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rikitaki Arc User

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rikitaki
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  • Q. Why should a level 80 run 70 content? [Thomas F.] This is a great question, and always a dilemma when you raise the level cap in a game - there is going to be a period between releases when max level players have completed most or all intended en…
  • Q. When are you planning to fix the Master Expedition bug where people are returned to the Yawning Portal when they disconnect? The same bug occurred in Barovia Hunts and Tales of Old, too. [Ryan H.] I believe this should be fixed but we will be on …
  • I don't want to nit pick needlessly, but... Oh, I get it! Is it just to spite the guys calling for complete changelogs? Or why else would you omit "HP, instead of 10/20/30/40/50% Maximum HP." from the end of the log? (compared to preview)
  • I still feel I did not present my point correctly. We are not talking here about how difficult a content should be, but how hard it is to reach the easiest setting. How easy a content can get is set by capping, that means for example 50 % critical i…
  • Well, I get your point, but have an example: you are lvl 70 and by means of enchantments you will reach stat cap of 45k in your level 70 content. Then you level up - your enchants get scaled down and suddenly you are no longer capped on level 70 con…
  • OP: I disagree. I feel that even for lvl 80 char it should be easier to reach the cap in the lower level content. If the cap to some stat is on map lvl 70 "45k" and your char manages to collect 45k, you should reach the cap - not have your stats ma…
  • I have a question: Why does level-up notice still have golden frame? Levelling up now triggers scaling, which means in the same gear you become less proficient. So, if the level-up is technically a deadly curse that cannot be countered, avoided or…
  • @ OP, why only 4 posts in total if you're really into NW? This is funny question, I will reverse it: Why to post anything at all on this forum if you want to address Cryptic? I did not notice anyone in power to use the plethora of information give…
  • You said that players asked for those changes - and I admit I heard calls for changes. Me, personally - I always regretted that there is no joy in levelling areas once your level is too high... or that the stacking buff craziness meant that somethin…
  • Guys, be realistic. There cannot be a roll-back to MOD15. Do you think they would be able to find a back-up file two weeks old? Seriously, you want impossible.
  • I did not try to raise a discussion if something should or should not be fixed, I just felt an obligation - as one of those fools who rose a concern about this issue before - to warn a fellow member that his effort will probably fall onto deaf ears.…
  • Personally as soon as the stream started with "we are giving things for free" I switched it off. If you start like this, it means you have nothing of substance to tell the audience. I do not have the guts to take an hour of empty words in one go. B…
  • I think the scaling system brought the game closer to the reality. When you pass 70, each additional level is noticeable burden, no matter what trinkets you wear or how many potions you drink you simply can't perform that well any more. And when you…
  • You took me wrong - I do not try to oppose you. You generally came with the same idea as me when I first saw the scaling mess. If you hardcap weapon dmg for each map lvl, your dmg, healing - everything will be scaled down. But the additional stats w…
  • Well, to not make it as miserable as it is, but still keep the maps somehow challenging, you would have to set (for each class separately) both the maximum weapon damage and maximum health for each possible map lvl. If your actual numbers would be h…
  • Well, that took me by surprise - somebody labelled as a developer actually admitted this game is a mess. Wow. You know, I appreciate that. It is the first step to solve any problem - admiting you have one. On the other hand it is sad to blatantly a…
  • Just to let you know: problems with procing of owlbear companion - and similar things like lostmouth vengeance, or in past feats triggered on something - are years old and devs never bothered to fix them. Usually helps not using weapon enchant - do…
  • Top issue: Expectations. You tought us well to expect a broken game with every mod. And that correction might not ever come. Remember mod15? With professions you gave us weapons to use - players pointed out that HR and TR knifes do not have dmg at…
  • I still don't understand the tanky stuff. I mean: either the shield would refresh itself pretty fast, or it would not mean anything at all, would it? And if a second hit in that example actually harms the tank and destroys the shield, the third does…
  • Honestly I don't see any point in rising or even decreasing a level cap. It really does not mean a thing to the game. (so I really do not understand why they bother) The only important thing is how many maps and areas are on the highest reachable le…
  • Forget azures, what would happen to Dread and Vorpal?
  • If one of my fears about mod 16 will come true you do not have to worry about some stats as there will no longer be anyone around to play with. (To your question: most of the items will probably get their stats changed to something developers deeme…
  • One more thing: I generally do not like stuff in the inventory that you cannot sell and cannot discard at the same time. I do understand something like Makos' ring - things that might be important for future story, but the trinkets of the old? Reall…
  • The major complain I heard was lag. Personally I tried just 3 times (succesfully finished once). The biggest problem really was the lag - as you have no idea where you actually stand, where are the monsters (and not to mention the red areas). I was…
  • I doubt there are many +4k recovery Tenser disks out in the field - and it is definitely not anything othervise unobtainable (we have other mounts with +4k stats at our disposal). So I like the solution - fix the mistake for future and don't needles…
  • Oh, I don't know. I suspect some PUG bonus objectives! Like in MPF: poorly geared dps chars which tend to die immediately are supposed to clash with the enemy, while the slowest walker (like OP) is left alone behind to knock on the doors and to gea…
  • And the flickering of the stats is usually caused by someone walking by - many classes give some boost to players in their vicinity. (OP is exactly that case)
  • I think I actually like the divided roles in party - damage dealer, damage taker, supporting others. Generally speaking what ruins the experience for many is that their favourite way to play is not in demand, or was nerfed into oblivion, or made o…
  • From my point of view levelling and intermediate random queue works. Actually works wonders for many players. Levelling helps beginners to actually run dungeons (even if it becomes speed race) - before RQ you could spend a day waiting for some party…
  • Now, lets go to the beginning: Random queue was introduced to make getting to not so tempting dungeon faster. Levelling rq - works miracles, destroys new-guys experience. Intermediate rq - works, but has trolls. Advanced rq - pure disaster. The pro…