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What is the Arc Client?
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Comments

  • Giving everyone who has purchased keys in the past a nightmare mount would go a long way.
  • Finished and rated your quest. It's a great first effort, but like others say, it could use a little more detail and life in such a large zone. I like the bear in the stream. A little more stuff like that will go a long way. Also, so many of the NPCs join you after defeating them, but they die before you get the chance to…
  • Thanks for the review and the comments. I'm actually in the process of creating objectives to release the prisoners. I've had plans for it since I added them in as ambiance. It's just that this next update is going to be HUGE. The cave is getting a much needed overhaul, though the chief points will stay the same. The…
  • I played and reviewed your quest. I was fun and challenging. I wouldn't have been so critical in my rating, had I known you are not a native English speaker. Apologies. There is still quite a bit of spelling and grammatical errors in the dialogues, though. If possible, you might want to get someone to proofread for you, if…
  • I liked it. Enjoyable hack n' slash. The extra spawns kept surprising me, well done there. I liked the way the pop culture references were done. Just a nod without breaking immersion. It's a wee bit on the short side, though, and could stand a little beefing up. Look into adding difficulty options as well, to give people…
  • Thanks for the review. I'm in the middle of a busy weekend at work, and I'll be able to get to my reviews Sunday afternoon. I was actually working toward making an objective to rescue the prisoners, but I had a huge update as it was, and I didn't want to leave my mission up there in the shape it was in for longer than I…
  • It's intended that you have to look for the door to open to get into the center room with the keymaster. There are four doors and four innate class skills. Each door uses one of those skills. I did make it point to the room again, but there's no way to have it point to all four doors, or the one that matches the players…
  • I've addressed the majority of your issues. Fixed the 3 typos in the dialogue. Spaced out the spawns on easy a little better in the initial map. I've never had, nor was I able to duplicate the issue with the quest not advancing properly, nor has it been brought up to me by anyone who's run the quest. I don't see the issue…
  • I'm thinking about adding on to this module, putting another level after the Torgin fight to add some story element and to set the stage for the campaign that it is a prelude for. I'm feeling 17 minutes is a little on the short end and I'd like to beef it up. Stay tuned. Also, I've been doing a vast amount of detail work…
  • Ran and reviewed. Fun, challenging hack n' slash. Needs some polish in places (the sky is clear and it's storming in the canyon). Also, the end boss fight difficulty isn't in line with everything else. That many pulling mobs can strip your health pretty quickly. That gave me trouble in a duo at lvl 30, it would be a…
  • I tried to play through yours, but I was lagging so bad it was like a slideshow. I doubt that has anything to do with your encounters and more to do with my connection at the moment. From what I did, it is an enjoyable, challenging hack n' slash with only a few minor issues. The first part of the cave is very dark, and…
  • I'm in the middle of tweaking the difficult settings at the moment, so I'll be getting to some reviews of my own here as soon as that's done. As it is right now, it's designed as a duo, but I am putting in an easier, and a harder, setting. I've got the first map done. Kind of concerned that the boss fight mechanics might…
  • Played and reviewed. So did my wife.
  • Updated my mission, incorporating suggestions I have received. I've shortened the run back considerably. I added custom costumes for all of the orcs to give it a more unique feel. I also increased the difficulty of the boss fight considerably, reworking the mechanics of the fight from the ground up. The difficulty no…
  • What's a good caster type "boss"? I was disappointed with the current one, but I'm still fairly new to the game, so I'm not entirely familiar with the mobs.
  • I was thinking about making the runback shorter, moving the npc, making the wagon the transition, etc. It's a shame that I spent the last two days straightening out that pos fence on the sides, what a nightmare. I do plan on continuing to polish, but if I waited until I was done polishing, it would never be published :)…
  • Thanks. I did a door for each innate skill to give it a little more than just a straight hack n' slash :)