true, some MMORPG does pump up using PvP like RF online. but dont forget, others "killed" by PvP balancing. thats why most MMO, mostly with action base gameplay, choose to make different set of skill power on PvE and PvP and this is what I call balancing, except when you get in open PvP area. while in here, they try to…
put up a "fight againts bot" can be done many ways, there are easy way to done it, but some of the way to do it is probably changing the game core itself, will they want it to do it or not that the question ... :D
the nearest should be Drow, which they said "at least 60 days after launch" if no sudden rescheduling, or may be the 2 elves at august, again, if no sudden rescheduling
the worst is ... at first the said it launch when the game is live on June 30th, then "rescheduled" at August. since the sudden rescheduling on "balancing update" I believe the game is not ready to play from the begin with
the simple reason why the exploitation is DD is based on timeline instead on daily counter, so people were try to finish it as fast as it could so they can re-enter again and again while DD is active, the exploit itself not in the map, but the DD event it self.
the best tip would be dont go Dungeons when not DD, the scrape are s*ck. never get the time right to play? wrong timezone? well, the dev say too bad for you :D
I agree. but, not the way it does. yes, players can't always do it so it is more rewarding. but by time line? why not just ask the players when they queue the dungeons they go on DD or normal so when they like to go DD only with friends they will go with friends, and DD counter is added just by entering the dungeons so…
bring all DnD stuff to the game could make some player return, but there also more to quit. not expecting the RP or DM, just fulliy functional Deity, Background and AC-based rather than meaningless GS (that force you to use T1/T2 armor), not to mention XP from Lore and Lore effect on battle, for example if you know lore…
dont ge me wrong sir, I dont mind going DD event just once a day, really. the problem is not how many time, but when. dawn? midnight? noon? its not like all the time in the earth is the same, make not every player have the same chances to go for DD
nice thinking, but let me ask first, have you ever see those kind of checker exists on any action-MMOs not just point-n-click type? cause, it is hard enough to chat and battle, not to mention need/greed/pass on dungeon. add this mechanism is suicide ...
well, said that so many time, but it looks like the D&D name is just borrowed so the can attract more player not really an answer though :( the system has change too much, beside like i said, borrowed name, so players that knew are walk-out Yes an No. Yes, non-DD rewards is problem. No, DD mechanic is wrong if going by…
I couldn't agree more :) with the patch at least companions now do bigger damage dealt, even still not much though :( (I bring a sellsword, only deal 40 some damage, while cleric disciple can do better with lesser power ... pretty much annoying)
for BoP system I agreed. BUT, personally I always prefer D3 style personal loot. with this people will encourage to trade one to another or they could sell it, means good for AH and good for community. and, without feeding what items that player get in the chatbox, other players wouldn't get jealousy, beside players still…
Gear Score is simply total of your attribute, nothing more, nothing less. what they really need to do is remove it and bring back fully D&D Armor Class system