one of the daily quests is fishing on occasion so you'll need to fish a bit to get the 3 dailies but it not hours of fishing and you could just skip the odd day/stack dailies to avoid anyway - just take a bit longer
It seems to be these four dig sites are the common theme Tamper, N'halien, Shoce, and Coneth as those are ones I locked out of - I can seem to enter Shale now and grouping does work at least.
my GF has 5 sites locked - can only access ones in top right segment of the map basically - not sure if it might have been related to passes from treasure maps where i had already been in the dig site in the last hour or something....N'halien,Tamper,Shoce, Coneth and the one nearest Tamper all locked...
I'm running it with two characters - one is unable to enter at least 4 (might be 5) of the dig sites as always have the one hour timer message even though he hasn't entered them for days and it will have been 24 hours since my other character will have done them. I have a feeling it was something to do with a load of…
Effect on the economy - the PW economy only. Ultimately they need to make money on the game or NW doesn't exist but the approach seems so short termist that the players have to milked at every possible opportunity
Was thinking of actually buying some zen for a pack or two but no way now - have a lowly 2k trade bars but was going to make a big difference for my alts. Will keep playing given my VIP 12 but can't seem me spending any real money on this game ever again following the GMoP fiasco and now this
I have just started farming in the fiery pit - emberclaw 60% drop rate (out of 5), FF 2 out of 2 and falling rocks 0 out of 2 - will try to track success rates. Haven't folded and bought the item from the TB store yet as saving my trade bars for wards that may eventually arrive when the cash grab by PW proves a giant…
I've not really noticed any game play issues but I can't try to interact with anyone posting in the trade channel (other channels not so bad) and moving stuff around in the inventory is a whole new world of annoying re the triggers to change bags
Well of Dragons still poor - game freezes for a few seconds when just riding in the zone and then the occassional freeze for 5-15 seconds when fighting the heralds when my xbox starts sounding like an electric saw.
It seems to be getting worse in terms of success chances. I have beaten Tiamat about 5 times since Mod6 but none of those in the last week and half. Lack of RI amongst the participants seems to be the main problem - 2600+GS SW with 2000 ARP - I think you have to actually try to get it that low.......DPS classes with 3-4k…
belt drops from the heralds in WoD - I got one a few days ago and sold it on AH. I think the amulet is supposed to drop in Tiamat (or at least does on the PC current mod)
I have done it - have 2 level 70s - get the quest initially in ice wind dale then go to protectors enclave - quest itself isn't too hard. As for boons my main has quite a few but the second had maybe 2 ToD boons done
finished spinward with 470k to go to 70. Did run a few extra quests in most zones and had azures R7x5 for the majority of the process. Think I'll just be running shores quests tonight to try to finish it off.
Across characters ranging from 15.1k (and really not clear why my SW is that low when I inspect others but no matter) to 13.7k GF and then my 11.7k DC I've beaten Tiamat at tier 1-4 well over 130 times so far from impossible. Inability to know when to use a gem is main fail reason followed by giving up post phase 1 to…
It only drops when Tier 4 is unlocked which is taking that bit longer each week - might be unlocked when I get home from work today hopefully. Some people seem to prefer selling coffers rather than donating them unfortunately.
Not sure if this is the right place but stamina regen bug when dying in an instance. My SW has on a few occasions died in an instance (typically Tiamat recently) when I've been on zero stamina - when I respawn I get no stamina regen for the remainder of the time in that instance. Dying again won't fix it - only leaving the…
Stuff I've read on MOD6 stones are not use at all anymore. Black Ioun stone has 3 ring slots so could have 3 personalised rings. http://mmominds.com/2015/04/07/daigotsu-scourge-warlock-guide-by-leeroy-jenkins-of-gwf-fame-mod6-update/ http://mmominds.com/2015/07/27/mod-6-vell-crowes-soulbinder-damnation-sw-build-pve/
yeah - over 24% is currently a waste (think I'm on 24.8% which is about the closest I could get) - I didn't originally know about INT not appearing on the ARP stat sheet so then had to take out a load of Dark enchants from offence slots but guess I'll see what gear I end up with in MOD6 and if they need to go back in.
I don't know the times I must admit - guess I just settled on 3 specific entry times that generally yield results. GS can be misleading sometimes as I've seen 16k-17k plus DPS classes with 5 or 600 ARP whilst in my last run yesterday there was a 10.2k rogue but they did have 2k ARP - not ideal but at least trying to be…
I must admit I always go in at one of three specific times - at the moment I'm on a roll 8 in a row or so on the same entry time every time and I see quite a few of the same people. I view the scoreboard as meaningless - I'm usually top five but the TT from a SW tends to melt the adds at the clerics even if they are being…