In case you did not notice, Chult and Ravenloft and such have no intended place in the game after the leveling proces was changed. (were intentionally left as sub lvl. 20 but are not a part of the leveling) Which means, those areas are on the waiting list to be gutted/eliminated. I doubt they will touch them in any other…
Do not pay any attention to Aragon's videos. Most of his guidance apply to endgame only and is actually harmful to beginners - you end up spending too much on things you do not need yet, things that do not even work with your build yet, or are just marginally better. And you actually fail a lot of runs because you have…
@ildrail TBH, I tested the "Advantage Nullification" through ACT and it showed in the testing room boss fight that his efficiency dropped by 1% point when affected by that debuff. I have no idea what to think about it - but I have a feeling that it does not work properly anyway.
"Campaign Milestone 2 and 4 rewards (Mount Tokens and Tradebars) can only be claimed once per account." Have you really just removed the only thing with at least some potential to keep the zone alive past the initial rush period? Impressive decision-making as always.
RC makes some mechanics relevant again, RC makes some bosses a challenge again (CN). RC makes some bugs stand out (Hati's Roar), some RC instances has never been play-tested (MPF batiri variant). RC uses the same final chest loot pool as the original variant, even if it brings additional challenges. RC is not capped, so…
@rockster That is a nice theory, but the practice is that the arrow lands on a random person and the person dies. Then another, then another. What you describe requires skill, luck and not being a glasscannon at the same time - which will not happen in an average RQ in a capped content. Unless you dodge one tick of damage…
Yep - and you can "fluf" your IL way past 70k without touching things that actually bring you some benefit. (companions, main art, combat mount power - and gear bonuses) That is why I think there really is no point at gating RADQ at 50k IL. IL is a completely empty number, detached from the effects of used items. (Prime…
@fritz Well, the "ruthless" buffs are totally useless for developing chars. You actually need a couple of +damage companions and a pretty good critical severity to trigger them reliably. Once I ran a ME with a guy who was happy to have such piece and on the combat tracker I saw he triggered it once in the whole run by a…
What IL are the RAQs capped at anyway? Because if the cap is lower, 50k requirement wont do anything. (for example ancient dragons have entry at 22k and cap at 55k) Furthermore, 50k can easily be a char fresh out of leveling with seals of the north gear and Assassin set. No mythic art, no mount power, no mythic companion.…
The red stripes at final boss in Malabog Castle are now way too high too. (enough so you must align your point of view paralel with them to guess where the safe spots actually are)
Invisible skills? When the dragons released, I tried them on the lowest graphical settings and the only thing I saw were the surroundings and CA circles on the ground. Even now, on higher settings, if the dragon flies up, he often disappears and can no longer be targeted. (but still hits like a truck) Yes, there are…
As there is the customary lack of communication, we can only assume what is going on. But I agree that it looks like a software issue since it got introduced by a patch and part of the machines were able to work with it anyway. The scary part is that they apparently still did not manage to find any passable build as a…
I do not mind that melee chars are essentially busier than ranged. Hit and run tactics keeps you occupied, avoiding a brain-dead state. However, it should have its limits. Drider web is the epitome of what should never happen: forcing one group of players to sit half of the fight out. ...and then there is the "always…
Barovia day-night cycle indicator is gone. And if this can be fixed, would it be possible to return the second indicator for Riverdistrict major HEs Ship/Counterattack? There used to be 2 separate charge-up circles, one for each. Now ship overrides the Counterattack.
Bug: A blind branch of the map The Cliffs of the Starless Sky map seems to have hidden lore/node at (2903, -388), which is however completely buried in a cart and therefor inaccessible. Bug: The Cliffs of the Starless Sky (2776, -141) a mob stuck in the wall. Bug: The Cliffs of the Starless Sky mini-bosses: the red charge…
Bug: The major Mindflayer HE, like in the Soshenstar River Camp Vengeance HE, has a following feature: If you step into certain, unmarked and clear areas, you get teleported back to a default position. Like the Camp Vengeance, its only apparent purpose is to confuse and irritate players - as you have to cross this…
Bug: Mob-sized bosses in HEs are getting lost in the crowd, especially if other NPCs are present. (it is really hard to spot them, target them and to avoid getting hit by them) Bug: Once again: It is hard for the bard to hit Large-sized bosses with encounter power Ad Libitum. Feedback: Lockdown Captains - for now it is a…
@tchefi OK, for the sake of accurate wording: It requires nobody using the guild stronghold map when you log in. (but I really do not feel it was that incomprehensible in the context :D ) Because if anyone is on the SH when you try to log in, it will put you on the map - regardless if the map was shut down in the meantime.…
I have two things to say: a) Relying on the SH map to kick you requires a dead guild. The map must be shut down due to absence of players to pull it off. b) Not logging back to the workshop would be fine if all workshop features are available by the remote access. That is not the case: if you intend to gather various…
I believe the OP refers to the Stacks of Madness, which is inherent mechanic in that trial. With increasing amount of those stacks your powers are being gradually disabled. Tips: Immediately kill all your Paranormal Delusions. Those might appear during the last phase of the fight - and are tethered to you by a purple…