DF does a lot less damage though with Feats no longer benefiting it. Sly Flourish has been buffed a fair amount (15%, even old scoundrel was 10%) and also increases damage taken, so I wasn't sure how they stack up now vs tankier targets
From my own testing, the ICD is foundries is simply significantly longer than in non-foundry content now, which is great for combating botters and discouraging publications of pure grind foundries for purposes of enchant drop farming. The ICD in Open World content on the other hand seems lower than previously, approx 20…
While I think Cloud of Steel no longer having charges is nice for PvE, making it deal more damage is something I personally feel would fit better as part of a Whisperknife feat/feature, to make that Paragon more attractive compared to Master Infiltrator. It would also fit with its design. What is the %damage increase on…
I cannot reproduce this issue, and I have multiple Legendary Artifact weapons and belts. I have even swapped out Enchantments (usually Slot 2, but also Slot 1) a few times and done so on Preview as well. So you'll need to describe what exactly you are doing that makes this reproducible (ideally on Owlbear shard) My method,…
Doing epic Shores is utterly pointless unless you need the Draconic set or just want "a challenge" (heh) Normal Shores is: 1. Much faster 2. Can drop Shores jewelry set 3. Same droprate on books, gems, artifact belts Of course that will change with Module 5, but right now, normal Shores is the way to go
4% of Action points every 3 seconds whilst in combat actually is earth shattering. Something like 2% every 5 seconds would be more balanced and still very desirable. The current bonus allows a Daily Power every 75 seconds WITHOUT casting any other powers. If you then factor that at the moment we already cast (depending on…
In my opinion, I'd prefer Black Ice to remain INT + WIS (CW -> Control) There are already too many boosts to pure damage, that STR/WIS and INT/CHA would be absolute necessities rather than choices a player can make. Its better to have sets that are trade-offs rather than must-haves Not sure what class would aim for…
He deals 21k damage but you were debuffed to take 50% more. For high end HE, this kind of damage isn't unheard of. Take IWD, where Deathlock Wights will 1-2 shot you with ranged projectiles. Non-HE empowered Black Dragonclaw (which is what you are showing, normal ones don't deal that kind of damage) also tend to hit for…
http://nw-forum.perfectworld.com/showthread.php?p=9261341&viewfull=1#post9261341 Akro says wallet is going away but Zen won't expire. If you leave it in the wallet that is about to be disabled, you can transfer it to a game at a later stage but there may be delays.
Relic of the Dragon Empire. The End of Dailies? Or only for those with keys, as it probably gives a higher return to turn them in yourself for books to sell rather than sell the relic itself on AH
Just a thought, spawns are normally not infinite and only respawn if you kill stuff. What if you had a GF or CW to run mobs far away (kite) from the rest of the group to enable the remaining folk to place the drops onto the altar
GF Offhand Weapon has no AC bonus unlike non-artifact equipment http://i.imgur.com/Tk3p87K.jpg I think there is too much Artifact Equipment to be honest and the new equipment is overall even more powerful than the Mod4 ones. I would prefer if Artifact Equipment was not quite so crassly powerful compared to Tier 3 gear and…
Nice change indeed - though I have some requests/questions in that regard:* Is the increase drop rate applicable to boss drop, or the 2 chest drops as well? * Will you fix the issue with "of the Shore" equipment only dropping in normal but not Epic skirmish? * Given that boon books will drop more often, what about lowering…
What seems to happen is that 3 minutes before Servers actually shut down, logins (and character changes) are disabled. Those who are still ingame however can continue to play until Servers close completely.
Have you accounted for most DoT powers always critting/never critting depending on the hit that first applied the DoT? So for example if you have 20% crit chance and got lucky by applying a critical DoT that ticks 8x on the target, it would show in ACT as you having crit 8 times at 20% chance
Based on the version currently on preview, Gloaming Cut is extremely powerful and as a result gives players even less incentive to play Whisperknife. It would therefore be a welcome change to make Disheartening Strike tick faster (mobs don't normally live very long in PvE for the full 15 seconds to tick through) and also…
Questions: 1. Are you planning to make any changes to Damage gained as Hitpoints (Lifesteal) considering it allows players to stack damage and neglect their defensive stats as more damage = better at tanking 2. Since Module 3, almost all changes have been to make each class more powerful compared to the release version of…
What personally turns me off most about Heroic Encounters isn't even the RNG, its the fact that you need to wait 20 minutes unless you get lucky and invited into an instance where someone else has already done the waiting for you. Across multiple characters, that adds up significantly when you also consider you need to do…
Launch version IMO was the best (with the caveat of bugs being fixed, i.e. current patch status but no addtional module content) Primarily due to class balance and no crazy gear inflation that we have now. PvE content was balanced and challenging even when you had maxed out gear (i.e. max 13k) and PvP was fairly balanced…
Back during Mod0/Mod1 when people did NOT have lifesteal but 13k GS, noone was faceroling T2 dungeons even though you had 1.5x+ the minimum Gear Score. Lifesteal is what makes facerolling possible even at 1.2x the min GS.
Too exploitable in PvE as you drag many mobs behind you (and therefore are permanently in combat) and can use this to access locations that shouldn't normally be accessible. Quite a number of dungeons are only not currently exploitable because dodge distance won't allow players to reach certain map objects. 50% increase…
A long time ago I made a thread with thoughts on how the votekick system could be reworked to be something that is extremely difficult to abuse but remains a useful tool for players. http://nw-forum.perfectworld.com/showthread.php?614521-Feedback-Suggestion-Vote-Kick-System
Its more powerful in AoE but also very powerful against single target if you have dot + burst damage. When you get 10k+ hp per hit back, its easy to just stand there and take the hits. Mod4 content enemies generally 1-2 hit you, so that's not exactly a fair comparison. No amount of lifesteal will save you from getting 1-2…
Cap Damage gained as Hitpoints at 2x Lifesteal% x Weapon Damage. 1000 Weapon Damage with 10% Damage gained as Hitpoints = 200 HP returned per hit maximum (remains unlimited proc per second) Want to heal yourself more? Invest (deep into diminishing returns) Otherwise, use potions or run with a cleric ;) Or just don't pull…
While I appreciate your post, I think that it only rings true to some extent. Firstly, slotting 2 encounter powers and requiring a feat is fairly meaningless. Any other 2 encounters you would slot would give you less damage than Intimidation boosted CAGI/DS. Let's say you went Destroyer and you "had" to pick up Focussed…
I think it is indeed a poor implementation of campaign progression for Module 5. It is extremely concerning that "more dailies" are the order of play, which will turn off a lot of players that have for some time been on the verge of abandoning this MMO. People simply will not want to play a game that involves endless work…
Nope. Initiate Kick against 1 person in a party of 5. The person voted against cannot vote and abstains. Therefore game is looking for 50% yes votes between remaining 4 players. Initiator automatically votes Yes. Needs only 1 extra person to vote yes for kick to succeed. It really SHOULD take 3, but unfortunately that's…