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What is the Arc Client?
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  • Then you should IM the Development team, and not post it here, where it's free for anyone to comment on as they so wish. You don't get to make suggestions and then tell people they can't comment on them. I wouldn't mind seeing a Samurai class in this MMO, the Samurai and Ninja have been part of D&D since the mid 80's. So…
  • No MMORPG has a Santa Claus class either. That doesn't mean we need one, or that one will somehow make a game better. The Samurai class which while adding some cool fluff to the game would add nothing in terms of class mechanics to this game, or any other RPG out there. Samurai are simply melee fighters and nothing more.…
  • How in the world would it do that? Adding another melee character with special powers will do nothing to revolutionize the class system. Samurai are simply a melee swordsman type character and not anything super special. Mechanically speaking they'd offer nothing that the game doesn't already have. The only difference…
  • Yeah throw in Spelljammer and you have in some ways the same thing as GURPS.
  • I like it too. If I could filter based on type, theme, and duration like you list. It would do a lot to improve the visibility of the types of quests I'm likely to enjoy. That would the rating system less "competitive" because your 4.45 star quest would be in a over all smaller list of quests, which would make it more…
  • Sorry :) Was just pointing one of the classic modules that show how far from typical fantasy D&D can go.
  • Expedition to the Barrier Peaks
  • But there isn't really many good ways to stop that from happening, not with out potentially causing more harm then good. Sure you can stop the trolls perhaps, but at what cost? Because if making the system more resistance to troll/grief reviews means the system is less useful to the player base, it may not matter how many…
  • Like exploring a crashed spaceship.
  • That's not a flaw in the system, and doesn't mean the system doesn't work. This however is a flaw with system, and adding in some sort of tag system could do a lot to improve the visibility of quests. Because that is the real issue here, how visible a quest is. The problem with the star rating system, is the list can…
  • That's not true. I'm sure there's people out there who enjoy all kinds of things I don't. So the fact that someone enjoyed it, doesn't mean a thing honestly. I'm sure there's someone out there who enjoyed Highlander 2... I don't really care what other people think, I'm just looking at improving my odds. If 90% of 250…
  • IME yes that is exactly what that means. I've seen it enough times to simply avoid anything with that few 5 star ratings. Don't tell me what I can or can't do, or that I can't express my opinion.
  • But there is... Unless you can't see how many reviews there are. If I see that 10 out of 85 people endorsed it, then I'll know what other people think. If you don't include the number of reviews you have two issues. First is, what does a 6 mean? That means 6 people liked it, but that doesn't mean much. Second is if you can…
  • If a quest has 10 5 star ratings, that means the author has gotten his guild mates to rate it 5 stars, and doesn't actually mean the quest deserves the rating it has. One thing a tag system would do, that just occurred to me and would be a positive. Is it would make the list of quests I see smaller, because I could filter…
  • Which while very useful doesn't tell me if the quest is any good. Just tells me that the author thought it was funny. Which is the same thing as a thumbs up, which is really nothing more then a 0-1 star rating vs a 1-5 star rating. Systems like that seldom work well IME. I've had a lot of truly <font…
  • Then how is the system different then what we currently have? Other then I can narrow down the type of quest I want to play. Don't get me wrong, being able to narrow the list down based on tags or other filters would be nice. But every thing else so far has been more or less semantic changes of the current system. Thumbs…
  • The idea of letting the author add tags to the quest that could be searched for could work, but does have some issues. First of all, that doesn't provide me the player with any idea of how how good the quest may or may not be. I don't care if you think your quest is lore heavy, dialog heavy, and romantic, if the quest is…
  • I'm curious, exactly how would that system work? I would be all for a different system, provided it allows me to find quests that I would consider to be enjoyable without a huge amount of time and effort on my part. Clearly no system is going to be foolproof, but if you can come up with a better system then a 1-5 star…
  • I was thinking pretty much the same thing. WW2 is pretty good proof that the human race hasn't changed much over the years.
  • For what? Keys for lockboxes that everyone finds fairly often already? Hardly need to give away free keys to make people aware of the lockboxes.
  • I have to question this basic premise. The star rating should not be seen as a competitive element. It should be seen as a way of letting the people playing the quests know what the avg person thinks of it. I'm sorry but if you feel that somehow having a lower rating then someone else means you have lost... You have the…
  • I never really did 4e myself, suck with 3.5 and Pathfinder. But I did look at 4e, and I didn't see anything in the rules that required the use of mini's. It may of been easier with them then without them, but that was true in 2e as well. The golden rule of D&D always has been and so far always will be this. "The DM can…
    in Is this it?! Comment by vanor July 2013
  • My point, which you apparently chose to ignore, is that sometimes a quest published in the foundry is simply bad, and deserves to be rated as such. Because it was quite clear that in STO there were a number of missions published that clearly weren't tested or polished nearly enough to be released yet. The mere fact that…
  • I've been playing D&D since the red box. And what you say here has been true of every edition published. Sure 3, 3.5 and 4 may of done more to make mini's useful, and integrated into the game. But there was never an edition published that told the DM that he/she couldn't do something that wasn't covered in the rules.
    in Is this it?! Comment by vanor July 2013
  • Why should Cryptic/PWE give away something that people already buy? Do you think they'll see an increase in sales of keys, because they start giving them away? How does it help Crytic and NWO if they make it so people can spend even less money then they do now?
  • That's not my experience at all. In pretty much every MMO I've played, if someone makes a positive post, you will with in the first 10 posts see someone dumping on it. I'd say 75% of the time in fact you'll see it on the first page.
  • How else can you handle it? It's not like Cryptic invented the 5 star rating system. It's been around for some time and it works. If a quest is bad, then it deserved to be rated as such. This is doing a service to our fellow players, by helping them avoid an unenjoyable quest that they may of otherwise wasted their time…
  • Giving someone 1 star as a way to troll or grief them is a problem. But that doesn't mean that giving someone 1 star makes you a troll. I've played some truly, truly awful missions in STO which richly deserved 1 star. There needs to be some sort of way of rating missions so people can sort the good from the bad, without…
  • No, that's not even remotely true. I had no issue at all finding good and involved missions when I played. Just had to use the filters. In fact I played most of the Spotlight missions before they were even featured. This was during the time of the Click the Console missions and the 15 minute long nothing shoots back…