/effectiveness/etc. heat seaking missile detected. it makes twice as much sense and has validity, fantasy-wise. I was making my own post of a minor discussion in-game on the broader econ/crafting adjustments, right.…
So I was able to get it on Garrundar the Vile with the same new completionist character, presumably because I contributed significant damage. I was able to do 150k, the maximum was 550k.
oh i see. yes. enchants are seperate. but skills and therefore feats 99.999% of the time rely on weapon damage to function. that's why weapon damage. most people don't know what that means. but don't you think our deflect/crit/dr caps are low for the same reason our weapon damage is low? p.s.-- i think, it is an integer.…
weapon damage works like an ability believe it or not - not a skill. please, drop the dps>tank argument. it is not physical damage. it is not damage. it is weapon damage.
deflection is tied to your weapon. i'm sorry but it is. as is critical. i hate discuss power but that's also defensive since it linked to healing. lifesteal, also. tied to your weapon damage. i'm not sure about ac, that a different story. dr i don't think has anything do with equipment. i'm typing different yes, but i'm…
Here I will say something that may sound a little foolish, but it may actually be true. It's about rating caps. Here is the order of rating potentials. 1st) gwf 2nd) tr (nearly tied) all tied for 3rd) sw hr cw dc dead last) gf guess what? all of these are set in the same manner as weapon damage. there goes your deflection…
I'd just like to bring attention to the fact that there is actually a discussion on feedback which is also larger than other class feedback threads themselves as well. also, he oughtn't be speaking for the dev's. it's been stated that tactician/protector will be looked at next i might continue to add, and it is simply…
No, what I'm saying is the 500 dmg weapon should be 560 dmg and the 562.5 dmg weapon 632.8125 weapon ...theoretically. And, of course, there are no static weapon damages. they're all ranges. Which should increase by 10%-12.5%. Thank you for that perfect example. The minimum base damage value should be increased by 10%. The…
Thank you powerpuffpony for helping me understand this. Hopefully it is an event related bug, not character related. I'm also not getting credit on my GF after gaining the Headstrong title (which includes Lair of the Mad Dragon) and Garrundar the Vile just last night. I have earned Dragon Slayer I on another GF (he's level…
It doesn't need to be that drastic at all. This is a base stat that has a lot more weight than most things. It may seem like 12.5% is a funny rabbit-out of the-hat number, but it's not. In fact, I would not be surprised if the our base damage is actually 88.5% from the get go. Example. Battle Trample - Tactician Feat -…
no offense, but you sound like you are guessing and then suggesting that is true or common knowledge which it is not. no where does it say that in this thread, nor are you present anywhere on it.
Hello all, just a little 2 coppers on why I am harping WEAPON DAMAGE. I recently rolled every class through level 1-4. I never really have done this, preferring just to stick my head in the sand as a Guardian Fighter. Well, my main exhibit I would bring attention to is how the Trickster Rogue's Level 1 At-Will "Sly…