Thanks for the responses. Hopefully they will listen and do something so you can enjoy the healing and also be useful. Few months ago I felt like the communication between the devs and players improved a lot but recently I feel like were back at the bottom with zero communication.
I have a question for anyone who says that they ruined healing. How exactly is it ruined? Are the new mechanics less enjoyable or is it the fact that you dont feel useful enough? I dont play any healing class but the channel divinity changes do seem like you could be running around more and doing stuff instead of…
I agree that the rewards are not good enough but what some people here are asking for is propably even worse (at least for the economy of the game). The problem with rewarding unbound BiS items ONLY in content which few players can play is that it is gonna create imperfect competition. It already happened with ToMM. When…
Just because you are scaled down it doesn't mean that the dungeon becomes as hard as not scaled new dungeons. If it does tho then the rewards should indeed by increased but I would say it is not the case with scaling as it is now (at least with most dungeons).
I would like to write my personal opinion about the different types of powers we have and especially the ones which should be changed. Everything Im gonna talk about is about the blademaster path. At-wills: I think that once brash strike is improved then the at-wills are gonna be in OK state. Two things which should be…
The bloodletter/bloodspiller improvement made IBS kind of obsolete. If bloodletter is getting buffed, then IBS or its feat (Indomitable rage) should be buffed as well. In my opinion preferably Indomitable rage so that players have to choose which encounter is gonna be stronger instead of having both stronger. I did the…
Does any healer class have spell which can remove revive sickness? If not it then maybe cleric could get it instead of having temporary shields. It should obviously have quite a long cooldown, but i dont play healer roles so ill leave the balancing stuff to someone who understands it more.
I think these new weapon sets are gonna make ToMM/TIC a lot easier so even though there isnt a new dungeon/trial for "casual" players (around 21-24k IL) we should now be able to play TIC/ToMM and basically have something new. And about the healing.....the changes were huge and no one really knows the effect its gonna have.…
In the past teams grouped up, healers or tanks used damage reducing abilities and it wasn't a problem to survive. I wouldn't call it a bug, just too high dmg. For some reason this issue is in a lot of dungeons. For example The sisters in CR deal about 20 000 dmg per hit and the Arcolith deals about 200 000. Another example…
I agree with @detectivo. I started new character (DC) and its way to easy. It doesnt matter to me but it can be discouraging for new players and if the game doesnt get more players then its gonna die soon.
What is the point of having double AD and double campaign currency when the best trial for farming AD and faerzress isnt going to be available? I have over 20 demonic keys prepared for this.....
@themule Ok I kinda agree, but not every enemy has area damage and when your encounters are on cooldown you are just useless. And even if the enemy has area damage it isnt going to be using it all the time. Another thing is that I dont like the idea of "avoid every red zone", youre just gonna be running around which seems…
Hi @asterdahl I have 2 things in my mind that I think should be changed. 1) At-wills dmg is just absurd, there is no reason to even use them. Damage should definitely be at least 100% higher (as a counterpart encounters should be dealing less to balance the overall dps. 2) Feats shouldnt be focused on making 1 ability…
I agree with what has been said here, there should be wider choice of boons. Now there is no reason to spend hours in campaigns like SKT or Cloaked Ascendancy because the reward isn't good enough. It is smarter to play campaigns which are easy to complete.
And how about starting with lower ability score and when you choose paragon it would add a few points to the scores which are required for chosen role (DPS, healer, tank)
I have noticed that axestorm doesn't hit enemies who have different altitude than you do. Sometimes I didn't hit enemies who were in my range whereas with hidden daggers I did hit them. This was happening to me a lot in Bryn Shander.
@dread4moor ok I agree that lvl. 80 might be a bad idea, but lvl. 70 could be good. I have GWF and OP lvl.70 on normal server, but I would like to test TR or SW and getting them from 1 to 70 takes just too much time or maybe I just dont know how to do it fast. If you know how you can send me some tips.
I think you should add an option to get lvl. 80 (or at least 70) immediately. I would love to test more classes but I dont have enough time to go through the exping process from the beginning. And it would be really good if you could give us an option to get the new gear for free as well.