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What is the Arc Client?
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  • Tanks, healers and DPS characters gain different amount of HP per IL. Make sure you compare yourself to the same role as your character is.
  • If you list Warlock and Rogue as OP in comparison, there is one subtle thing people often forget: Those two classes can concoct CA out of thin air. From another point of view, I would not be concerned about pain-giver chart in a race type situation. It is pointless - who gets there first, gets the points. On that note,…
  • That is what you hope is true. A quite while ago I was running Phantasmal Fortress on 8 chars every single weekend. Over a year long statistics was that if anything, I got slightly less purple enchanting stones on the double refinement week. Which means, double the result, but about half the chance. (2-4 hits regular…
  • Well let me then specify where the problem lies: You have to touch a mob to gain aggro on it. You have a big arena with spread mobs. The only way you can at least dream about fulfilling a tank role in such a scenario is running around in super speed with "Charging Bull" effect on one of your rings. (Because, while pally…
  • You know, random mechanics that punish you if you are close together - like the CN rubber band.
  • Try redeeming the purple companion gear pack (I think it is the second reward in the campaign). I could not buy the key either before I claimed that one.
  • If they follow their practice, the boon points in the current campaign would be obtainable only for two MODs. (those require dragon seals - and all seals used to be obtainable just for two MODs)
  • My opinion is: You should learn the mechanics in smaller portions prior getting the summarizing test. Baby Zariel and Baby TOMM should be in RTQ prior to this trial. The other concern is about how the players are (forced to be) spread. That is nice and dandy for 80 feet AoE heals when you throw mobs into the mixture, but…
  • Warning against a deadly attack in form of a voice line sounds cool, but does not bode well with a muted game. (while muting the whole game is still the only way to disable annoying companion noises)
  • I do understand that if the population is diminishing, you need them all to play the same content. Therefor you tend to either directly delete old content, or you at least disrupt any underlying popular system and economy on the older maps, so people do not incline to return there anymore. (Sharandar vs. Well of the…
  • That feat is actually easier to chase without the augment bonus - you just must not dump all your stats into one attribute. Yes, you might be taking 1% more damage because you redirected part of your stats which would go to awareness towards crit. avoidance/deflect, so lets not call it a perfect solution, but definitely an…
  • One more "companion thing" which would make more sense for QoL rather than any damage balance: Delete the code in the companion AI which forces companions to avoid giving you CA at all cost. (to chase back the PC if not on the same side of the enemy)
  • I think this is way more ridiculous than the original IL increase. It still ensures that the new enchantments have upper hand over the old ones (in all content this time, originally it was only for the newest, uncapped content), while fracturing the rules of IL/combined rating even more. As for the combined rating,…
  • Balancing companion damage is closely bound to the companion enchantment, which in mythic quality gives 150% damage to the companion, has some IL and no combined rating. Ideally, all companions should be eligible to do enough damage that the sum of PC+companion damage does not drop if you slot the companion gem even in…
  • It is not a new mechanics, it is just swapped what you should do with it. As for the rest - trying to pick a fight with me - I am not interested.
  • I am not fond of the mechanics "bring the red circle over there", so those dungeons are not for me, however... now you are supposed to kill cocoons and heal figures floating in the air? Why the sudden switch in already established mechanics?
  • Wrong. It is - and always has been 2mins. However, the count down starts when the book appears, not when you accept the quest, so you technically can enter when you are already in the "clear up the mobs" phase. (a bug reported many times since the Hell Pit was introduced, so probably a feature as nobody bothered to do…
  • We made it! Now you obtain your Zen 3 months before you even post the transaction! =)
  • @archmage It might be better to at least try to be constructive here.
  • For god sake no! This is such a bad idea from the design standpoint - Shield must be mediocre for all purposes because it is an all-in-one power. Shield being actually good in any aspect (HP, CC, DD) would make wizard way too overpowered compared to other classes.
  • Yes, we saw that the market is already crashing because there is absolutely no sink for over-abundant companions, mounts and purple mount collar packs, so we suggested an option to ascertain a certain value of mythic mounts and companions in the future lockboxes. ATM the "improved" drops immediately became worthless drops,…
  • @sageone I am kinda against fortifying aspects that are already pretty much a must, or trying to force an alternative to an already good option. Arcanist is dependent on Storm Spell, Thauma on Shatter Strike. Fortifying any of those does not make sense, just further twits the class and makes bad levelling experience openly…
  • What wizard needs for single player experience: Wizard's problems start at the beginning - when you level up. The combination of low magnitudes and dependency on arcane stacs, certain class features and feats leads the class to under-perform for quite a while. (I suggest less emphasis on stacks, more on magnitude - this…
  • Since no one mentioned it yet: The companion gear binding status. Up till now there were two possibilities: entry level - not bound, binds on equip to Chararcter high-grade - bound on pick up to Account New companion gear binds on pick up to character. This variant is new and unique, which is unnecessary. In terms of…
  • And you know, that is the whole freaking problem what we say here - do not release broken and overpowered items. If you by accident do, fix it within weeks. Do not pretend everything is "all right", do not claim it will stay that way, and do not nerf it into oblivion right after you push it to sale on Zen market. There is…
  • ...and other 10% bonus to damage when used in the Spell Mastery slot... Sincerely, these "fixes" do not make any sense. And I think you have absolutely no idea about what the Mastery slot actually does. The named spells have mostly some alternative functionality on mastery slot, including a change in magnitudes. It did not…
  • @aster @archmage Arcane Power Field: one of you is talking about the flat magnitude damage, the other one about the damage bonus to the arcane stacs. (Both are mentioned in the tooltip, but each of you decided to look only at the part you were concerned about.)
  • Well, from the general point of view: reward should be related to some effort. When game-play is the only reward of a certain solo content, I would gladly vote for "scaling only on demand". But there are other goodies here.
  • There is a sign of intention that those stacs are supposed to be triggered by daily only - I think I saw the new gear requires even 15%...
  • To the main point - Balance Changes: General Direction. I had the same feeling when I watched Q&A with Brett - it sounds nice and dandy, but has absolutely nothing in common with reality. Do you guys realize that there might be players here that played this game for more than one week? You have some reputation to overcome.…