Yes, I came back 2 weeks ago and before that I didn't play for 2 years. Thanks for your suggestions, but the real problem here is the matchmaking system, I play League of Legends too, and there if I lost like here (15 in a Row) the system automatically pairs me with people of worse level (less GS, less win rate, etc),…
But it was a stupid thought, if it only covers people in the GFs party then KVs would be obliterated from Heroic Encounters if you are not in a party, and doing it only because "I do not like the blue glow", come on...
I started yestarday and the quests are not even fun, when the evaluators had to evaluate my dps and other stuff I just stood still doing nothing and 1 minute after they told me: "WoW, great damage..." blah blah bla It's like all the content in Neverwinter make pointless the objective of maximize your character and being…
And why do you treat the entire community as a whole? The guys that didn't sell RP more expensive or didn't sell RP at all... Why would they have to be punished for the acts of others?, this game is not about playing jesus. Also it seems that you simply don't understand simple economics.
WTF?, I've playing very little in this MoD, but last time I went PvP CWs werent so bad to get buffs like those... actually CWs (for me) are at the same spot as anyone else, the PvP right now is just a massacre to everyone... why did they gave them that?.
1) Yes, you get more HP and stats. 2) Yes, to play SCA and get Lightfoot Thieft companion (but for the time that you spend on SCA I don't know if it's worthy). 3) No.
I would enjoy it if it were not so dam aimed to a daily grind and if the dragon had a chance to kill us... they are not more than a punchbag in the shape of a dragon.
Agree, some classes in some situation fill their HP in less than 1 second so the only way to put a content able to kill them is put some enemies that deal more than 30K damage or a huge wave of weak mobs.
1. Make a Video. 2. Use ACT to track the Damage. 3. Show us the video and show us the ACT results. That will have x100 times more weight that some screenshots and a complaint..
I agree, a moment ago I just faceroll CN with some 10K-13k PuG with my 16K GF, PvE is becoming stupidly easy, more than what it was before. Edit: I agree 100% with this, change Life Steal and Soulforged, make a Tradeoff between DPS and Tanky classes, right now DPS owns every aspect of the game (more DPS = more Survability…
Thing is LS is making that there is no Tradeoff for DPS v/s Tankiness, what's is ilogical in any MMORPG on the world, it doesn't make sense, this is like playing a game with cheat codes, you have fun with it for a while, but at the end you want to play a serious game, not an inmortal easy mode, more DPS shouldn't affect…
Ok, if I'm gettint this right... if it's not done as Piercing Damage then my DR and Deflect would resist this thing twice, but if it is Piercing Damage then it's going to work right?, so if I stack a lot of DR and Deflect I'm getting less Damage even if it is "Piercing Damage"?, I'm asking to be sure... If the "Piercing…
With the current Devs we will never get solid changes, it will be a cycle of: OP -> QQ Threads -> Nerf -> Feedback for 'X' module -> OP Again, if you have ever played any good subscription MMORPG you will find this game a joke. All those changes could be avoided if they actually made some test instead of blindly accept…
HR is not the most difficult class to play, they are just very bad in average and choose the wrong encounters/feats... and that's from MoD 2 at least (when I started to play).
Well, NWO doesn't have any kind of decently sized community on PvE nor PvP, this game have few people, but saying Hours... you are exageratinga little :), but anyway: 1- Today I had 2 roflstomp on PvP, my team won like 1000-100 and I queued in 1-2 minutes, so there you have a thing that could work better than now, making…
And what if they make a real "competing adventure party" on a new dungeon?. Example: Make a dungeon where 2 parties start from differents locations and the final door won't open until there's only members from one party (one party is dead). This dungeon should have 0 campfire so when a member of a party die, it should be…
I would like if the made a CN-like dungeon (obviously, it should be a lot harder and challenging that the actuall CN) with 1 campfire on the begining, so you would actually want to organize to complete the dungeon, like: "Ok, please, be behind the GF, cleric watch out for his HP", etc... not the thing that we have now that…
Yes, most people gave a 7, but if you only see that then you are not seeing the real picture, with 120 votes the average is: 5.9, that's not so good, if I'm try to find a new game to play and I see a 5.9/10 I won't feel very attracted. And if you read the replies, almost everyone feel that the game is becoming worse and…