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  • ... the point is not only the alpha dps class of this game stay behind, but the mess of the feats too. "tradeoffs w/o great rewards, a lot of feats for encounters and dailys that can be perfectly ignored w/o problems to your game play - that means, at least 3 tiers of wasted level points - and so on. looks like you have…
  • ... we're not "debating" if barbarians are doing enough damage or not. asterdahl has already said: no. what we want to know is WHEN the changes will come.
  • "These patch notes are not 100% complete. Technical issues are preventing me from looking up the context for certain changes, so a variety of class power changes are not yet reflected below." so... barbarians got some hide buff?... maybe not? you know, anxiety is a big problem of our generation
  • yeah... really depressing see ranger and, my god, WIZARDS more powerful than gwfs. looks like see some movie when a skinny actress beat a big guy with kicks badly choreographed
  • ... ok, where is the buffs?
  • a berserker to me: a barbarian to me:
  • antagonize is the action of antagonism. in that context, = feat "A" (should) rivalize to feat "b". If you choose indomitable rage you exclude bloodpiller and vice versa. that in the theory, because both do the same thing by differents poisons. when i said " mightier leap should be reworked to have 3 stacks. and again,…
  • 1 - use restoring strike. damage AND heal give to you rage. looks like a bug, but that is what we have for now. 2 - use mighthier leap: the first jump build rage too (the other are 600 magnitude aoe) seens a bug, but that is what we have for now. hahaha note: looks like every encounter used against 0 targets build rage…
  • Ok, for now, that will be my first and last feedback based in the live experience. first to all, i insist... the main problem is what i said previously: being "E" a encounter feat and "M" a mechanichal feat, the order "E x E" and "M x M" are terrible and frustrating choices well... that are my live encounters: not so fast,…
  • to be honest, the idea to improve a encounter/class feature are not bad itself. the order of that feats are the first problem. lets supose this scenario (ignoring tier 4). tier 1: relentless speed vs brutal critical: buff both even w/o change concepts and you have options here. tier 2: mighthier leap vs overpenetration. if…
  • Battle rage vs battle logistic. I think that was the biggest problem for now. This module screwed up GWFS by 5 steps: 1 - we - still - got rage dealing damage by a amount "x". 2 - atwills, in general, do less damage 3 - encounters and dailys, in general, do more damage 4 - encounters and dailys have less frequency to use…
  • ok, letme try some feedback about possible changes for now for bladmasters. not so fast: My first problem is the concept of a melee dps slowing enemies. Letme explain: the idea to slow, for range dps, is hold the advance of your target, grant safe distance . If you are a defender, hold your enemies around you defend that…
  • gwfs - barbarian my HAMSTER - have a weird karma. well... for "reworks" that is the end of line i guess. maybe buffs, maybe nothing.
  • when criticized about the new feats, he claimed that internally he and other devs were having fun with the current changes. so no... this changes can be definitive,varying values ​​like current magnitude/damage bonus. that is why we should know about the real expectatives about that class. that means, some REAL work will…
  • By record, I will say the "philosophical" reason behind my idea of concept. Gwf (live) has 3 trees, instigator (that NEVER work), destroyers and sentinels (which never worked as a tank option). Here is the description of the destroyer: "The Destroyer is a torrent of unfettered rage and anger that deals a crushing amount of…
  • so... you "finished" your job with feats/class features, etc, that means, the barbarian concept? for now, everthing will be (maybe) work with values? just to know... maybe we are wasting pages (and civility between us) with uselles feedbacks based on unrealistic expectations.
  • if exist a certain rule when encounters need be better than atwills, classes that have 3 encounters+1special or 6 encounters will have a biiiiiiiiiiiiiig advantage. how you fix that? ignore rules or buff by real the main mechanicals, feats or class features. but... looks like the new dev believe that new might leap is too…
  • 1 - this forum is a service of the game and we are costumers of this game. 2 - the porpose of a certain page called FEEDBACK thread are collect your feedback about the quality of this changes (not create a link between fans and idols). so, the community be able to test this changes are part of the service (or we are…
  • Atwills/steel blitz looks better after this general changes... well, lvl 77 now, so, letme say again. Roar dont provide enough rage, even hitting 5 enemies. using relentless battlerage is a little better, but everthing is a little better. because of that potential combination... please, improve raging strikes brash…
  • they have new politics i think;patch notes could "contaminate" our gameplay/feedback.
  • "People that are complaining about the barbarian, shouldn't be. That's the second point." people are complaining about USELESS FEATS/POWERS AND, BY CONSEQUENCE, A LIMITED PLAYSTYLE. gwfs-destroyers are monsters and have the same limitations.
  • Bug: not so fast can hit multiple (maybe 3) times in sequence. feedback: tier 1: Relenthess speed: plus the main bonus, should include a 50% of chance to hit again, and again, and again that encounter. mightier leap: lets be pratical... no single person like that "instigator vibe"; improve to 600 magnitude+some radius…
  • "In regards to Mightier Leap, the damage is balanced to account for the added time of needing to turn. It's something a few of us had fun with internally, that felt very active and still dealt solid AoE damage" Sorry for saying that, but it's the same mistake again since beta. Developers are not representatives of the…
  • iam thinking here... the solution os avalanch of steel in fact are simple. By feat or not, you only need change that earthquate effect to the moment that you give the impulse to jump, fading x secs after hit the ground again.
  • "Some players want to have more choices for valid builds, allowing them to take different powers than other players. Other players simply want feats to increase their damage no matter what they do, with one feat being the clear winner." but that is not the point... if i dont care about "not so fast/might leap/restoring…
  • About feets I loved the tier 4 (dps patch), but looks wrong you have a tier of feets that you need choose between a power A vs power B. For example, that tier 2: A boosted restoring strike w/o a heal factor are not a true antagonist of a single target ibs. Both are… heavy single targets powers. You can not adjust both…