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rikitaki Arc User

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rikitaki
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  • Accuracy is not the worst stat for DPS increase, there is a label "conditions apply". In the tank situation, if you allow your % to drop down to about 30%, one point to accu has significantly better impact than one point to crit. (and vice versa - if your stats are high, it is better to invest to crit/crit severity) The…
  • The worst thing about being tank is that you are standing against everything and everyone. Devs are trying to design instances difficult for the tanks - and it often ends up like that. And then... explain to others your struggle/justify your position. I had my fair share of runs in VoS. Not too many like others, but I…
  • @daderick Devs have different priorities. Some issues are simply too insignificant to fix both prior or soon after the mod release, like refinement rework behaving differently from the tooltip or not working at all...
  • "In one camp, people complained the enchantment value is too low." - I think people complained that the value enchantments were bringing in was minimal - and so devs removed the most useful ones from the game "In another camp, people complained the enchantment value is too high." - the price to level up an enchant was…
  • The thing is it simply must be a deliberate effort to paralyse the player accounts. You cannot explain it otherwise. This time it was a very mild version, but in the end, it was still made ridiculously more difficult than it had to be. We were given two choices: exchange old enchantments for tokens/scrap them for…
  • Quest Scalerot Caverns (weekly) is sensitive to order of which you clear the groups of conduits. If you clear the second group first (in case, you know, you explore the cave without the golden assist path,) you are stuck and the quest cannot be finished. Leaving through the entrance/aborting the quest does not help, it has…
  • With such a slaughter amongst the combat enchantments, what lead the developers to keep the one that irritates the players by being bugged since the Rise of the Tiamat? (Lostmouth Vengeance does not proc on DoT enchantments) Was the rework done by 3 separate people or why do some enchantments have IL+CR, some just IL and…
  • First, while I do not understand why the company insists on paralysing the player's actions every half a year, I really appreciate that this time you "just" overloaded the mail - and did not render the chars helpless by stuffing things to the overflow bag. Eliminating the massive amount of low level refinement agents was a…
  • Githyanki. It is the last wielder of the original spinning strike. The rest of that group of companions already got "fixed", devs just probably wait for players to waste some more resources into this companion first.
  • Well, tbh, if the Band of air has no problem to increase char dps by 20%, it is the Band of air what is a broken item here, not the combination. =)
  • It is not a bug - devs even explained how it is an intentional design. (Because they cannot be bothered to change the system to check both item and inserted jewels bind condition to allow/deny transfer of the item to another char. The same goes for making the bind condition change "temporary"... too much work for something…
  • We did not do the mistake to slot a char bound enchant to your gear, you did. I did it on my chars too... a lot of times... got angry every time. But truth to be told, on your account, it was you who did the mistake.
  • I guess it depends on luck then? Because my tank in a defence focused build lost there over 900k HP (standing on hallowed ground - but I do not know if it counted as the cleric died by the same hit.) I really do not question your own experience or opinion. I was just surprised and tried to figure out what could be the…
  • @darthpotater Or may be you had pally shield up? @sagakaiyume We were standing on the cleric’s hallowed ground - and there are some other powers that grant 10% damage resistance... but we died anyway, so... yeah, I feel the roar does excessive damage.
  • Except the manticore roar that from full health kills everyone except the tank, who gets left with a sliver of health as a sole survivor. Mandatory and unavoidable "now all die" is a flawed mechanics - and in this case will mean a permanent stop for any party if the FBI is rolled with "no revives" option.
  • All it takes to prevent a mass murder might be a single hug...
  • But this has nothing to do with RC - batiri variant is a slaughter already as a normal skirmish. They did not push it over the board just for RC, that is the default setting.
  • After this patch, I am once again encountering INVISIBLE enemies, for example a lot of mobs in Sharandar Mire, but even the big Remorhaz in Bryn Shander HE got several appearance modes to switch between - visible, totally invisible and "invisibility effect on".
  • Freaking read it post by post. Quote one PART of my post that "takes issue with the OP". One. Part. One is there, And I explained my point. (edit: and the issue is not even with the OP) And yes, I made claims. And I have problems with people digging out of those what is nowhere even their broader topic. Or quoting and then…
  • But what does it has in common with my post? Why the hell do you guys quote me and go absolutely rogue not touching the quote at all, or try to force me to pretend I had some higher crusade in mind about area I did not talked at all? Go your crusade, just do not try to drag me into it, or label it being mine.
  • OK, at this point I really think you are trolling here. Like seriously. First, it was hypothetical total focus on a agro bonuses - meaning, you would not put any specific points to survivability or damage. Which means, in that scenario, the tank would be purely on the couple of points of defence every piece of gear gives -…
  • I am sorry, but I do not have any insider information about an exact day of release of purely hypothetical gear in a purely hypothetical scenario that tries to show how threat increasing gear might not be the best way to maintain the agro.
  • Let me pick out of my comment the main parts... "About tanks and using companions and gear that increase aggro..." "Except the hard taunts, the aggro is generated by dealing damage." "...there are not enough items in the game that together would increase your threat generation 10x. But if there were - and you used them -…
  • @wilbur626 @admiralwarlord Could you, please, both of you, actually read my posts in this thread? They are not that incomprehensible if you try to - without holding onto your assumptions.
  • You die a lot.
  • edit: as it seems to be impossible to figure out... a short version. @admiralwarlord About tanks and using companions and gear that increase aggro... I think you underestimate the role. Except the hard taunts, the aggro is generated by dealing damage. If at lvl11 tank does roughly half the damage of the dps chars, in IL50k…
  • The only issue of this system is that a well coordinated and precisely geared groups have a significantly better performance over the badly coordinated ones - and the badly geared newbs are then even failing the basic content. Do not take me wrong - I think the m15 version of game was significantly more enjoyable than the…
  • The main reason people called for an unbind token was for purposes of transferring your progress to your alt when your main got boring/was nerfed into oblivion. From this perspective companions and mounts are the main article,... so if that is unlikely, we are talking about absolutely minor improvement/payed fix for the…
  • My point of view: 1. They should have fixed the second phase prior the release - Goristo should not reconsider the jumps if he does not feel like it, he should not take his time to jump back, the portals should do what they are supposed to do. 2. It is not supposed to be in RTQ. At 40k IL and with such a dps check in the…
  • Just to make sure: are you aware that for demo set to proc you are supposed to make 5 consecutive crits? (lostmouth vengeance does not have that limitation)