Dungeons that are in the Reapers Challenge are REALLY REALLY FUN. Doing a dungeon that is hard enough to where the mechanics actually happen and you're not skipping it, and the boss is actually threatening, is extremely enjoyable.
The thing that makes these dungeons in normal mode unfun is that a lot of the mobs hit like absolute trucks but the bosses tickle, and that's also present in Reapers Challenge but the boss itself ALSO hits really hard and it takes a while for the boss to get killed so you go through the mechanics.
Could you please find some way to incentivize doing Reaper's Challenge more than once? I don't need extra Reaper's Marks, one a day is totally fine. But can they just have *** something*** that's better than the normal dungeons so people feel like its worthwhile to do them?
They're really way more enjoyable, and I'd like a reason to continue running them as a Tank.
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Honestly, if you enjoy it that much, then your enjoyment should be reward enough?
I haven' run a RC for literally years - are there reward chests at the end as per other dungeons etc?
For me there needs to be more incentive to run it ONCE per day
But going back to the original point, yes why not add titles for completions or maybe even fashion items as rare drops or something
It wasn't like that in the past... I guess I just need to accept that the game is not going to ever be like it was in 2013-2014.
Generally, RC is a classical Neverwinter product: build with minimal effort, as fast as possible - and never look back if something does not make sense or actually does not work.
Anyway: I would love it if RC would get extended to an uncapped system. You could still have the daily fixed RC for the Mark, but I'd additionally do a random RC queue (oh hell!) for additional ones. Think hardcore and minimum item level is under-utilized as well. If you give players enough incentives to run HC (see VoS), they'll farm it.