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Reaper's Challenge

eyceaethereyceaether Member Posts: 146 Arc User
Dungeons that are in the Reapers Challenge are REALLY REALLY FUN. Doing a dungeon that is hard enough to where the mechanics actually happen and you're not skipping it, and the boss is actually threatening, is extremely enjoyable.

The thing that makes these dungeons in normal mode unfun is that a lot of the mobs hit like absolute trucks but the bosses tickle, and that's also present in Reapers Challenge but the boss itself ALSO hits really hard and it takes a while for the boss to get killed so you go through the mechanics.

Could you please find some way to incentivize doing Reaper's Challenge more than once? I don't need extra Reaper's Marks, one a day is totally fine. But can they just have *** something*** that's better than the normal dungeons so people feel like its worthwhile to do them?

They're really way more enjoyable, and I'd like a reason to continue running them as a Tank.

Comments

  • rockster#6227 rockster Member Posts: 1,860 Arc User
    Maybe extra titles for 500/1000/5000/10,000 completions.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • callumf#9018 callumf Member Posts: 1,710 Arc User

    Dungeons that are in the Reapers Challenge are REALLY REALLY FUN. Doing a dungeon that is hard enough to where the mechanics actually happen and you're not skipping it, and the boss is actually threatening, is extremely enjoyable.

    The thing that makes these dungeons in normal mode unfun is that a lot of the mobs hit like absolute trucks but the bosses tickle, and that's also present in Reapers Challenge but the boss itself ALSO hits really hard and it takes a while for the boss to get killed so you go through the mechanics.

    Could you please find some way to incentivize doing Reaper's Challenge more than once? I don't need extra Reaper's Marks, one a day is totally fine. But can they just have *** something*** that's better than the normal dungeons so people feel like its worthwhile to do them?

    They're really way more enjoyable, and I'd like a reason to continue running them as a Tank.

    I began reading this thinking it was sarcasm, but I don't think it is :)

    Honestly, if you enjoy it that much, then your enjoyment should be reward enough?

    I haven' run a RC for literally years - are there reward chests at the end as per other dungeons etc?

    For me there needs to be more incentive to run it ONCE per day :)

    But going back to the original point, yes why not add titles for completions or maybe even fashion items as rare drops or something
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    The incentive to run it once a day is the token where u can buy all the good stuff in the store.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • kharkov58kharkov58 Member Posts: 669 Arc User
    Yes, the Dev's feel that being able to run a dungeon is sufficient reward for the players.
  • eyceaethereyceaether Member Posts: 146 Arc User
    There's not much point to grind any dungeon or anything in this game. I generally just log on, do the content I need to do in order to get my daily stuff, and then log off.

    It wasn't like that in the past... I guess I just need to accept that the game is not going to ever be like it was in 2013-2014.
  • rikitakirikitaki Member Posts: 926 Arc User
    RC makes some mechanics relevant again, RC makes some bosses a challenge again (CN). RC makes some bugs stand out (Hati's Roar), some RC instances has never been play-tested (MPF batiri variant). RC uses the same final chest loot pool as the original variant, even if it brings additional challenges. RC is not capped, so the power creep is felt notably.

    Generally, RC is a classical Neverwinter product: build with minimal effort, as fast as possible - and never look back if something does not make sense or actually does not work.
  • pitshadepitshade Member Posts: 5,665 Arc User
    It's funny, the most notable change to RC was removing Prophecy of Madness because people just waited for the boss. Hati's Avalanche, Sister's Bloodflight, Batiri damage, Lostmauth molten gold, invisible reds at Garakas, etc... Not worthy of attention.
    "We have always been at war with Dread Vault" ~ Little Brother
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    Of course. We all see the pattern. If a bug benefits the players it's addressed and fixed pronto, if it doesn't give the players an edge it's priority is shoved way down the list.
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • fritz#8093 fritz Member Posts: 439 Arc User

    Of course. We all see the pattern. If a bug benefits the players it's addressed and fixed pronto, if it doesn't give the players an edge it's priority is shoved way down the list.

    Ain't that the truth...

    Anyway: I would love it if RC would get extended to an uncapped system. You could still have the daily fixed RC for the Mark, but I'd additionally do a random RC queue (oh hell!) for additional ones. Think hardcore and minimum item level is under-utilized as well. If you give players enough incentives to run HC (see VoS), they'll farm it.
  • eyceaethereyceaether Member Posts: 146 Arc User
    I would love reasons to do hardcore\minimum ilvl queues.
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