Just wanted to respond to this point. Indeed, other loot-centric games do attempt this approach and it causes its own sea of problems. PvP "resilience" type stats mostly serve to drive a wedge between PvE and PvP, they reward people for time committed rather than anything to do with competence and they push PvE players out…
On one hand, I don't take Neverwinter's PvP seriously enough to care (it is great, but Neverwinter is at its roots a gear grind game). On the other hand, I would wholeheartedly support any ideas to make PvP gear either separate from PvE gear, or to mitigate or wholly remove the impact of gear in PvP.
It is kind of weird that they put so much effort into these seals that are basically worthless. At the same time however seal systems have their own set of problems. Generally I prefer them though.
Just wanted to take a moment to say that I really appreciate the approach being taken with regard to loot. "Endgame" is pretty much unquestionably the worst thing about MMOs, it is in this final stage of gameplay that one game after another falls apart to a sea of internet rage about how the game is garbage. The trouble is…
I'm glad for you really, but anyone (including me) can make exactly the opposite claim that is just about as valid. For the brief period when a raid becomes "outdated" when it no longer offers the best loot in the game, or loot a cut above what people can find in standard play, how often do players bother with it? The…
Guild Wars 2 & The Secret World. Sadly I don't really want to drop either of these games, given the similar themese/setting I'd be comfortable leaving GW2 if not for the amazing WvW. I'll likely just end up back-burnering it for a while.
The only purpose of raiding is phat l3wt, no one bothers to raid when it doesn't offer the best gear so its role in the genre is purely exclusionary. Cryptic is also just not good at raids, look at their past games, they do great group content and great solo content but raids are nothing to write home about. If you want…
Definitely disappointed raids will be stinking up Neverwinter as they have every other recent game, hopefully raid rewards don't end up the best possible gear trivializing all other material. I remember the early Foundry interview explaining that Foundry rewards would be on par with all else, but I worry that this may just…
Wait... on what planet is PvP not a D&D concept. Perhaps it didn't happen in your tabletop games but I assure you, plenty of people axed each other in the RPGs I've played over the years. The same can be said for solo play, I figure that even on D&D boards you'll find plenty of stories of 1-3 player (plus DM obviously) D&D…
Anecdotaly as a DM of some 14 years or so, I never had monsters ignore the squishy until 4e when mechanics forced that to happen. Traditionally in D&D "squishy" were sucky for about 5-8 levels then hands down the best characters in the game, better to tank, deal damage or whatever else. Notably 4e (the first edition that…
You also have 1 dimensional characters and content that is only "tougher" if you don't remember your place in the script. I get that some love this and I get that dungeon crawling/raiding will always be popular in this genre but the idea that the content is much harder is a myth imo. As far as GW2, the issue is (in part)…
Personally I think that Neverwinter's approach to the "trinity" is much more enjoyable than those I've dealt with in the past. That being said I am not a fan of trinity play in general, but the Cleric in Neverwinter (like the Cleric in 4e) is more than just a buff-heal-bot. The class contributes in the same way as other…
This really just isn't the case in 4e D&D (relatively irrelevant as this is an MMO) and balance is an issue both in PvE and PvP. The rock/paper/scissor build never really works aside from in the rose tinted lenses of hindsight, I definitely have some RPS games that I remember super-fondly but being caught by the rock when…
With regard to OP's topic though, I do hope that they separate PUG vs. pre-made group play. It has taken years but developers do seem to have generally understood that PUG-stomping is only fun for one side of the equation.
The only changes slated that we know about so far as a result of PvE (Control Wizard changes) are actually PvE only since NPCs don't mind ez-mode and endless crowd control. This suggests that at least PW has their head's on straight with regard to this typical MMO player complaint ("your PvP is ruining my PvE etc"). Why…
It might be worth it to work in tandem with someone else to develop your stories (if the story is important) if you're just making a hack and slash adventure then probably no one will care. If however the aim of your foundry adventure is to present an ongoing story or campaign then yeah the non-native english will probably…
People still play SWTOR contrary to popular e-pinion, certainly the game has had huge problems in population retention but it also started out with a huge population. If anything can be said (broadly) for what made SWTOR have problems I'd think it was just a lack of clear vision for what they wanted to do. Every MMO…