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  • Neverwinter isn't Cryptic/Perfect World's only game is what I'm getting at. Many devs at their disposal are allocated to their other games or making new games instead of neverwinter. If the company did decide PVP was a worthwhile investment, they would allocate more resources towards Neverwinter, Devs ARE a resource. If…
  • I figured I'd also bring up one of the specific variables that your IL tiers would need addressed in order to work, @"fuxion#7775". As you pointed out, your idea would need a module dedicated to PVP in order to work. When I was still playing the game, which wasn't that long ago, class imbalance was also affecting how…
  • I messed up on who I addressed, I should have addressed @"fritz#8093", I got your comments mixed up with his. I will fix that.
  • @"fritz#8093" A common misconception is that Cryptic's finite resources are something that PVE/PVP are competing with eachother for. And that one must lose some of its resources in order for the other to get anything. This isn't actually how it works, instead Cryptic usually allocates resources towards what currently has…
  • To be honest, Cryptic isn't going to lift a finger to help PVP anytime soon @"fuxion#7775" Your best bet at improving the PVP situation is to gather together at least 2 other active passionate PVPers and split the community workload between the 3 of you, for hosting PVP matches and other community upkeep jobs. I cannot be…
  • While there certainly are steps Cryptic could take to improve the PVP situation, I'm not sure splitting PVP into that many tiers is a good idea. If the devs did do an entire mod around PVP, that would help them change all the other variables needed to make that many tiers actually pop. That said, they are very unlikely to…
  • Implementing a leaderboard and desirable rewards is a good worthwhile move since it will increase the PVP population and make it so matches pop of their own accord again, but on the downside it will also lead to an increase in the PVP community's toxicity. Probably Cryptic won't safeguard their reward system properly so it…
  • I can answer this, almost certainly they don't have any nearby plans for PVP. What has been happening for years is Cryptic tries to get some PVP plans in motion and they essentially tell us they are floating X mod having some PVP changes. Then it gets put on the backburner. Cycle rinse and repeat. We saw this with mod…
  • This mod 22 PVP rogue build guide is the long version that includes detailed info on how to actually play a rogue in PVP: https://www.youtube.com/watch?v=eiyryqw-WrM
  • Accuracy deflect sev math causing deflected hits to make you take extra damage doesn't make logical sense and ideally it wouldn't work like this. However, trying to fix this issue without changing other variables would make conditions in PVP a lot worse. Because the damage increase provided by accuracy is so large and…
  • From what I've been able to find, this deal is good news for the game most likely. As a PVP player, this is potentially a really big deal for us too.
  • Idea is ok but this isn't a good execution. We do need stronger healing depression, the amount of self healing available in PVP is absurdly high right now. Here is my video on self healing sources in PVP to illustrate just now bad the self healing situation is right now:…
  • To be fair, complaints about a lack of compelling content to play are definitely actual player feedback, though the bugs in this game are also a constant annoyance. Right now it feels like this game has done a good job making the PVE side of the game more rewarding over the last year or so, I honestly don't get how people…
  • PVP seasons, rewards, and the leaderboard were taken out by Cryptic around may this year and Cryptic stopped communicating about PVP at all for months. What tiny bit of communication we finally managed to get out of cryptic staff recently is the same "soon" HAMSTER they always say. The PVP community really needed a PVP…
  • I have 2 questions, If you were to exchange a rank 10 armor and weapon enchantment, which version of those enchantment visuals do you get? Do you get the max rank visuals from rank 12 through 14? Or do you only get the rank 10 visuals for exchanging a rank 10? Also, if I didn't own any of the old enchantments before mod…
  • These boxes made it possible for me to get all of the mounts I kinda wanted but never had a good enough reason to spend a ton of AD on. It also helped PVPers a tiny bit, PVP is still in dire straights, but the tiny number of active PVPers we have left will be able to afford some nice build upgrades at least. In particular…
  • I was expecting the witch to win on PC, coolest looking skin available and its a more recognizable halloween monster. I was also baffled when maize masters managed to win on all 3 platforms. It never did well previous years, as evidenced by it being still available on all 3 platforms for this year, and the mask he wears…
  • Items I Want To Be Able To Unbind: Bound vorpal enchantments, I have an r14 vorpal enchantment (original look) that is currently bound, and I'd prefer to sell it instead of keep. While I realize this probably isn't an item that is likely to ever be added to the list, would be nice if butterfly bilethorn enchantments were…
  • I used my rename token yesterday, option was finally available and no issues.
  • I guarantee you TOMM would still be significantly easier than it was upon release even if you fix these rings.
  • Solo que is working with the smallest population size it could possibly have on PC and still pop. This matchmaking system was never great and its at its worst when the population is small. Gear gaps between players is currently the biggest threat to keeping PVP alive. The item level scaling system currently in place helps…
  • As another update, the buy option in right click menu in character select later changed to "buy race reroll token". All of my characters say this. Still am not getting a rename option.
  • As some additional info, I've bought and used a token before, bought from wondrous bazaar too a few weeks ago. That one was used on my ranger alt, and I had no issues using it then. Probably bug is from today.
  • I still need my butterfly bilethorn fixed, nothing about it has been mentioned in last few week's patches. I tested it again yesterday and nothing has changed, its still granting enemies massive amounts of movement speed.
  • How recently was the stream? Devs probably forgot to fix it again.
  • +1, this is fine.
  • I don't know much about PVE wizard, so consider me neutral on PVE wizard and I don't have suggestions for it in PVE. My area of expertise is PVP. PVP Wizard Info & Adjustment Suggestions: Basics on how good PVP wizard is: - Wizard currently is one of only 2 classes that are considered essential for making a PVP team for…
  • That deflect/accuracy issue should get fixed, but to fix it will require devs to change other variables too most likely. Otherwise the result is players will be even tankyer than they already are.
  • If PVP rewarded rough AD, would have to be only on wins, otherwise we will get lots of AFKing from PVE farmers. I forgot to even mention my own class in my own adjustments thread, this is what I added today: "Rogue's issue right now is it is the lowest sustain class in a world where classes with high sustain are what…
  • I realized I forgot to include my own class (rogue) and barbarian on the list of proposed class balance adjustments, I added that in just now.