I find my DC can get top score, but because i do not focus on killing per se, but Cap points and the secondary bonuses like defender and tower rush (and a LOT of assists)
To be fair, the Cleric Chain of Light can be dodged just by avoiding it. So it is not an instant stun like the others. And I have also observed immortal TR, with a GF with shield up. And died like a dog.
For me it is not the TR per se, it is the stuns and holds. In D&D, there would be a saving roll to avoid stun like attacks. Here, they are 100% and both the CW and TR can negate any other class. I played a GF up to 60, and I found a single stun leaves her open to being sliced like sushi.
I got yelled at for not having taunts. However in my previous gaming experience Taunts are active powers. Here we have threat which s a passive stat subsumed into feats and powers. So the Tanking experience is different. I dont find the HP pool to be too bad, my build always takes top damage in skirmishes and the temp HP…
The irony is that with my Cleric, I am having a blast in PvP and find I am getting top points and higher kill counts. AT the moment I have just entered the 20-29 band, so it will be interesting to see how the cleric fairs. Part of the joy is that range is harder for the stunners to stun you, but it still happens every so…
As a GF, I can definitely say my build(*) is not OP in PvP. Everyone can dodge faster than I can move into range and once a GF is stunned or dazed or held he is going to die. Tank and pushback not a DPS GF