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What is the Arc Client?
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  • I'd like you to think about what you just typed. You said that you don't want the droprate at 100% to prevent botting. Then you go on to say that you feel like botting is already happening. What? If it's already happening. Making the droprate 100% isn't going to make it worse. And sacrificing QoL for players to try and…
  • I just wanted to recap some of the thing players have asked for and are being shot down... Listing trophy/lures in AH (Pretty much told this is never going to happen) increasing spawn rate of rare creatures (probably not needed if trophy droprate is 100% for all rare creatures) making trophy droprate 100% making…
  • I wanted to cyan text this because it's accurate. I notice big Trex hunt teams that form every night to farm Rex fangs. I don't notice big hunt teams that form to farm anything else. If that isn't a clue that you need to make all rares drop their trophy at 100% droprate then I don't know what is.
  • I did the grindfest thing for months after chult hit live. All of a sudden it's like a switch was flipped and I was getting +5 beast slayer rings like it was going out of style. This was a month ago. I ended up with 4 +5 beast slayer and 1 +5 goblin slayer over the course of 2 weeks. RNG is annoying. It made me rather…
  • I mean hey, I kind of get it. Having ViP gives players a leg up over those that don't when it comes to storing and trading trophies. If trophies become stackable then that advantage no longer applies and those damned dirty commoners can get in on that lucrative trophy trading bidnes. Amirite? So here's a crazy suggestion…
  • @asterdahl You've managed to at the very least beat me to death with your point on socializing. But speaking from my own experience. One of the biggest things that prevents me from wanting to trade with other players for trinkets and lures is the fact that it's a painstaking process. I have to trade items 1 for 1 then…
  • This reads like you're, or whoever told you this answer is, completely out of touch with the playerbase and game in general. I've both farmed and traded/bought lures over the last several months in order to farm for chances at +5 rings. I'm not entirely sure what social interaction you're imagining taking place but it…
  • Like I said in OP I noticed it went away after mod 11. Before then I experienced it everywhere and with any enchant. The thing is it was easy enough to ignore. But now that there are game mechanics that use textures that vanish with this bug it's become noticeable and annoying af.. with feytouched. I'm not sure why that…
  • I narrowed it down to feytouched for myself. @manipulos Said they experience it regardless of enchant used so I can't say it's feytouched for everyone. Although like I said. If it is feytouched. There's nothing saying that another players feytouched can't cause texture loss for me if lets say we run a dungeon together. It…
  • @nitocris83 it happens moreso during peak hours but certain classes with lightning enchant make it worse. HR and CW being the biggest lag makers on trash mobs. Relogging helps me to a degree though so there's that. I don't experience lag issues in other dungeons on trash with CWs/HRs spamming AoEs with lightning.
  • Might need a merge then if mods can do that. I noticed some speculated that it might be weapon enchants as well. I'm wagging my finger at feytouched myself but I know others say they've seen the same thing with other effects/weapon enchants. I've swapped from terror to lightning and I haven't noticed any issues so far.…
  • Yea like I said. For me it's feytouched. When i use my terror enchant I don't seem to lose textures. When i use feytouched it only takes 1 or 2 groups of mobs before textures start to vanish. I sent in a bug through the in-game bug report as well. Is it game breaking? well not really but it does affect some gameplay and it…
  • Okay thanks I'm trying to narrow it down and for me using Feytouched brings it on much faster. A few groups of batiri and my textures start missing. But with Terror enchant this doesn't seem to happen for a much longer time. Lightning also causes it to happen quick. Apparently it's a widespread issue and some have said…
  • I've noticed that it seems to happen when I'm using feytouched. If i use my terror enchant the texture bug doesn't happen.
  • Update: So i've tried everything I can think of. I've rolled back 5 driver updates and then rolled through them back to most recent. I've played with graphics settings. reinstalled the game. played with capability mode. Again. This used to happen before mod 11 and it wasn't a big deal about there wasn't any graphical…
  • yea that's nice.. let me know how you feel about a balance pass on current armor enchants though. :wink:
  • someone can provide pics but stats are.. 4% DR 1.5% recovery 1.5% incoming heals per stack. stacks 10 times each stack lasts 10 seconds.
  • figures. finally get a Tong run going and this happens. last one of the week too for seals cap :#
  • BUG Noticed a new ability in the new area that some mobs use called "partial paralysis" seems to cause 2 - 3 second CC stun to my character.. The issue is it does this while i have Villians menace buff running. Need other classes with CC immunes to confirm but for my GF Villians menace doesn't prevent the stun. and since…