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What is the Arc Client?
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  • Good guide! Do as he said and all will be good. I agree most of the time that a GF's role in a boss fight in NW should be add controll and bosses should be left to others. Mad Dragon is an exception. Sure, a TR can "tank" the dragon but it is much easier and safer for a GF, who can make sure that the dragon won't bother…
  • Gearing up by playing the game (like running dungeons) is (at least in theory) easier. Just read a few of cribstaxxx' posts to find out why, no need to repeat, it's all there. The reason I say "in theory" is that obviously for reasons beyond my comprehension many players don't run dungeons any more. That leads to longer…
  • The fact that there are less players running dungeons now and that maybe many have left the game does not indicate that BoP was a bad idea. It only shows that many players are unwilling or unable to adapt to this change. And there might be other reasons for a drop in the player base. At least if you put any value to the…
  • Well, they could take note of many players that are struggeling with the game in the current state and tone it down, I'm not saying this is the way to go but i know it's not fun not to be able to beat a huge chunk of the game. Saying "Get better!" or "Learn to play!" is maybe an advice not all can follow because lack of…
  • Good topic and for the most part i agree with the OP, well kind of anyway. When i read through this thred it becomes clear how difficult it is to tune the difficulty of this game "just right". I think you need some kind of challange. Make it too easy and any kind of accomplishment is gone. And i think it's good to have…
  • "None of the above". Some of the choices sound pretty good and i would like to see some of them in the long run. But i want most and the only thing i really care about is that the content that is here works properly. Fix bugs, glitches, exploits, all the things that are (or at least seam) broken. When this is done, give…
  • Maybe true, who knows. The thing is, i don't think that the dungeons are boring. Just yesterday i did spellplague, first time since a few weeks with my Gf. We did not skip, did not bug mobs out to commit suicide, hardly ever pushed mobs of cliffs. We had a great time. Yes, it took a while. The group wasn't that good…
  • I still can't get behind the argument that the dungeons are boring so exploiting is the way to go. If you get bored by doing the same fights over and over, don't do them. Do something different. Another dungeon maybe, maybe even a T1 you havn't done in months or a dungeon you don't do so often. Maybe play a nice foundry…
  • The first and obvious advice i can give is, do not run with PUGs. I guess that won't help much because sometimes it's the only option when you are not in a guild or people you might know are just not online. Mad Dragon is a pretty hard dungeon. I would say it is harder than some T2 dungeons so it really is not shameful to…
  • Sadly, you are wrong as i found out the hard way the other day. I have less and less interest in this game, although i find it really enjoyable. It is a shame, i want to play and support it but all endgame content seems to be broken and on top of that an atmosphere has developed where exploiting is the norm. It's sad when…
  • If it is the case that this exploit gives only a very minor advantage, basicly only a little head start, why do it? I must say, i don't buy it. I have no idea what the benefits were, but to think that for an insignificant advantage people do one quest over and over? This quest isn't that exciting. To do a pretty average…
  • I don't know the numbers, nobody does i guess (ok, maybe the devs) but from my observation i presume that the drop rate is somewhere in the 10% area. It might be a little less but it seems to me that it takes roughly 10 runs for a set item in the chest.
  • I think it's very simple. Everybody who opened a box last thursday in that infamous 40 minute window exploited a bug. Many i guess did not do it inentionaly, but they used a bug to their advantage, that is an exploit. Many players did do it intentionaly or even methodicaly. One can tell by looking at the Zen price, that…
  • Is there a reason you should get these perfect enchantments for free in just a short time? I think not. This is something you should work long and hard for (or pay). I mean, it's f2p but not f2p and be done in 2 weeks. And again, there are still good ways to make a nice amount of ad. If you have lots and lots of time and…
  • I voted for "fine as it is" although it's a bit early to say. All i konow is, it was bad as it was before. Much to much loot, people got geared up way to fast and of course they got bored with no or hardly any goal to work for. Since the patch i made plenty of ad from dungeon runs. 3 drops each time with a 20% chance is…
  • 1. Hmm, maybe a good idea but as it is now, it's hard enough to get a group of 5 together. I am not sure what exactly this would improve. 2. More classes would be nice. Whether it should be "many, many" or a few, i'm not sure. Better take baby steps but try to balance them decently. I'd rather have one or two new classes…
  • Why are people saying that they can only make 24k ad a day? It is still easy to make much more. Maybe not as easy as before but still not much of a burden. If you have your T2 set, keep running T2 inis at any time. 3 epic items drop most of the time in that dungeon (if you skip, hop and cheat maybe less) and each time (if…
  • As we found out, the trolls are only there if you skip lots of trash in the dungeon. I don't know how much or what trash has to be killed, but with a full clear you wont see any trolls in the last fight.
  • I don't care about the horses nor do i care about the money some are making from this bug. The only thing that bothers me is the atitude from the devs. If an obvious breach of the ToS gets you a "enjoy it" or "lucky", i have realized i played this game the wrong way. I used to have quite a strong opinion against all sorts…
  • @braanu what you are describing has not much to do with hardcore gaming or gaming itrself. You seem to be just a few steps away from typing in a console commend like /killboss or /giveloot and pretending afterwards how awesome you are.
  • I actually like the shield nerf. I play a level 60 cw myself and the AP gain through shield pulse is rediculous. In some fight Singularity is up more often then my encounters and it's a daily. That just feels wrong somehow. Sure, this change will make life harder e.g. in CN and I am afraid that the player base will react…
  • I use a Stalwart set, have a lot of nice stuff in it, and i think it was time that the set got reworked. It was redicolously overpowered. Come on, it's T1, easy to get ( Cloak tower anyone?) and it outperformes most T2 sets (depending on the build of cause). I am not saying, i saw this coming (the changes are not live and…
  • I hear all the reasoning and justifications for cheating but i still don't get it. If you don't like to do a certain thing, why do it? Obviously "speed runners" (I am talking about cheaters not about people that play fast and efficient and everybody knows the difference so stop mixing the two) do not like the dungeons and…
  • The changes to the loot in dd sound good to me but i will reserve final judgement when i see the effects. The only thing i don't really like is that salvaging epic items will give RAD. I think refined AD would be much better but we'll see. The good thing is, that dungeons will be worth it now outside the dd event, wich is…
  • There are many reasons for the collapsing economy, most of them were already mentioned: - Holiday season - a big chunk of players with the means to buy is gone for a while. - Dungeon exploits - makes it very easy and fast to get loot and so even some T2 set pieces are worth nothing. On top, the exploits make good gear…
  • I agree 100%. This is exactly what needs to be done. They could also implement other mechanics to make adds more relevant, like paths, that only open once a certain amount of enemies are delt with or something like that. Less adds, an incentive to fight them and changes in the enviroment to make all classes more essential…
  • I think the reason you (and i for the most part) percieve the loot (or a lot of it) as "crappy" is directly connected to the exploits (and the rewards in the the dd that are too hight). Because of exploits, more people can do more runs during a dd event and get more loot. The marked is filled with items that are cheap…
  • These are some excelent suggestions. Players need an incentive to do certain things. Better loot is not a promising way but a number of mobs that need to be killed to be able to proceed or these special rooms for classes, items that must be found and other things like that. Game mechanics like that would not only solve…
  • Is it really so hard to tell the difference between a clear exploit and cheat and a clever use of tactics? Everyone with a bit of common sense can tell the difference. Pushing some mobs of a cliff is clearly no cheat but skipping content (like bosses) and other "shortcuts" are obviously not intended. But all that aside, I…
  • I only did this fight once with a PUG and this is how we did it: Group: GF (Me), DC, CW, 2 GWF First two tries failed, 3rd one worked with following tactic. We had one GFW on the boss, assisted by the CW doing range damage. Me (GF) and the other GWF took care of the adds by making sure to keep them and the boss seperated.…