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  • @"noworries#8859" So does this mean there isn't going to be three slots anymore for your active companion where bondings are slotted currently? Also I agree with a previous poster, having 5 categories of companions so you can get a bolster with 5 mythics in each companion means you need a total of 25 mythic companions to…
  • What puzzles me is the companion augment slots. This is a way they easily could have allowed Dreadnoughts to keep pace with other DPS classes by giving them the same amount of offense and defense slots when speced as this paragon. Instead your stuck with only one offensive slot, ONE! I mean this really blows my mind…
  • I think the main issue is mostly the fact that any veteran player can tell you what is wrong with the TR class in pvp in about 5 seconds. It's mainly the same broken powers and broken builds that have persisted throughout multiple mods and the heavy reliance on daily power spams. The problem is that the developers don't…
  • @scarabman Although these are some ok ideas for how to survive against a TR, that is pretty much only what you are doing is "surviving". The main gripe most players have is that there is really no effective way between ITC and bloodbath to fight a TR with high recovery. IMO bloodbath is what makes this problematic. The…
  • @"balanced#2849" Interesting changes overall, sabo builds are looking a little more viable now. Do you have any plans on taking a look at overperforming daily spamming exploited by pvp TRs? Bloodbath especially is the overused go to in this arena because it grants the TR the ability to do high damage and be immune to…
  • Mounts are unbound. Drop rate is still terribad. Kicking a ball into a corner and getting your inventory filled with garbage is still tedious and not fun in the slightest.
  • Dev respone is nice, I think everyone understands it can be challenging to balance pvp, especially when no one wants their favored class to be nerfed. I'm glad to hear these things are being actively looked at. Here's some issues that I think are being overlooked in PVP as well that aren't mentioned in this thread and make…
  • You should post this in the bug report forum and tag the devs. I'm pretty sure they don't look at the PVP forums much at all anymore.
  • Any gear bonus that causes cc effects to proc in pvp should be disabled when flagged, end of story. There is no reason anyone should be microstunned or knocked back by a braindead pair of pants, ring, helmet, etc. Also please don't put anymore items in that do reflect damage like the manticore mane, chitters fangs etc. No…
  • Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
  • A lot of the high up TRs on the leaderboards got there by Q syncing and throwing games. If you see individuals with "BR" in their gamertags in the same game then these are the guys that you need to watch out for (also a lot of them are in the same guild). The problem is with the new vote kick system it is impossible to do…
  • Nostradamus says: I can forsee the future Next post by OP when he starts maining a GF will be about TRs bring broken and OP. This will be when he gets CB spammed by a 30k recovery rogue and dies in a smokebomb to SOD without being able to get a single power off. Also there will be plenty of videos to support this claim.…
  • Even more broken class complaining about broken class.... Nothing to see here folks move along.
  • @finalfantasyac7 Your right I play a TR and have never experienced any of the problems you are talking about with cc, and I use a negation which should make it worse. ITC removes all but prones on use, makes you immune to stuns, grants guaranteed deflect, and you don't need crazy high recovery with cooldown reduction feats…
  • Do we get to pick the stat distributions/gear/enchants and powers they use as well or just classes? Otherwise they won't get the authentic neverwinter PvP feel.
  • I stopped reading this thread after I saw the comments about thunderhead enchants, Sandy pants, and curse bringer rings being a problem for TRs..... It's like no one understands how ITC works, and the fact that it's up pretty much up ALL THE TIME! I mean to quote Zoolander: "Doesn't anyone else notice this??? I feel like…
  • Thank you @macjae for the correction, I forgot how ridiculously high it boosts the stat! @mikal Either way the percentage is irrelevant since anything past 100% has no effect however the point about guaranteed deflection still stands. I'm sorry but your just plain wrong. This isn't a matter of opinion or playstyle, it's…
  • And every person in here that plays a TR neglects to acknowledge the fact that deflect severity is so overpowered because of the way ITC works. ITC essentially gives you a 1000% chance to deflect (not a typo) which essentially means you are guaranteed to deflect every hit while this power is active. Now consider what…
  • Assuming one has about 230k hp (I think that is about average between all classes now that we can use pve gear), that would be 23k healing every 10 seconds (not guaranteed to the user if you read the tooltip correctly) which broken down to per second would be about 2300 hp per second... Not amazing by any means because you…
  • I think it's funny that all these guys talking about steel grace like every gf uses it in PvP. I have news for you, they don't. Most PvP gfs are vanguard which doesn't even have this class feature. All steel grace gives you is movement speed and crit percentage. As any PvP gf will tell you crit is bad to stack in PvP for a…
  • @kalina311 125k hp in this mod is terrible for any class. The hp boon alone adds 32k....... Since op didn't post what gear or enchants he has, I'm going to assume he has the wrong def enchants. If your read what I wrote this is pretty clear. You don't have to be BIS to have radiants in your def sockets....... At this point…
  • @kalina311 125k hp vs 195k+ hp which is achievable with full radiants in def sockets and hp boon to be more specific. 70k hp can be the difference between getting 1 shot and surviving. ITC provides all the defenses you need given enough recovery and proper cycling of cooldowns as @theguiido pointed out. Also makes your…
  • HP boon is better than def boon in PvP for a TR for the simple reason that any debuff coupled with the armor pen will negate the small amount of def you get from the boon. TRs naturally have low defense as well, which makes it even less important. Also piercing damage ignores def so any combat HR or TR will shred you with…
  • @pjohnny1 I don't think it's so much that cc lasts longer, as the initial cc "burst" is what makes it seem that way. I believe the devs intention was to do just that. I think the way certain cc powers interact with others is there real issue. Prime example of this is smokebomb, which ignores the duration reduction from…
  • Considering how infrequent rare spawns are for certain creatures, trophies should be 100% for these particular mobs. For example smilidons, venomtails, and eyotyrannus (eyotyranni?) are exceedingly rare because the enemies that spawn them are only located in small concentrated areas. Rotting ogres are a dime a dozen…
  • Also "go stealth #profit"
  • This thread instead of being a discussion about how to counter SOD, should just be titled "Shadowclad removes SOD" /end thread.
  • > @jumpingmorks said: > Cloaks are still disabled when mounting. > > When @beckylunatic and others brought this up last @nitocris83 believed she had found a solution to the issue on why they were disabled. Cloaks we're disabled when mounted when somi (or somewhere around that mod) was released on purpose. I believe it was…