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This community has no rights to complain about refinement anymore

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  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    pointsman wrote: »
    Huh? I had quite a stash of RP that I had been saving up since the last 2xRP event, which was just at the end of last month.

    Plus we just had 2xEnchants last weekend. That helped out too.

    Every single RP item that I got, for a month, I mailed to a prayer alt. The only refining I did was with blue and green gear drops, since those don't stack and I don't have the storage space for all of those items. Otherwise I would have saved up all of those too.

    You don't need a lot of AD to refine the important items of your artifact gear. You do need some discipline, though, and some prioritization on what to refine and what not to refine (for instance: I have not yet equipped any artifact belts because I'm not yet ready to refine them), and a little bit of planning ahead (for instance: I got a good deal on a Waters artifact a little while ago and I saved it up until this weekend, where I refined it to lvl 59 and then put it into my DC artifact).

    Of course you do need a lot of AD if you want to refine every single piece of artifact gear right away.

    Refine some of the belts that you haven't yet. It doesn't take much to get them to blue and at blue they're superior to previous items stat wise.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    charononus wrote: »
    Refine some of the belts that you haven't yet. It doesn't take much to get them to blue and at blue they're superior to previous items stat wise.

    Well, the other reason is that I am not yet sure which belt will work best for which character. :) For my CW I am torn between the Owlbear INT belt and the Black Ice belt, and for my DC I am thinking of going with the Imperial belt but still pondering whether to use the Strength belt or the Wisdom belt. But since I'm not yet in a position to decide anyway, and since all of the arti belts are so low in price right now anyway, I will just hold on to them until I have another stash of RP dedicated specifically for belt refining and then I will make my final decision.

    But thanks for the encouragement.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited December 2014
    pointsman wrote: »
    Umm....thanks? Assuming this isn't a sarcastic response, truth be told, I did not pick up all of the green/bue gear, I only picked up the green/bue mainhands and offhands and used those to refine my artifact mainhand/offhand, because those gave a 2x bonus.

    The way I see it, since the scrolls generally sell for over 100 AD each, if the green/blue gear won't give me more than 100 RP, then it's not worth it. So this weekend, I have been picking up everything.

    And I'm not the first, I think burkaanc also refined his artifact gear completely without buying botted RP.

    I wasn't being sarcastic, that's a nice persistence/willpower you got there.

    I don't agree with most stuff you said though, I really think the problem in a broken country or business is the system instead of the population or the customers, but I have to recognize that what you did is trully an achievement.

    And if it's true, I congratulate Burkaanc too.
    (´・ ω ・`)
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    Well then thank you. :)
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    hefisdo wrote: »
    Most responses in this thread are in the same level of the OP.

    I don't get it? Is OP trying to say that his toon with rank 7s (yes I've inspected him in-game) is above and beyond the rest of us? I guess OP was smarter than us.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    I like how the one's defending cryptic and blaming the players for their greed completely overlook the fact that the official prices are more than twice the cost of the AH. But no, it's the players fault, it's the players who are greedy.

    Completely ignorant, the players are working completely on supply and demand and it's up to the devs to give us a supply that is workable and yet not painful to achieve to the point that most people should just give up.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited December 2014
    Rp dont drop with normal playing like rank 4.
    Dragon hoard internal cooldown is offensive high.
    You cannot refine other belts to have higher return ( this would solve everything, even the low ad income of these days... a ****ing aurora artifact still sells fpr 300k guess why)

    We are not greedy...we value the last unbound stuffs remained in game. Stuffs that however still sell 40 per cent cheaper than 60 per cent discounted zen rps
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited December 2014
    pando83 wrote: »
    So, the devs gave us a double refinement week end.

    One artifact to legendary, it was 170 hours of deliberately farming the dedicated foundres. No tiamat, no quests, no Linu, just farming the RP and enjoying the lCDs. Now for one week-end it has become 85 hours instead. Which already is more than the number of hours in a week-end. And that's providing you have dedicated farming alts with all their utility slots slotted with dedicated enchants. For your seven artifacts that will raise up to 600 hours of farmng RPs. This week-end.

    l'd say it only helps the ones who had enough RPs for three artifacts to have seven instead. For the players who had not enough for even one artifact, well they still have not enough for one artifact.
    English is not my first language.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    vortix44 wrote: »
    One artifact to legendary, it was 170 hours of deliberately farming the dedicated foundres. No tiamat, no quests, no Linu, just farming the RP and enjoying the lCDs. Now for one week-end it has become 85 hours instead. Which already is more than the number of hours in a week-end. And that's providing you have dedicated farming alts with all their utility slots slotted with dedicated enchants. For your seven artifacts that will raise up to 600 hours of farmng RPs. This week-end.

    l'd say it only helps the ones who had enough RPs for three artifacts to have seven instead. For the players who had not enough for even one artifact, well they still have not enough for one artifact.

    You don't have to get legendaries over the weekend. But the system is tiresome and behind a pay wall.
  • imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
    edited December 2014
    Let us use enchantments for RP
    [SIGPIC][/SIGPIC]
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    Let us use enchantments for RP

    Personally I think it's bad enough resorting to stacks of rank 4s to get normal artifacts to legendary. Let alone something that requires more rp. It's kind of funny that equipment needs more rp to get to legendary because equipment is more readily available and yet is probably the more neglected option to refine them.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    frishter wrote: »
    I like how the one's defending cryptic and blaming the players for their greed completely overlook the fact that the official prices are more than twice the cost of the AH. But no, it's the players fault, it's the players who are greedy.

    Completely ignorant, the players are working completely on supply and demand and it's up to the devs to give us a supply that is workable and yet not painful to achieve to the point that most people should just give up.

    I think we've exposed OP based on his recent responses and lack of defense (or any attempt at it) against the counter-arguments
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited December 2014
    caexar wrote: »
    The answer is to improve the value of the existing AD to make it go further. You set the future market up to be more reasonable by acting now. This is the exact opposite of what the AH speculators and bots are doing right now.
    Picture this if you will. We all know that we are going to have to depend on the zen store at some point for refinement and that the current AH pricing is outrageous. We also know that with the current trend the developers are on that they plan on relying on this somewhat as a significant means of generating revenue.
    Right now we are setting ourselves up for paying through the nose for refinement materials with the prices we are demanding. This creates a pricing reference which justifies higher zen (read as money) costs when we say that stacks of lesser resonance stones are worth 700k AD. Not many really buy them because of the cost which shows the devs that all they have to do to come up with a competitive alternative is to sell them for 699k or thereabouts. Still too much.
    By selling lower we saturate the playerbase with already refined goods which means a lower competitive pricing reference and a smaller pool of buyers to draw from unless they can undercut the lower reference we just set. They would have to come in low on refining goods costs or they price themselves out of the very market they are engineering.

    This is sort of why I wish everything purchased off the AH because BoA. Get rid of the resellers artificially inflating prices for their own profit and you get much closer to a system where AH demand and hopefully pricing reflects need, not greed. It's a pipe dream though and I'm sure there are flaws in the idea.

    I admit I'm quite fascinated to see what comes next. History says the player base will be several steps ahead and quick to find holes in any design or implementation changes.
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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited December 2014
    Easy fix to all of this:

    1) ALL artifacts and artifact equipment are now bound on account. So now, just like Ranked enchants (such as radiants) you can swap between characters.

    2) Feeding an artifact into another retains an equal amount of RP it took to get it to that level. This should be the same for Enchants as well.

    If you have a lvl 80 waters and want to feed it into your newly farmed DC artifact (both Union) you should have a level 80 DC artifact at the cost of that waters (once you pay for each "upgrade").

    If you have a rank 7 enchant and feed it to another rank 7 of the same type. You should retain a LARGE amount of the RP it took.


    So now you can swap between artifacts very easily and have them on all accounts once you get them leveled. THis makes the investment INTO an artifact or piece of equipment (such as a belt for instance or neck) MUCH more appealing and now players MIGHT actually invest more into RP more willingly.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited December 2014
    For now the RP condition still fine the real prob is when mod 6 come and new artifact that need to feed
    well got to do the grind from now LOL
  • pando83pando83 Member Posts: 2,564 Arc User
    edited December 2014
    vortix44 wrote: »
    One artifact to legendary, it was 170 hours of deliberately farming the dedicated foundres. No tiamat, no quests, no Linu, just farming the RP and enjoying the lCDs. Now for one week-end it has become 85 hours instead. Which already is more than the number of hours in a week-end. And that's providing you have dedicated farming alts with all their utility slots slotted with dedicated enchants. For your seven artifacts that will raise up to 600 hours of farmng RPs. This week-end.

    l'd say it only helps the ones who had enough RPs for three artifacts to have seven instead. For the players who had not enough for even one artifact, well they still have not enough for one artifact.


    If you think i was defending the current refining system then no, i was not. What i stated is that after all the complaints about refining artifact gear, when players can speed up the process a lot, they go for profit.
    If players don't go for the refining bonus when they can, then why complain later. I would grab any chance to boost my upgradable gear while asking for decent refinement requirements or more RP for each piece of refining item. Not using a RP boost week end to earn ad.
    To be honest while the title is a bit provocatory, the meaning of the post is nothing to get angry about.

    @frishter: i usually ignore 'official' prices of stuff that drops in game. I made a specific point: blue gear drops often. Gives 1200 RP in this week end and was at 600-700 ad before week end. I would grab the chance to upgrade faster with items (a bit tiresome but with double RP quite faster than usual) while earning 2 RP for 1 ad which is good. Didn't get why players double the price to make profit instead of grabbing the opportunity.

    I used the week end to up an artifact to legendary feeding glory artifacts, got my lathander set to epic and didn't had nearly enough ad to bring them to legendary even if prices didn't rise. Which is system's fault. But imho players should use RP week ends and events to refine more, not to make profit.

    @the others
    I do not reply to aggressive posts and personal attacks, i did reply to people disagreeing while expressing some points.
    Rayrdan disagreed in a civil manner and i replied.
    Others like rashylewizz posted attacking me personally and to those i wont reply for sure.

    Other than that, many of you express the same points so i just reply to one guy or to all at once (like in this case).

    I'm on forums to discuss stuff, if you want to 'fight' you can find me in game, it's not like i'm hiding.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited December 2014
    ayroux wrote: »
    Easy fix to all of this:

    1) ALL artifacts and artifact equipment are now bound on account. So now, just like Ranked enchants (such as radiants) you can swap between characters.

    2) Feeding an artifact into another retains an equal amount of RP it took to get it to that level. This should be the same for Enchants as well.

    If you have a lvl 80 waters and want to feed it into your newly farmed DC artifact (both Union) you should have a level 80 DC artifact at the cost of that waters (once you pay for each "upgrade").

    If you have a rank 7 enchant and feed it to another rank 7 of the same type. You should retain a LARGE amount of the RP it took.


    So now you can swap between artifacts very easily and have them on all accounts once you get them leveled. THis makes the investment INTO an artifact or piece of equipment (such as a belt for instance or neck) MUCH more appealing and now players MIGHT actually invest more into RP more willingly.

    Quite agree. Tbh i would make artifact equip work like normal artifacts and double the RP when you feed them to an artifact equip of the same type.
    But the community should learn to work together and show the devs they are not just a bunch of greedy guys. Then may be the devs would stop changing things to increase that greedyness.
    With this RP week end they proved to care only about profit, so the devs will keep doing things to exploit that greedyness...
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    pando83 wrote: »
    Quite agree. Tbh i would make artifact equip work like normal artifacts and double the RP when you feed them to an artifact equip of the same type.
    But the community should learn to work together and show the devs they are not just a bunch of greedy guys. Then may be the devs would stop changing things to increase that greedyness.
    With this RP week end they proved to care only about profit, so the devs will keep doing things to exploit that greedyness...

    First of all, I applaud you for not calling anyone who disagrees with you a troll this time around. That's a good improvement and I appreciate that.

    Now about this quote "But the community should learn to work together and show the devs they are not just a bunch of greedy guys".

    The players have stock piled RP as a reaction to the devs' genius idea of making future farmed RP bind on account. Furthermore, I do not see the rationale that the devs are given the license to be greedy based on your accusations of the players being greedy. The devs are here to making reasonable game with rules and boundaries to prevent griefing and exploitation.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited December 2014
    frishter wrote: »
    Personally I think it's bad enough resorting to stacks of rank 4s to get normal artifacts to legendary. Let alone something that requires more rp. It's kind of funny that equipment needs more rp to get to legendary because equipment is more readily available and yet is probably the more neglected option to refine them.

    That's why it's nonsense that after people complained so much about the absurd refining requirements, when blue gear gives you 1200 RP AND CAN CRIT up to 2400, players double the price instead of going for a faster and more rewarding upgrade (600-700 ad for 1200 RP and a decent chance to get 1800 or 2400).
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    pando83 wrote: »
    That's why it's nonsense that after people complained so much about the absurd refining requirements, when blue gear gives you 1200 RP AND CAN CRIT up to 2400, players double the price instead of going for a faster and more rewarding upgrade (600-700 ad for 1200 RP and a decent chance to get 1800 or 2400).

    Ugh refining using individual blue gear? You have a deathwish for players or something?

    At that point, get a data-entry job then. More RP. Much less taxing on your hands and less chance of getting carpal tunnel syndrome I would think.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    pando83 wrote: »
    That's why it's nonsense that after people complained so much about the absurd refining requirements, when blue gear gives you 1200 RP AND CAN CRIT up to 2400, players double the price instead of going for a faster and more rewarding upgrade (600-700 ad for 1200 RP and a decent chance to get 1800 or 2400).

    Well personally I have legendary artifacts and did make good use of the event. I have a large lesser res stone to make a large profit, however since prices went slightly donw, I'm thinking of holding onto it. It's a risk since they could do something about it, but legit supply is low and if they didn't do anything about it, I could end up having to pay more to rank up any new artifacts. I do have a large leadership army and close to everything I need/want so AD isn't much of a concern. Getting 5-8 times profit is nothing to sniff at. Especially if you're fine with epic level stuff which only needs a single stack during 2xrp.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited December 2014
    Ugh refining using individual blue gear? You have a deathwish for players or something?

    At that point, get a data-entry job then. More RP. Much less taxing on your hands and less chance of getting carpal tunnel syndrome I would think.

    I'm not in a rush since i'm playing a game. BTW, in 15 minutes you can rapidly buy-refine with blue gear. Just sit near any mailbox, open the AH window, fast purchase huge stacks of blue gear with keyboard shortcuts, place your refining window right under the inventory window, take items from mailbox (press down arrow, keep mouse pointer on the "take items" button and in no time you can take all the blue items you bought).

    With enough bags you can store up to 30-40 blue items in your inventory. With refining window right under your inventory you can fast drag stuff and refine. It takes more time than using refining items stacks, but doing it a bit every day you can upgrade your artifact gear using blue stuff without losing too much playtime.

    Blue gear is not hard to find and not bound, so prices could be low and people could upgrade stuff in a reasonable time.
    Refining stones and items are meant to speed up the process for rich players imho.

    In a 2x refining week end, with blue gear giving you 1200-1800-2400 RP each piece, you can do it faster and if prices would not double, people could've used it to bring artifact gear at legendary in those 3 days.

    Counting an average 1500 RP each piece (with crits taken into account) it's around 3k pieces to upgrade from 0 to 60 your main hand. 1k each day. Consider you can feed with the above method easily 100 items in 10 minutes. Even more if you ask me. You do it for 1 hour each day of the event, you upgrade to legendary using half the AD usually needed.

    With 1 hour a day you get a big advantage from the event. All the work can be done through shortcuts. Only tiresome part is to drag the items when you actually upgrade, but no that much of a problem considering it takes 1 minute to drag the stuff if you prectically place the inventory-refine windows close to each others.

    Obviously that's my point of view. I know people usually want to earn AD, then fast buy stacks and in no time feed them into the artifacts.

    Would be much better if a double click on gear when the refining window is open, would directly place them in the refining slots. So people could actually use gear to refine, which is the one and only use for lvl 60 blue gear unless you sell it to earn gold.

    I also think that making artifact gear of the same type, work just like normal artifacts (doubled RP when you feed an artifact to another artifact of the same type), would help people speed up the process. You farm tiamat for artifacts, upgrade them a bit and then feed them to your main artifact.

    It takes time, so legendaries would not be easy to achieve, but at least it would not be a shiny 5m AD to get your artifact gear to legendary.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited December 2014
    I don't think one hour of refining every day during the event is reasonable. That's 240 minutes of wasted time. Smart people bot refining and do something else instead. It's what this system deserves.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited December 2014
    Well, do you want it CHEAP, FAST or EASY?

    You're never going to get all three. Pick one, maybe two if you're smart.

    For the record, I leveled my MH using the exact process Pando described. I got mine to Legendary for about a 1/5th of what some of my guildmates spent to use RP stones. Yeah, it literally took about 8 hours of clicking and dragging, but when I considered how much AD I saved versus what I could've earned per hour, it was time well spent.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2014
    ironzerg79 wrote: »
    Well, do you want it CHEAP, FAST or EASY?

    You're never going to get all three. Pick one, maybe two if you're smart.

    you have no idea...
  • bjanubjanu Member Posts: 122 Bounty Hunter
    edited December 2014
    lol 1k items a day, stop right there now think how many blue items can you possibly farm in a day. Yea i bet its 100 at max so this method requires 10 players selling stuff, for the same prices and 1 lucky person gets legendary. Oh its so nice but what if there are not so many players for each player that wants legendary, because practically everyone wants legendary - that means that people start to compete willing to pay more for the same item. That's how auctions work and if you think that you are the lucky one deserving an legendary go on try to find 10 people willing to give all the blue items they have collected for half a price - it would be the same now and the same will remain after the event. People will try to get the most of their time and its natural, why would anyone waste their time boosting some stranger trough a game? Its not the community its simple equality, human nature - to get the most for his time.
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited December 2014
    pando83 wrote: »
    You guys proved my point. Exactly.

    Players QQ cause the RP needed to upgrade artifact gear are too much.
    Then there's a chance to double the RP earned at the same price with a double RP event.
    But players are greedy and double or more than double the price if items, nullifying the purpose of a double refinement week end, at least when we talk about artifact gear.

    I'll be clear. It's the right of every player to be greedy and increase the price of refining stuff to increase his AD income, and nullify the double refinement WE doing so.

    But then stop QQing about refining requirements. You have a chance to refine faster. You choose to use it to increase your AD income. Your choice, but from my point of view if you waste the few chances you have to fasten the refining proces just cause you're greedy, then you have no rights to complain afterwards about how hard it is to refine gear.

    Blue gear went from 700 AD to 1500.
    Peridots going from 70k to 100k+ in the last 3 weeks can very well be the farmers/ botters anticipating the double RP week end.

    Would people stop being greedy, the community would have been able to buy stuff for 700 each (peridot or blue gear) and earn double RP.
    Instead, the community choose to double the price, keeping the same AD/RP ratio (same refining process overall speed) but increasing the AD income.

    And we get back to the start: you want to use the double refinement WE to earn AD instead of double your AD/RP ratio, it's your choice. But you then lose ANY right to complain about how hard it is to refine.

    And why do you treat the entire community as a whole?

    The guys that didn't sell RP more expensive or didn't sell RP at all... Why would they have to be punished for the acts of others?, this game is not about playing jesus. Also it seems that you simply don't understand simple economics.
    incrdemandeq.jpg
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited December 2014
    The OP is right - the community can control the prices of RP items, just like it can control the price of ZEN. The problem is, such logic is stuck in microeconomics and ignores the macro. The playerbase of Neverwinter is in the millions, especially when you count our non-human colleagues. To manually regulate the free market system (ZAX, AH) you would have to gather enough people to work against their own economic self-interest and since organizing a grassroots campaign like that is effectively impossible given the way the game is structured, so what the OP suggests is likewise impossible.

    It's not unlike what certain politicians and economists suggest as in the real work - that corporations and markets will bow to the whims of the consumers because the consumers and stockholders hold all the power because they can withhold their money if they don't believe in the value/validity of the services. Walmart is the counter example there - no one really likes Walmart and most people are embarrassed to say they shop there - but yet Walmart is a HUGE company doing more business than the GDP of many small countries. The fact is, consumers (or individual players, in the case of Neverwinter) are powerless to do anything about it simply because of scale (there are other reason, but scale is the 800-pound gorilla of reasons)

    So, while at the micro scale, yes - OP - you're right. But in the land of reality, what you're saying is effectively a meaningless rant unfortunately, no matter how much you or anyone wish it could be so.
  • kabinoleskabinoles Member Posts: 229 Arc User
    edited December 2014
    you got double RP weekend the drop rate should get higher too,problem solve
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