Yea I put that reset in stupidly... as long as gains aren't bigger then losses so you can move up and down a ladder at same speed depending on how you play no reset is needed. (or better said you use previous weeks ELO as a starting point in the new week for fair matches)
They should: - make current ELO public and any gains or losses go to console text - make ELO ladders that reset weekly with prizes - make ELO gains / losses dependant on your team and enemy team current ELO (lose less when you have to fight tough team and lose, but gain more if you win and vice versa) AND also tie glory…
"Stealthed character can't control capture/control nodes and everything is probably fixed." (So if TR + enemy stand on enemy point and TR is stealthed it's enemy point and it's generating points for the enemy.) Just don't forget to also add huge damage boost so even when TR loses a lot of it's utility in PVP it's still…
Well anyone who says they have been one-shoted prove themselves a liar... skill does like no damage when you have 100% hp it only gives big numbers when you are close to death... useful for annoying immortal gwfs :P. Skilled players also very often block it via artifact (lots of temp hp temporarily), dodge, some skills…
Devs decided how much time you should spend doing something per day. It's easy to get 2k a day just by doing dailys, but more than that it can be very frustrating depending on matches you are getting. Every single match is one-sided to the extreme where one team can barely damage the other. I haven't been in fair match for…
There is... I saw a couple RP guilds advertising and also came across some RPers chilling out in Moonstone mask who I first thought were npc's for talking in white chat in character :P.
Yea you fire Brand of the Sun and then spam other stuff for a couple seconds then use Brand of the Sun again... It does not stack so useless to spam it on same target. The damage stated on all DoT powers is damage done in entire duration of DoT, not per tick.
It goes into buying next IP and developing a new cash cow around it for when this one runs out of milk. That's how all f2p games are ... it's easier/more profitable to constantly make new games and earn high short term profit(+small constant longterm) from them then investing into and polishing one game and getting same…
This thread is boasting how needed and good CWs are in PVE and how useless rogue is and that it can be done without him. Seems like TR needs a boost to be needed more in PVE and CW needs a nerf to bring him in line with other classes. People should really be more careful in their arguments or they tell to much truth. J/K
People forget it's lurker's assault + cos they complain about and not just cos. And LA is a daily. CoS without LA and tenebs does little to zero damage to gwf/gf. And the other fact that complaints about "perma stealth rogues that are immune to everything" involve TR using all 3 encounter slots for immunity(with which he…
That's unfair also... some classes do more damage. Reward fighting on point, capturing point, contesting point, dying defending point, dying attacking point, healing on point, buffing on point... Reward must come in continuous way while you're doing this things and not all at once (right now someone spends a minute…
The real issue is that you can do a 2 hour foundry and still get only 15 mins counted for daily and you're expected to do 3 more foundries. Really wish they made a simple fix so you can do 1 hour foundry and get daily finished instead of promoting running the same 15 mins dailies over and over.
Don't you know by now that this game is for americans... from everyone else they will take money, but couldn't care less past that point. It's been like that for all cryptic games. This whole event was just disguised 4th july celebration.
So in reality you're sifting your matches looking for easy ones... since obviously you aren't screening enemy players if they also all have good GS. And brackets can't be matched on GS (exploitable, different classes GS can't really be compared)... use actual rankings with ladders and match players based on their position…
There is just 2 much burst damage in pvp causing 1-3 shots -probably tenebs. The other problem is perma stun, it needs a brief time after stun during which you're immune to further stuns. If those 2 things were fixed I would say it's balanced and it would also make pvp more skill based and fun for all classes. Everything…
Foresight doesn't change your stats on the sheet... it does work through... feated foresight adds another 11 % to resistance. (you can see it working in combat log) First graph doesn't really represent anything as I pointed out - only exactly what it says how much resistance you get per point of defense at certain defense…
Very easily. You can also dodge TR's stuns and nukes just by listening for them. Remember that pvp isn't deathmatch it's domination... if rogue is capturing/contesting point you know where he is and melee classes skills are so bugged they hit like 3m in wide forward arc so it's impossible to miss even or use ranged classes…
I'm not in a guild, I always pug and I successfully completed all T2 dungeons including CN a lot of times. I admit fail ratio is big with pugs, mostly because of leavers / problems at end boss. I'm sure there are lots of people who still blame cleric for everything I just had luck and got the silent types or maybe they…
Nice checked first video a bit. Will be watching others later. Just be sure to also post the ones where you get owned :P. I find matches in this game usually are either enemy gets totally destroyed or you get totally destroyed and you should post both videos not just when your team dominates. The later ones when your team…
... I request you don't clutter forums with low level nonsense. Low level dungeons are part of tutorial, cleric is optional. Balance in pvp is different at different levels and at 60 it's totally different then at any other level. Until you're 60 you could restrain yourself from judging other people based on your vast…