These new skirmishes are not even that - they are just instanced HEs, nothing more. Abberant Assault, Defend the Village - now these I can call skirmishes! Sadly they're not available at 70...and they would fit so nicely in Mod 8.
Will the requirements be scaled to actual guild size or does that mean that small guilds will be at a disadvantage? By disadvantage I mean the unlocking of structures (and boons) will take considerably longer for small and very small guilds and that means access to 'best gear'. BTW what's this 'best gear' that's being…
so..how does one even earn a favor token this year? The daily quest doesn't give one although it says it should...just don't tell me it's zen shop only...
Is there any information what the stats will be at lvl 80 Artifact Weapon? Preview gateway stops at lvl 60. I assume that they will still be superior to profession weapons. IMHO we should also be able to reclaim RPs from artifact gear at 1:1 rate as bound to account tokens. Personally I don't see it coming but that would…
Well we have Tiamat...indeed...However while Tiamat was a duty of sorts, serious grind and pain in the neck...the old T1s and T2s are simply what they should be - FUN!!! And I am absolutely serious about running those dungeons instead of buying the items off AH for a couple of reasons. 1. If anyone in my guild needs a…
I don't because I run them regularly with my guild or solo. Especially T1s - they are the best designed and most fun dungeons in the game. Sure it's not much of a challenge with our gear but you can always rectify this by e.g taking off your gear and using only what you find - definitely more fun than another eLoL or…
Thayan Zealot and Dread Servitor share skins, Dread Legion is unique. You can see some of the class sets in collections page under Dread Ring section. Other than that I'd suggest browsing 'Show us yours >class<' threads in the class section of the forum. I think you'll find pictures of all sets there.
Don't like running the same dungeon multiple times? DON'T!!! Nobody is forcing you to and the fact that you'e 'getting sick' of dungeon x is only your own fault. Stop suggesting time-gates on content...we've had enough of it before dungeon chest keys and still have enough of it in campaigns.
Apart from Refinement System rework I would like to see a possibility to reclaim the RP from artifacts/artifact gear that becomes useless e.g salvaging artifacts/artifact gear for account bound refinement tokens. With the coming changes in gear/enchantment levels maintaining more than 1 or 2 toons becomes practically…
I really need to agree. Haven't tested extensively, true... but still I checked the changes and experimented a bit on preview. I am here to play the game not develop it. I have chosen TR as my very first toon and have played it through all the nerfs and hard times because I enjoyed the playstyle immensely. But now, it…
‘Greed’ on BoP VT/MC gear is something totally new for me in PuG groups or any other for that matter and I’ve been here for a while. The exceptions are some offhands which can be equipped on companions but they are usually asked for as far as I know. Besides, if a party is stuck and lacks a member and one joins via queue…
That's exactly what I assume myself. Greed on BoE, need on BoP. Frankly, this was the first time I have ever seen 'greed' on DL chest piece, given the rarity of the drop. And no, there was no other TR on the run, so all the fuss was about 10K RAD salvage really. After all, it's not an offhand that one can equip on a…
I do have a guild and almost always run with them. This was just a chance queue while my guildies were finishing up their daily dose of dragon slaying. I've pugged more in the past and never had a situation like that. I even remember a great ToS run with a particular guild (I was the only random player there) when I was a…
A. Greed All is a feature that you want implemented. - 5 B. Greed All is a feature you feel many players want implemented. - 4 C. A Greed All Loot Option would solve a lot of conflicts between players. - 4
I, totally agree. As a purely PvE TR I don't use stealth much, only to re-position, score a crit with LB or use ITC. However, having no problem with stealth drain, I do see a problem with the change to ITC and no changes at all to our mobility and poor dodges. We absolutely need more speed and better dodges as a defense…
1. What do you like about the TR class? Overall design. Dual wield. The looks. The idea of stealthy and deceptive melee ‘executioner’ class. 2. What do you LEAST like about the TR class? PVE only: Although our single target damage is not that tragic as many think it’s still not enough. As an ‘executioner’ class we should…
Non perma TR: As a dps MI executioner I normally use to a good effect the following setup: encounters: impossible to catch (ITC) - your best friend to dodge falling debris in LoL or Garakas' attacks in SoT, also useful when a party member falls in the molten gold/flames, just pop it out of stealth and run to the rescue…
imho WR is one of TR's best PvE skills. I use it most of the time in dungeon runs and have no problem topping paingiver in single target dps friendly instances i.e. SoT/LoL. In others...well, so I'm boosting CW's/HR's damage..isn't that the idea of a team run?
I really don't get all those calls for nerfs for basic PvE mechanics. I cannot understand why somebody would call for nerfs only because some classes make better use of lifesteal or regen for that matter. Yeah, I get it that some people want to stack CWs in their parties, some have something against TRs, HRs, DCs or…
Personally, I just create another one :) eg. my fresh TR WK. Other than that I experiment with gear on my 'geared, high GS toons'. Please note that I'm not against harder content and new dungeons, far from it. I just think that the existing PVE content should be 'a walk in a park' for well geared and developed characters.…
True, it's much easier now than a year ago before artifacts and all of the boons. True, we do need a 'new CN' or a couple of them. But, I'm really tired of people saying that the endgame PvE is TOO EASY. Try rolling a new toon, try something new. You don't need to run all the content with a single character. Personally I…
I can't agree that the fomorian/fallen dragon weapons are obsolete, HAMSTER or whatever after mod4. True, artifact weapons are BiS now but the amount of RP needed to upgrade them along with an artifact belt is...well...ridiculous. If you main a single toon then you might not need the fallen/formorian set. However, I…
Personally I'm very much pleased with the promo itself and with the pack. It's great value! But, being a completionist, I don't quite follow why one-off items are included in collections. I think that collections should be logically achievable by way of farming and during normal game play and not by spending real money.…
IMHO adding it to the companion collection is quite ridiculous as once the pack is open it's bound to character not account. So, it's a unique companion that can be obtained once per account for a single character and cannot be unlocked in the collection on other toons (can't see it in the zen store). On the other hand the…
Same here. It seems to be totally random though. Yesterday I spent 3 hrs doing dailies with one toon as I could take 5 min breaks between steps, not to mention doing any of the encounters or interacting with quest marks. I just gave up on the other 3 toons to progress this particular campaign. Apparently changing instances…
This is really great news. New content is always great (especially for me if it is PVE oriented). However, I'm pretty much disappointed with module 3. I don't know about PVP as I stopped doing that after the recent changes as it is ridiculously unbalanced for the non-pvp-spec'd builds. PVE on the other hand offers nothing…
I'm not really sure if there is a solution that would be fair for everyone. Each and every solution (both existing and suggested) may be considered unfair towards a particular group of players - either casual, hard-core or somewhere in between. I'm not really a fan of the current system but can't say I am all for…
If we got 1 free key a day only then what about those who want to complete collections. Very often, I run 1-2 T2s with my guildies to gear them up but then we have a casual T1 run for a chance to complete T1 collection (all during DD event). I think it's enough that some companions in the collection can only be bought in…
If it's ruining the fun for low lvl characters then what's the point of CTAs? In the end they do work and are fun for all (at least for me regardless whether I'm in a PUG with low lvls or equal or better 60s). IMHO epic versions of all skirmishes would be a great idea just like the dungeons are (except for CN/MC/VT and…