Well, a while ago the dragon hunts came, and so far I haven't seen anything related or I think that general thinks it's supposed to be like that, anyway.
Those are certainly bugs consequently not corrected by the team yet, which consists of invisible dragon skill, mechanics with high dots giving almost 300k hits per tick, the black, white and red dragons, are very buggy to the point that sometimes it is more work and spend more resources than the game's new trial.
I'm reporting this in case you ever take a look and see and correct that because it's getting very annoying and making you angry to do the dragons hunts, where you die to invisible mechanics, and it asks for a low gear, but most have a high gear compared to what you ask, so it doesn't make sense to take 300k of hit in a dot, or to take two invisible skill's and die, and having to use scroll every time.
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Yes, there are invisible skills. Yes, the damage is moody and sometimes over the top regardless which modifiers you choose. But for me, the ability to see the dragon or an actual potential to hit him should have bigger priority.
But I admit, I would consider CC heavy running around red areas a really bad experience anyway, so may be I am not the right guy to call the shots.