The Hero Test
Short code: NW-DSRSYXEOJ
Author: kimbyr
Long time has a rumor been told in Neverwinter that a special hero test is located somewhere outside the town and that only the best of the best brave adventures can manage this test. You must go look for this incredible challenge.
Version: 1.01
Language: EN-US
Story: Not much.
Combat: Standard/Hard
Treasure: I have no control over the loot in the toolset!
I hope players will try this one out it should be a good daily quest if more plays it, so it gets green. Please help me and try it out and give me your point of view what need to be corrected or polished. So far the few that has tried it has been happy with what I have done.
kimbyrMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
More updates to this quest have been created.
Version: 1.07
Recommendation: Play this Daily at least two people due to the known issue and due to being hard to solo.
Known issue:
When you die after activating re-spawn point (the camp fire), if you die after finding this you will be transported below this fire and go throw the floor and die again. It does not matter I change the Y value to something over the ground, it still happens. Please let me know if anybody has a solution for this.
Think you're probably better off resolving the issues first and adding in a slider to make it solo friendly. If your purpose is to make a suitable 'Daily' Foundry, that's kind of important.
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kimbyrMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
Yes I will look into creating this Slider thanks. As the issue, I am still working to solve it, but if somebody know the trick it would be nice to get the hint
I played your adventure, gave you a good rating, and left you a tip. Overall a pretty good quest. Here are the notes I made while playing through:
Your quest marker overlaps with the map point for Helm’s Hold. See the pic:
-There are numerous typos/grammatical errors in the dialogue. In the first conversation with the Mysterious Woman, for instance, there are lines like "I am a known adventure" and "You have believes of your own".
-I'm not sure if it's intentional or not, but some of the lighting effects have floating light orbs in mid air. It seems like these floating orbs are present in most of the maps.
-Some of the “helpers” are named according to race, some are named according to class. Some look like they have custom skins, some don’t. It seemed kinda inconsistent. None of them survived more than 1 fight.
-I really, really liked what you did with the cut scenes. It was an imaginative use of the dialogue options. Unfortunately the fact that they were literally labeled "cutscene" in the quest text and the fact that it required me to speak with an invisible NPC named cutscene kinda detracted from their effect. If you can somehow make the interaction more natural it will be a very powerful part of your adventure's memorability.
A Gladiator's Legacy - NW-DJLZO65TG
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kimbyrMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
Thanks for your review; I will see what I can do on your ideas. And fix the overlap.
kimbyrMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
I have worked on some of the things you gave as note:
- Quest marker moved so it don’t overlaps with the map point for Helm’s Hold.
- I have tried to look at my typos/grammatical errors in the dialogue, but hard to correct it all when I am not normally speaking English. I have done my best to correct it.
- Lighting effects have floating light orbs in mid air, is somewhat the - Lighting effects have floating light orbs in mid air, is somewhat the purpose, due to the magical nature of the Hero Test, so don’t know if this should be corrected.
- I have tried to do something of what you said about the cutsenes, hope it is better now.
I have not looked at the helpers yet, I will look at this later.
Thank you very much for your thoughts/review janusthemad.
I played and reviewed your quest. I was fun and challenging. I wouldn't have been so critical in my rating, had I known you are not a native English speaker. Apologies. There is still quite a bit of spelling and grammatical errors in the dialogues, though. If possible, you might want to get someone to proofread for you, if you're unable to do so yourself. It would go a long way.
It's still pretty difficult alone, even with the NPCs. They just aren't durable enough to take the kind of mobs that spawn throughout. Most die in one fight, and even with all the helper stones, they just get refreshed for one more fight.
I would suggest changing the encounters based on the player's choice of easy or hard. Fewer, easier encounters could spawn on easy, and hard could stay as is.
Again, it was fun. Keep at it.
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kimbyrMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
Yes will see what can be done about that. Thanks for your review.
No one wants to trade review? The quest has no issue anymore and also have a slider possibility.
Just reviewed this. Its a nice little hack & slash quest with lots of combat. I ran the group mode for the challenge. When I got to the part with the portal guardians. One of the golems was friendly. Not sure if this was intended or not. If you can you might want to get someone else to proofread the translations. Its not terrible, but there are some places that it seems off. Overall it was a fun combat focused quest.
If you are still trading reviews. I would appreciate one for any of my quests. Quests are in the campaign listed in my signature. (Author: Ravshar)
Comments
Version: 1.07
Recommendation: Play this Daily at least two people due to the known issue and due to being hard to solo.
Known issue:
When you die after activating re-spawn point (the camp fire), if you die after finding this you will be transported below this fire and go throw the floor and die again. It does not matter I change the Y value to something over the ground, it still happens. Please let me know if anybody has a solution for this.
Nobody wants to trade reviews?
Recommendation: In dialog with the Woman, choose solo, if you are alone in this Daily quest, that will get you some help.
I solved the issue with re-spawn point it was due to being to close to the wall.
I also changed the daily so you can chose solo and help will arrive at some point in the quest were it is hard.
Please trade review with me just type your short code if you review my quest here. I will then play your quest also and review it.
Your quest marker overlaps with the map point for Helm’s Hold. See the pic:
-There are numerous typos/grammatical errors in the dialogue. In the first conversation with the Mysterious Woman, for instance, there are lines like "I am a known adventure" and "You have believes of your own".
-I'm not sure if it's intentional or not, but some of the lighting effects have floating light orbs in mid air. It seems like these floating orbs are present in most of the maps.
-Some of the “helpers” are named according to race, some are named according to class. Some look like they have custom skins, some don’t. It seemed kinda inconsistent. None of them survived more than 1 fight.
-I really, really liked what you did with the cut scenes. It was an imaginative use of the dialogue options. Unfortunately the fact that they were literally labeled "cutscene" in the quest text and the fact that it required me to speak with an invisible NPC named cutscene kinda detracted from their effect. If you can somehow make the interaction more natural it will be a very powerful part of your adventure's memorability.
- Quest marker moved so it don’t overlaps with the map point for Helm’s Hold.
- I have tried to look at my typos/grammatical errors in the dialogue, but hard to correct it all when I am not normally speaking English. I have done my best to correct it.
- Lighting effects have floating light orbs in mid air, is somewhat the - Lighting effects have floating light orbs in mid air, is somewhat the purpose, due to the magical nature of the Hero Test, so don’t know if this should be corrected.
- I have tried to do something of what you said about the cutsenes, hope it is better now.
I have not looked at the helpers yet, I will look at this later.
Thank you very much for your thoughts/review janusthemad.
It's still pretty difficult alone, even with the NPCs. They just aren't durable enough to take the kind of mobs that spawn throughout. Most die in one fight, and even with all the helper stones, they just get refreshed for one more fight.
I would suggest changing the encounters based on the player's choice of easy or hard. Fewer, easier encounters could spawn on easy, and hard could stay as is.
Again, it was fun. Keep at it.
The quest version is now 1.17.
Just reviewed this. Its a nice little hack & slash quest with lots of combat. I ran the group mode for the challenge. When I got to the part with the portal guardians. One of the golems was friendly. Not sure if this was intended or not. If you can you might want to get someone else to proofread the translations. Its not terrible, but there are some places that it seems off. Overall it was a fun combat focused quest.
If you are still trading reviews. I would appreciate one for any of my quests. Quests are in the campaign listed in my signature. (Author: Ravshar)