It still sounds pretty cool to me. Personally I'm rubbish in PvP but the teamwork aspect does sound exciting. I just hope there is a separate queue for groups. Can't wait for a new dungeon and hope it'll have actual mechanics apart from the “spawn 60 identical mobs to fight alongside the boss”.
Hai mate, just ran your quest and I must say: Love the story and the twist in it. The combat was very nicely done and never to hard on me. Looks like you put a lot of work in it. I don't suppose there is any chance for a sequel or just another one of those? Anyway if you have the time, my quest is called The Black Rain…
Well I play a cleric and I personally am well impressed with these proposed changes. The double astral shield really does take away from the overall experience and having a tank in the group that could actually keep the mobs from me does seem very nice. I just can't help but wonder when the encounters themselves will be…
Very well done mate, I really like the lighting and the cool hues. It gives a creepy feeling or unease if you will. The hazards are very cunningly placed and I fell for most of them. The encounters however were pretty though, I needed to re-log to me level 17 rogue to beat through 'm. As for the caves, they do seem to need…
I'd completely agree with all the points mentioned. And I'd like to nominate Rrauwl for supreme world chancellor, just because he knows how things should be fixed. All in favour?
This is actually one I'm having trouble with myself. Let's say I want a simple dialogue with the outcome of: 1- The NPC leaves. 2- The NPC turns hostile and you'll need to fight it. The problem I'm having here is that you can only select one prompt for a non-story dialogue NPC to disappear. (unlike the story ones where you…
That is awesome, thanks for sharing. It just comes to mind that when you actually need to change anything after you've dragged the two rooms together it would be a horrible pain the backside to find the object you need. Well unless you name every object in there or something as horribly time consuming as that.
I think you're missing the point here. We're not 'complaining' because we hate the foundry. We are providing constructive criticism and looking for the logical extremes you can reach within the system. Personally I love it, but to me it seems that there are a whole host of things, that seem rather easy to implement, to…
Agreed, linking multiple dialogues together would solve a lot of issues. Or a better interface, I can't imagine that the game was developed using this primitive tool set.
Slightly off topic; I was under the impression that the Y axis was the one that concerned up and down movement (ground to ceiling). Was I horrible wrong there?
Indeed. Moving from one map to another can only be done in the story tab with a map transition and every map has to have at least one objective on it. Currently I haven't found a way to let people backtrack without a story objective, if anyway does find a way please be sure to let me know.
It is my friend, every object has an option to appear and disappear at a certain point. Objects that aren't visible don't show up on the mini map. The only exception to this are story objects that can't be hidden until their objective has been reached.
You can't. I'd love to be able to, it would increase your freedom of movement and make it far easier to place an item. To add to the list, I'd like the ability to delete part of the pre-made maps, the ability to fly and access to all the objects and menu's in 3D-editing. One day we'll have it all my friend...
Far from it, it is actually encouraged to recreate campaigns from the pen and paper version, the dev blog was pretty straightforward about it: “The Foundry in Neverwinter is more than just a tool to create stuff; it’s a place where your stories come to life. It’s a place where you can recreate the quests and campaigns you…
It might not a frequently asked one but I do have a couple: -Are custom items and the five basic skills the only requirements you can set? What I'd like to know is if there is a variable for a specific class, level range or ability score you can use as a requirement? -Is there a way to incorporate a chance factor in…
I couldn't find it in here but I'm sure it's on everyone’s mind and thus I thought I'd mention it: different “load-out's” or “dual specs”. Swapping weapons, armour, powers, companions or even feats and paragon paths on the fly. It's a pain spending a couple of minutes at the start of every dungeon, skirmish or PvP session…
I'd like to add some suggestions for the cash shop. I don't think I've ever played a free to play game with less cosmetic items in its shop, for god's sake this should be your bread and butter! Anyway I'd love to see a dozen or so cool armour designs that you can buy to modify your armour with. Also; more costumes. Then…
Not that mention that the 4th edition rules clearly state you can retain one power or feat every level you gain. Why not implement something like that?
Completely agree mate, I to support the game and like it a lot. Even though I did buy a bag from the store, it seems to me that the game would benefit tremendously if the price in the store was lowered and players could craft their own, albeit them being inferior. Bag space is really important and keeps the game-play going…
One more thing though: I think this is a bit out of context if it is in fact regarding gear-score. I think what people want is for others to have put effort in their gear. I've seen so many players that want to join the hard dungeons even though they should get the stuff from the normal ones first. And if you got a choice?…