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  • I'd like to add two annoying bugs to the mix on the TR 1. Activating impossible to catch while dodge rolling triggers the cooldown but does not apply the buff. This is super annoying when you are trying to dodge around and you accidently hit the power or you anticipate rolling into cc and hit it too early. 2. Lurkers…
  • +1 Anyone complaining about the CC nerfs is either a player of a class that focused their build entirely around CC (oppressor wizards, trapper HRs, courage break TRs etc.) or has never faced an entire team filled with CC build characters. All of these changes were prompted by player suggestions. Also pretty much every MMO…
  • @"sgrantdev#8718" I believe the interaction that @theguiido is talking about has something to do with stealth smokebomb slow effect and possibly the artifact weapon cloud of steel feature (25% slowing effect) stacking movement speed down to 0%.
  • I'm not sure why it's ok for cb to cause a target to become pseudo "rooted" by reducing a players run speed to 0% through slow stacking. It never used to be this way until a few mods ago when they released SKT after they nerfed ambush rings. Before that you actually could still move, just at a reduced speed so it could be…
  • @slicey970x Any changes to the TR stealth crit mechanic needs to be accompanied by a damage adjustment to at-wills and encounter powers. Try killing another class in PvP with TR base damage with a moderate amount of armor penetration and no shadow of demise. It's pretty much impossible because you end up just tickling them…
  • @terramak If you could pass this on to the dev responsible for this change: I think astral shield is not the problem with the "unkillable" cleric. The main issue is with gift of faith, the capstone for the faithful paragon tree. GOF stacks up way too fast and heals for an entire health bar, which on a geared cleric means…
  • An affliliated complaint thread..... Now I've seen everything :) made me lol
  • Courage breaker spam is not new, it's been going on since they nerfed ambush rings when SOMI came out. Interestingly everyone cried for the new cc change and they create an entire system that ironically excludes the TR, the worst offender in perma cc and the one class that everyone complains about the most. Makes you…
  • Terrible layout ruins a good point. Add some paragraph breaks please, for everyone's sake.
  • Drains and wards should have just been removed and replaced with different overloads that give bonus for stats in pvp only when slotted (like extra crit percentage etc.) Drains and wards are a failed addition to PvP that got so much negative feedback unanimously among all NW players. I can't believe they are still even in…
  • @"sgrantdev#8718" I understand your point about the CC immunity bypass component of smokebomb and courage breaker not being effected by the new system, but I think you guys should definitely take a look at CB in general as far as the slowing effect stacking movement speed to 0% and it's duration (which is entirely too…
  • A weekly blood Ruby and a voucher are not enough to save SH siege at this point sorry cryptic. If they had just disabled companion active bonuses and fixed the horrendous lag in siege in the first place this wouldn't even be an issue. As it stands now it will remain dead for the foreseeable future.
  • @demonmonger CB is designed to bypass immunities not be exempt from the new diminishing returns system (it's a slow that stacks with other slows reducing movement speed to 0% and should be treated as such). I'm merely trying to clarify if this was the intention when they completely ignored it in the new system regardless…
  • @rgutscheradev Courage breaker not being effected by the control diminishing returns and smoke bomb being slightly less effective is a huge oversight. This was one of the most broken things that needed fixing in pvp. Is there any plans to fix this before mod 12.5 goes live?
  • @mamalion1234 Diminishing returns doesn't mean perma cc immune. Cc resist/bonus hopefully should still be effective for mitigating/extending the initial cc hit, thereby lowering/increasing it's duration and effect. What you won't be able to do anymore is cheese cc someone the entire time you are fighting them (ala perma cb…
  • There is a line between trying to have fun and queueing for PvP with 2 green artifacts and a combined item level of 4k. This turns what could be a fun match for the other 9 players into a 4v5 steamroll while the person with no gear just gets farmed. That can't be fun for them either. A little research goes a long way, as…
  • Games like WoW implement this nicely as an offensive power. I'm not sure if they have the ability to implement dispel at present with the time they have to spend on development, and how delicate it is balance a strong power like this. Definitely a good idea though, would be satisfying to dispel buffs like gift of faith or…
  • @miyanaa I think the point that masticore is trying to make is why a 5k il would queue repeatedly when only one or two times is enough to figure out that your probably not going to be effective in PvP at that item level (especially when players are telling them to run pve and upgrade first). The answer is daily ad. Certain…
  • I would like to say a couple of things before this thread gets moderated. The arguments here are circular, with the same people posting the same tired old complaints. @andre#8369 DCs have ridiculous healing in pvp, especially self healing. They are not meant to be a tank class, they are meant to be a buff/support class.…
  • TRs pre mod 12 had: 1. The ability to one shot a player from full health in PvP 2. Perma irresistable control via high recovery build + CB in PvP 3. Perma cc immunity in PvP via high recovery build + ITC 4. Near 100% deflection uptime with near 100% deflect severity via high recovery build + ITC 5. Near perma stealth 6.…
  • "since I'm being nerfed gf and pally damage needs to be as well..." And that exactly is the danger of complaints on the forums. Nerf x class buff my class is not how balance is achieved. As someone said earlier in the thread, at the moment tank classes do too much damage and dps classes are too tanky. Balance is achieved…
  • Piercing damage was broken and should not have ignored tenacity in the first place. One big step to fixing troll classes like paladins and clerics is changing the way their survivability powers work. Empowered astral shield is broken as all hell at the moment, effectively making clerics immune to damage as long as they sit…
  • A resurgence of troll classes was an inevitable outcome when piercing damage was nerfed. That coupled with the armor penetration changes gives classes with defensive buffs and high hp greatly increased survivability. Major offenders continue to be empowered astral shield and paladin temp hp.
  • No they don't. A bis paladin if built correctly can do almost as much burst damage as a bis gf with a ridiculously high hp pool (over 300k) and the added bonus of being damn near unkillable (if played correctly) unless heavily debuffed. The only thing they lack is a stun lock or slow move that gives them the time on target…
  • @wdj40 Alot times you see people at the campfire because the other team is full of 14k il players with PvP gear, while your team has 6k il players missing artifacts and wearing green gear from the elemental evil leveling zones. They start begging for caps and run around trying to get their caps calling "gg" and asking to…
  • CB spam, this has been the tr meta for a while now. Still super lame but still viable. I wouldn't get too comfortable with this though, as in mod 12.5 there will be diminishing returns on CC so even that will be useless. Hopefully 12.5 includes the proposed TR rework (as stated before in previous developer streams with no…