There's a graphics bug where the shiny aura that surounds loot will vanish after a few minutes of play and combat. The shiny aura around my weapon from my weapon enchant will vanish. It's affecting gameplay because the red aura that surrounds batiri with a Brave NPC doesn't appear.. making it impossible to spot from a distance.
I've noticed this since last patch. I've tried different drivers for my card. I've tried different graphics settings. I've varified the game files.
This graphics bug went away a few patches ago. I believe mod 11. And now it's returned.
Example
Comments
Again. This used to happen before mod 11 and it wasn't a big deal about there wasn't any graphical indicators missing that i needed. The gameplay being affected by this now are the batiri red glow effect caused by the brave NPC.
If i can't see it I have to manually scan every NPC in every group. This graphics bug is affecting my gameplay.
Draco Metallum GWF - Hit stuff till dead
Draco Metallum CW - Debuff stuff till dead
Draco Metallum DC - Buff stuff till dead
Draco Metallum GWF - Hit stuff till dead
Draco Metallum CW - Debuff stuff till dead
Draco Metallum DC - Buff stuff till dead
Edit: I have 6 different characters I play on a regular basis (thanks to the new random dungeon way to get AD which I hate) and they all have this issue. Some have weapon enchants and some do not, a mix of male and female, different races (human, tiefling, dragonborn, halfing, half-elf), all are different classes (DC, CW, GF, GWF, HR, SW)...I think you get the idea!
Okay thanks I'm trying to narrow it down and for me using Feytouched brings it on much faster. A few groups of batiri and my textures start missing. But with Terror enchant this doesn't seem to happen for a much longer time. Lightning also causes it to happen quick.
Apparently it's a widespread issue and some have said it's a memory leak. Before mod 12 this was just a cosmetic issue but with the batiry brave and that red glow it's a gameplay issue. If i can't spot braves then I can't roll the dice for a trophy.
Finding Braves can be hard enough.. Not being able to see the red glow truly makes it a pain in the HAMSTER.
Draco Metallum GWF - Hit stuff till dead
Draco Metallum CW - Debuff stuff till dead
Draco Metallum DC - Buff stuff till dead
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Is it game breaking? well not really but it does affect some gameplay and it just plain games the game look like poo.
Draco Metallum GWF - Hit stuff till dead
Draco Metallum CW - Debuff stuff till dead
Draco Metallum DC - Buff stuff till dead
https://arcgames.com/en/forums/neverwinter#/discussion/1230159/pc-turning-off-auto-graphic-degradation
miasmat said he is looking into it as well.
I noticed some speculated that it might be weapon enchants as well. I'm wagging my finger at feytouched myself but I know others say they've seen the same thing with other effects/weapon enchants. I've swapped from terror to lightning and I haven't noticed any issues so far. Sold my feytouched. I'd rather have decent graphics then slightly higher numbers.
The interesting thing to test would be to see if someone else using feytouched can break my game. Assuming that's the issue I can't see why it wouldn't.
If it's like Senticon said and it's the game degrading graphics to help with performance then perhaps the devs can turn that 'feature' off?
I know some suggest it being an easy fix to simply restart the game but when I use feytouched it would happen within 5 minutes or less of gameplay. Restarting my game every 5 minutes to fix a graphics issue isn't a great solution.
Draco Metallum GWF - Hit stuff till dead
Draco Metallum CW - Debuff stuff till dead
Draco Metallum DC - Buff stuff till dead
Although like I said. If it is feytouched. There's nothing saying that another players feytouched can't cause texture loss for me if lets say we run a dungeon together. It could be that even if a player isn't using feytouched. if someone near them is, it results in broken textures.
So I guess a shout out to a dev to suggest they take a look at feytouched because it might be breaking certain textures would be next? @nitocris83
Draco Metallum GWF - Hit stuff till dead
Draco Metallum CW - Debuff stuff till dead
Draco Metallum DC - Buff stuff till dead
I'm not sure why that particular enchant breaks my textures while others seem to have theirs broken by any enchant.
System specs are:
5820k i7
16g ddr4
1080 ti
samsung 950 evo m.2 ssd
I keep stressing T. Fey touched because for me I can reliably break my textures with this enchant. Using other enchants like terror, lightning, flaming, frost etc. I can play for as long as i like killing loads of trash and having loads of loot on the ground and my textures don't break. 2 or 3 groups of trash with fey touched and my textures are broken and require a restart.
Draco Metallum GWF - Hit stuff till dead
Draco Metallum CW - Debuff stuff till dead
Draco Metallum DC - Buff stuff till dead
My Wizard uses a Dread and even if she goes on a map with no or few players on it often her Will-O-Wisp companion sometimes turns a green color briefly before the white night light effect fades. While my companion is not glowing white drops no longer glow as well. The only way to spot the Wisp is the faint subtle blue streaks that remain which used to surround the white night light effect.
Now sometimes the Will-O-Wisp will spark back after being enveloped in some green slime color but often it does not.
I suspect the real cause is more than likely an attack power one of the Thayans is using that causes some strange slime green color effect that not only impairs drops from glowing but many companion powers from being visible.
If you have a Wayward Wizard his Icy Powers which like the Wisp are more mostly white based colors and all you see is him flapping his arms while drops don't glow.
It's not instantaneous. Gradually, particle effects get sort of exhausted. The process is faster if there is a lot of activity on the map, but it's easy to replicate even if I'm the only one (i.e. on Stronghold map). It just takes a bit longer. About 5-10 minutes. On full maps with a lot of activity, like the Siege, it happens usually at less than 2 minutes of game play for me.
The bug starts to manifest with the quest path, which looses blue sparks and only small amount of red sparks remain. The next step is that the quest path is no longer rendered and drop items loose their white sparks, beam remains. Next is that drops does not have the "beam" mark. And than all the fire loose particle effects, too. The final stage is that white foggy marks around items with interaction possibility diminish too.
Few examples follow.
The "Potion of Accuracy" still has the beam mark, but those gold piles don't. Also the quest path is visible on mini-map, but not rendered on the world.
Here the fire does not have any "fire particles" and only faded blue ribbon remains.
This is the DxDiag output at the time of playing:
DxDiag.txt
It's really frustrating and sometimes it's quite simple to miss a drop due to the bug.
Strangely enough I've also noticed when glows stop glowing doing Dread Death Forge my Paladin I also notice is unable to see Smite flames on NPC's or Templar's Wrath? What's also equally strange however is you see the Necromancy coffins burn when you light them on fire but flames from Smite are unseen when drops stop glowing.
It's not instantaneous, though. Gradually, particle effects get sort of exhausted. The process is faster if there is a lot of activity on the map, but it's easy to replicate even if I'm the only one (i.e. on Stronghold map). It just takes a bit longer. About 5-10 minutes. On full maps with a lot of activity, like the Siege, it happens usually at less than 2 minutes of game play for me.
The bug starts to manifest with the quest path, which looses blue sparks and only small amount of red sparks remain. The next step is that the quest path is no longer rendered and drop items loose their white sparks, beam remains. Next is that drops does not have the "beam" mark. And than all the fire loose particle effects, too. The final stage is that white foggy marks around items with interaction possibility diminish too.
Few examples follow.
The "Potion of Accuracy" still has the beam mark, but those gold piles don't. Also the quest path is visible on mini-map, but not rendered on the world.
Here the fire does not have any "fire particles" and only faded blue ribbon remains.
This is the DxDiag output at the time of playing:
DxDiag.txt
It's really frustrating and sometimes it's quite simple to miss a drop due to the bug.
It's not instantaneous, though. Gradually, particle effects get sort of exhausted. The process is faster if there is a lot of activity on the map, but it's easy to replicate even if I'm the only one (i.e. on Stronghold map). It just takes a bit longer. About 5-10 minutes. On full maps with a lot of activity, like the Siege, it happens usually at less than 2 minutes of game play for me.
The bug starts to manifest with the quest path, which looses blue sparks and only small amount of red sparks remain. The next step is that the quest path is no longer rendered and drop items loose their white sparks, beam remains. Next is that drops does not have the "beam" mark. And than all the fire loose particle effects, too. The final stage is that white foggy marks around items with interaction possibility diminish too.
Few examples follow.
The "Potion of Accuracy" still has the beam mark, but those gold piles don't. Also the quest path is visible on mini-map, but not rendered on the world.
Here the fire does not have any "fire particles" and only faded blue ribbon remains.
This is the DxDiag output at the time of playing:
DxDiag.txt
It's really frustrating and sometimes it's quite simple to miss a drop due to the bug.
It's not instantaneous, though. Gradually, particle effects get sort of exhausted. The process is faster if there is a lot of activity on the map, but it's easy to replicate even if I'm the only one (i.e. on Stronghold map). It just takes a bit longer. About 5-10 minutes. On full maps with a lot of activity, like the Siege, it happens usually at less than 2 minutes of game play for me.
The bug starts to manifest with the quest path, which looses blue sparks and only small amount of red sparks remain. The next step is that the quest path is no longer rendered and drop items loose their white sparks, beam remains. Next is that drops does not have the "beam" mark. And than all the fire loose particle effects, too. The final stage is that white foggy marks around items with interaction possibility diminish too.
Few examples follow.
The "Potion of Accuracy" still has the beam mark, but those gold piles don't. Also the quest path is visible on mini-map, but not rendered on the world.
Here the fire does not have any "fire particles" and only faded blue ribbon remains.
This is the DxDiag output at the time of playing:
DxDiag.txt
It's really frustrating and sometimes it's quite simple to miss a drop due to the bug.