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  • ... in fact, i see cws runing ahead in every possible content. the diference between both is, gwfs are made to do that, but cant today like before. so... or some class need some buffs or a certain one need be nerfed until the "learn to play" stage.
  • determination gain by atwills solve dps and tank. today we generete 1,5% rage per atwill - 3% feated - no matter the number of targets. that means, you need 33 attacks - or 17 feated - to active battle rage... OR wait your encounters to do something little better than that. If up to 5 rage - 10 rage if feated - and, maybe,…
  • A - body/class changes between players looks funny. B - dungeon that everbody have a entire class transformation when pick a exclusive weapon based in your role/or enter in certain area (for unbalanced modules, that can be some good bandage. C -obstacle racing/piloting machines during dungeons and things like that (i dont…
  • ... oooooor, they are still learning to play as a tank. m16 sentinel is too much different than a m15 destroyer. same char, but a totally different class
  • for barbarians, consider this: 1 - Up to 5 our rage gain by atwill (up to 1,5) . If possible, when hit multiple targets, one more rage per target to a max of 5.( that will bring back the hapiness to feel more strong against hordes than single enemies.). 2 - improve the main speed of that atwills, adjusting our tab bonus. 2…
  • 1 - again: " that means, all gwfs. include myself. I did not say my PERSONAL damage is bad in any point. i said that damage - gwfs potential - are inferior to wizards potential. and, the most important, explained WHY that happens to gwfs despite to cws be broken or not. 2 - about tank vs dps patch, I'm being ironical…
  • bla, bla, bla... let me try again:" how a non gwf player want to see my class working is not relevant, that is the end of story. letme reapeat: and to explain that is MORE ABOUT absolete mechanicals than "being weak o strong" by some smart designe, lets take a look to sentinels. iam a tank now, then i came close and... the…
  • maybe is just me what? i just describe the nature of the class and some mechanics... yes, let's ignore because "you know some person that bla, bla, bla" by the way, what means a "good damage"? less than you even with all described disadvantages that you cant deny? by the "complexity argument", this guys should do more,…
  • at the end of time, when the Community of this forum is what remains of the player base of this game; We will continue to say what is wrong, and the devs will continue to ignore us as if they were isolated opinions, not the perspective of the target audience.
  • about healing stuff, letme understand... we have, and aways have, a lot of damage dealers doing much more damage than should. that is ok. now, if a healer, a necessary but unpopular job that people already dont like to play, got some pleasure "overhealing" some times, you guys nerf that?
  • That is the problem here... we have a lot of people saying how bad barbarians are. a entire thread about sugestions, much better than everthing made to this class since ages, but they stoped to take some option to a defender class... lost threat using a class feature+power created to that porpose. is insane! but worst than…
  • no changes or even notes about barbarians (that is really disrespectful)... soy wizards still on top... ok, iam done. good luck to your game.
  • I'll wait one more week to see if they give some good notice about barbarians. I love my character too much to see him, not weak, but abandoned in some beta (or alpha) version of yourself. It will be hard, but iam really tired to see the same movie again: years playing destroyer because they dont take one HAMSTER module to…
  • STAY CLOSE IS NOT THE SAME TO STAY CLOSE AND FIXED IN THE SAME POINT, THAT IS THE NATURE TO OUR TAB+MELEE ATWILL. cws, to use our atwills, dont need stay close, only fixed because that is the nature of a atwill.. to use, by your example, ice terrain, dont need stay fixed, but take "close" - not that close by the way - use…
  • in fact, that is easy. what we do today? use encounters to got rage fast to use battle rage and then improve speed/damage for atwills how change that? 1 - improve the main atwills speed+rage gain (3x or more than now) and battle rage improve only our encounters by 25%-30% instead of 10-15%. the biggest problem of gwfs now…
  • ... to not wasting your time or my patience with false expectations (again), letme know. barbarians will have some change, buff, etc?
  • "Even as a range damage dealer I need to get up close and personal to lay down Icy Terrain. That encounter required me to get up close so don't use the range excuse with me or any other wizard that uses that encounter power. Because of that ability I have to properly position myself and not simply fire away at enemies from…
  • ""I was walking the other day and I got CRITICALLY HEALED, thus my cheekbones turned bright red like in the days of yore."" Technically you described a miracle ... Divine cleric, remember. hahaha but yes, critical+healing... weird
  • Devs, i have new ideas for possible changes. hahha Iam not sure how fast atwills become during the effect of battle rage, so lets supose 25% here my porposes... 1 - improve the base speed of atwills to 12,5%-15%. battle rage no longer improve that bonus. 2 - Barbarians no longer got rage using encounters, only atwills. and…
  • ...looks like a exoteric secret understand that. whenever I want, like… don’t need wait for a tank? since beta, that as "the real strengh of the barbarian", and not what... a NON BARBARIAN PLAYER WANT TO A MAIN BARBARIAN PLAYER. 1- about logistc… action A for gwfs: wait for a tank action B for gwfs, move forward action C:…
  • ... long story short; instead to rework the feats system, they shoud reworked the power ranks system. well... we have 10 encounters and 10 feats.
  • ... learn to read?... everbody know your agenda. "As for those rushing ahead as DPS without waiting for the tank to get threat first are part of the problem with this game longevity and not the solution." little ironic... barbarians have movement bonus EXACTLY to do that... board games, mmos, etc,, etc, etc. if a barbarian…
  • ...the essence of "D&D argument" is the illusion that nwo has some class that is more complex to be managed... or "glass cannon", etc.. i just ignore. in any case, gwf dont do less damage because have less offensive status and more defensive status, but because dont have offensive, defensive or neutral FEATS to be choosed…
  • Ok ... solved the Historical argument, let's continue: To accept that premise - we are "off tanks" now - gwfs/bladmaster need resources that exceeded the top 3 DD' survivability + compensation for inferior damage AND LOGISTICS DISADVANTAGES. the offensive difference between the "top 3" dps are just 3 offensive slots?…
  • "GWF were off tanks up until mod 5; mod 6 made GWF pure DPS. Like I stated in another thread, mod 16 is moving the game back to mod 5 and making it easier by removing class complexity. This means Barb are tanks once again." rsrssrs... Until module 15 cws are, for the most of time, "off" dps... primary CONTROLLER (by…
  • 1 - Barbarians don’t have a HAMSTER bow, or get close in stealth, hit hard, and use a large dodge movement to avoid the counter attack… etc, etc, etc. will be really necessary discuss detail by detail? your gameplay dont say enough? 2- ...well, i see in every game OR MEDIA a barbarian guy - or some generic guy using a big…
  • the point is, just for example, lets take a look to the idea that "gwfs should do less damage because have 3 defensive slots". forget this game or your history of changes. lets supose that is your first day playing neverwinter or a rpg "X". who will choose some great sword guy thinking about be a tank? have 3 defensive…
  • the question is: sounds reasonable to you, new or old player, take a look to barbarians class with a primary porpose to be a tank? of course not. what every "barbarian guy" want? A damage dealer that can tank enough to protect yourself. the reason why GWFS looks like... that HAMSTER now is: "His work, including the class…
  • Dear devs, "The Great Weapon Fighter's playerbase" will not going to migrate to other classes just to move your economy/agenda. that trick dont will work this time.