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  • > @"quickfoot#7851" said: > You can max counter stats without companions and without having to reach 68k etc. I have already done so in 1v1 tests with a buddy. Im far from bis as well. Maxing stats =/= reach 68k number as far as pvp goes. > > LOL 68k IS NOT THE CAP IN PVP!!! > > In fact, the only caps in PVP are the %…
  • > @"quickfoot#7851" said: > > @quickfoot#7851 said: > > > if you're going to disable stat bonuses from companions in pvp, why stop there? why not disable insignia stat bonus, the stats you get from artifacts, and enchants, they all bring imbalance when one person has higher ranks than the other. > > > /end sarcasm…
  • > @"quickfoot#7851" said: > if you're going to disable stat bonuses from companions in pvp, why stop there? why not disable insignia stat bonus, the stats you get from artifacts, and enchants, they all bring imbalance when one person has higher ranks than the other. > /end sarcasm > > The stats you get from pet bonuses in…
  • > @lemollen said: > Nope the companion bonus are still active on preview. Which is why i mentioned this needs to be confirmed to be a thing or not. If companions are again disabled these boons matter more. If theyre still active you can still counter some of the new boons. Some companions give MORE stats than these…
  • > @"noworries#8859" said: > The PvP Campaign has needed a rework for a long time as it doesn't really reflect the current style of PvP in Neverwinter. > > While I won't be discussing much about the campaign itself in this thread, I did want to start a conversation on the new boons. The majority are stat gains. But we have…
  • Remove companions yes. Also patch Owlbear spam. To the effect of dcs and pallies being unkillable to some add a pvp buff to some control powers that silences ALL (incoming and outgoing) healing for 5-10 secs, and one that can disable shields for the same duration. I believe most toons have at least one control power be it…
  • > @jonkoca said: > Today I met a pally in IWD with 700k HP. Tbh, unless they just make pvp fairly vanilla again I don't see the point any more. This literally made me laugh.
  • > @"gee#8801" said: > > @trgluestickz said: > > > As like every in game exploit item its follow the leader so now every tryhard looking for egde has one. if a team has 5 tomes equipped the random popping forever lag stuns opposing team and can kill wipe squad even using cc immunity enchants or artifacts and by the…
  • > @icexnine said: > I saw a few people on here a little while back saying that they should just shut down pvp, and i thought that was a bit extreme and just a hot take. But I honestly think if we want any chance of pvp being worthwhile, then they need to release a new game and shut down Neverwinter entirely. Even if they…
  • > @trgluestickz said: > As like every in game exploit item its follow the leader so now every tryhard looking for egde has one. if a team has 5 tomes equipped the random popping forever lag stuns opposing team and can kill wipe squad even using cc immunity enchants or artifacts and by the time you respawn and get back to…
  • > @jonkoca said: > Pug, how much arpen is needed in pvp..? > > I run a U.dread atm, and have about 120% resistance ignored from arpen on top. I've a feeling that this is massive overkill. > > As far as I understand the max damage resistance any pvp toon can have is 80% (not including GF/OP/CW shield which is a separate…
  • > @lordnemesis1981 said: > For ppl that don't verify the BUG section so often : > > https://arcgames.com/en/forums/neverwinter#/discussion/1244858/why-is-tr-dealing-piercing-with-everyting > > Now, on that thread there was no Answers, not a single " ok, we know it " nothing. > > Now you know why TR is and will always be so…
  • > @"lordnagy#1603" said: > This is getting ridiculous, but it’s allowing me to play RDR2. Thnx! That's what i did. Was helping a buddy farm but said f it back to rdr2
  • The same cookie cutter TR build has been posted online awhile ago. Any TR can find it. TR is also a easy class to use/figure out compared to others (especially a PvP TR), but im not here to defend a class. His videos are a representation of mod 15. Nothing is broken on CW, our base damage has increased. From the PvE side…
  • > @schietindebux said: > Build arround one class never is a healthy thing by use off encounter or dailies you never would, run broken rings or others, same as stealth for TR's in NWO is different to what I witnessed in other games. Proper mitigation isn't building around one class. The stats i mentioned previously counters…
  • > @"ashbury#6333" said: > @"slysnow#2290" you probably use your shield right? Shield has nothing to do with the aforementioned above. To answer your question it depends on what build i am using. Half the time i do not use it although it is essentially a mini negation (DR on a separate layer). I still have my same def stats…
  • I'm a CW and on ps4. Meaning if i can do this on a squishy asf cw other classes with things like stealth, healing, invulnerable e.t.c should have an easier time. For example, if i could incorporate stealth like a HR with my build i would never die to trs. Cws are slow. We can't run away from a tr. I stand and fight and…
  • Wow a dev backed up what i mentioned. Its almost as if i know what I'm taking about (pvp) lol.
  • To actually be wizards we should have book and orb at wills. Reading from the book over 5 secs buffs you and allies stats by 2500 for ten seconds. The orb is the same except buffs defensive stats by 2500. Add that on top off renegade buffs. Might make your goal here come to fruition. Renegade path buff but also highly…
  • > @thefabricant said: > Going into module 15 I will be discontinuing every spreadsheet that I currently have and nothing will be receiving an update. Ultimately, I am hardly playing the game anymore and the time it would take to update all of my tables is in excess of a month work. I would essentially be spending more time…
  • Use those same stats but use negation. negation is the enchant to use to go tanky. Not shadowclad. Shadows main feat is stealth. The defensive bonuses get cancelled/reset on deflect. What that means is, if you want to use shadow you should not have more than about 40% deflect chance (preferably you want 25-30% range). If…
  • > @"gromovnipljesak#8234" said: > this guy living in 2100... > > wait no this game wont live till m16, and i do prefer ak47. > > jokes aside, what's the point of this post? we dont even have m15 full changelogs yet, and ya discussin' m16? smh If it's too late to add anything in for mod 15 (which it is) the next logical…
  • "There isn't time for M15 to redesign Imprisonment (or replace it). But we are continuing with more class improvements and adjustments with M16 so that is a power we can review. In its current form it is a very limited power that doesn't work with many players rotations." - noworries response to imprisonment question on…
  • Remove imprisonment. No one uses it. It doesn't add a thing to the cw. Copy: summon a clone that has 25% of your stats to fight for you. Copy casts a random daily before leaving. Each rank increases stats copied to a max of 33% of your stats Spell mastery: summon two clones Mirror: (pve) if dealing damage deal double…
  • > @finalfantasyac7 said: > Tr's always find a way to make you come back here and cry a river. > Let me tell you want is going to happen if our damage gets nerfed to the ground. > We stack recovery, action point gain and hp. > Now with 400k hp we can 1 hit kill you with mane of manticore every 30 sec. > > No matter how many…
  • > @"kalash42#2913" said: > Hidden stun bot manticore mane and piercing damage sod killing in one rotatation . I can stack all dr and deflect its mean nothing how we suposed to fight vs tr ? Lul dont cry the nerf is not enough TRs are not only manageable, they're killable. Your sarcastic statement is also incorrect. I'm a…
  • > @theycallmetomu said: > Imprisonment should be removed and replaced with a second elemental specific option. > > MoF should get Incendiary Cloud. Stormspell Mages should get Chain Lightning. Or a necromancer skill. Something a wizard would/could do. Or if they want to keep it in game turn it into a aoe that immobilizes…
  • The same thing was mentioned prior to mod 14. That while yes they lost piercing they're still very lethal e.t.c. While in dom, trs currently hardly scratch me. The only ones that do use mane, attack while stealth followed by BB. Not being attacked while in stealth eliminates free dps against me. Its not just trs that…
  • Is it too late to flat out remove imprisonment? You could create a skill called blink (stealth), a summon (anything really), decoy, a wind attack, a buff encounter, a heal encounter, just anything.... I'm sure you guys have stats on how many cws use that skill. Like 0.03% of wizards use it and 0.029% used it just to see…
  • We've already figured out one very cheap build. We just can't test it yet as we are on ps4. Both of us are already essentially untouchable now if we use our tank setup (1v1 that includes vs trs). If that patch goes through as is and works things will be interesting to say the least lol.