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dungeons not as fun as they used to be

lemonchilllemonchill Member Posts: 523 Arc User
edited October 2014 in PvE Discussion
lately i find most dungeons like "a walk in the park" most of them are not as challenging as they used to be.with all the enchantments and high gs going on the only dungeons still challenging are: castle never, epic dv and epic lostmouth
i miss the "old days" where a dc was a must for healing a gf for kiting where we failed a few times b4 we managed to kill final boss.

pls no more dailies no more boons we need at least 4-5 more dungeons like castle never i think most of the pve community will agree with me.
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Comments

  • niteingaleniteingale Member, NW M9 Playtest Posts: 51 Arc User
    edited October 2014
    True, it's much easier now than a year ago before artifacts and all of the boons. True, we do need a 'new CN' or a couple of them.
    But, I'm really tired of people saying that the endgame PvE is TOO EASY. Try rolling a new toon, try something new. You don't need to run all the content with a single character. Personally I don't mind that PvE content is practically trivial for my well geared toons now. I worked hard enough to get there. If I want a challenge I either start a new toon, try a new build or a different power loadout / gear setup. If you put your mind to it you can always find new challenges. Just my 2 cents.
  • nithaliknithalik Member Posts: 31 Arc User
    edited October 2014
    I think they are on the right track with eLOL, more content that is less focuses on AOEing down large packs of mobs and encounters where you really need to dodge attacks or you die. I don't think that content needs to be made so that a GF and/or DC is a must in every group because they game doesn't really play like a traditional mmorpg, but having a dc/gf definately makes the quality of life improve and should be that way to encourage more diversity. I actually enjoy dungeons more without a gf or dc in the party in eLOL because it's even more boring than it already is. You don't have to worry about dodging anything with buffs just face roll.

    I say keep on the track of harder packs and crazy bosses but also make doing hard content more rewarding. Go back to the token system that MC and VT have so if after 50+ runs you still havn't gotten what you need you can buy it.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    Isn't timegating with boring repetitive dailies eventually unlocking an unrewarding dungeon fun?
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    + 1 to mantis here - he plays well (great PvE WK TR, a rare thing to see).

    Agreed, want harder dungeons, T3 or T4, please. Not just eLOL or something like that, but a whole set.

    I don't mind farming eLOL but still, it's a bit short and a bit easy once you get the hang of it.

    What do you do when all your toons are overgeared. My "worst" geared toon is a 15.4k SW with a perfect vorpal... :S
  • niteingaleniteingale Member, NW M9 Playtest Posts: 51 Arc User
    edited October 2014
    chemboy613 wrote: »
    + 1 to mantis here - he plays well (great PvE WK TR, a rare thing to see).

    Agreed, want harder dungeons, T3 or T4, please. Not just eLOL or something like that, but a whole set.

    I don't mind farming eLOL but still, it's a bit short and a bit easy once you get the hang of it.

    What do you do when all your toons are overgeared. My "worst" geared toon is a 15.4k SW with a perfect vorpal... :S

    Personally, I just create another one :) eg. my fresh TR WK. Other than that I experiment with gear on my 'geared, high GS toons'. Please note that I'm not against harder content and new dungeons, far from it. I just think that the existing PVE content should be 'a walk in a park' for well geared and developed characters. After all most of us have played long enough and ground hard enough to achieve this state. Besides, there's still the foundry...at least for me.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    I decided to level a DC and run her through ToD in L60 blues and R4 enchants. I'm finding that pretty challenging TBH. :)
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  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited October 2014
    NPCs got hit by the nerf bat many times too. No more prones, dazes, bumps - all this belongs to the past. When they do control it's so short now it's meaningless. Sadly that was a significant part of the challenge in this game. No more hordes of adds with nasty control NPCs to care about. It's just red = instakill. No red = faceroll. Meh. And given how epic lair of lostmauth is designed they aren't keen on bringing this back to give us some challenges.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    I don't run dungeons anymore.

    This is an MMORPG, a big part of the fun is the sense of progression, the sense of challenge and the sense of reward. Right now, dungeons provide none of these.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    We need more enemies like the competing adventuring party from Cragmire.
  • benja32gonsalesbenja32gonsales Member Posts: 236 Bounty Hunter
    edited October 2014
    Devs really should see the forum...

    State of PvE: 69.59% want more challenge, 16.89% think the challenge is OK, with this result we can assume that the majority of all people who visit the forum wants more challenge.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    Love competing adventure party. Too bad they die so easily.
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited October 2014
    And what if they make a real "competing adventure party" on a new dungeon?.

    Example: Make a dungeon where 2 parties start from differents locations and the final door won't open until there's only members from one party (one party is dead).

    This dungeon should have 0 campfire so when a member of a party die, it should be moved to PE or wherever he was...

    EDIT: Obiously, this dungeon should have the normal version and the "real competing party" version, so that there are no complaints about 9K pugs vs 20K BiS premade players, if you queue to the competing party version is up to you...
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited October 2014
    Devs really should see the forum...

    State of PvE: 69.59% want more challenge, 16.89% think the challenge is OK, with this result we can assume that the majority of all people who visit the forum wants more challenge.

    Only a small percentage of people who play NW are active on these forums. My opinion is that many of the regular posters are very skilled players, some of them are about maxed out. However, there are many other players who are not highly skilled who want to be able to complete dungeons.

    A solution would be to leave regular dungeons as they are and make epic dungeons VERY difficult to complete. This would please both groups of players.

    You would still get the occasional average player who will cry because he/she can't compete in the epic dungeons. Answer? Practice more to build better skills, get better gear and THEN you can play with the big dogs in the epic dungeons. :)
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    Or better, more enemies that use our own powers like the Competing Adventuring party do.

    Not all of this dumb, I'm firing ma laser, stand still please.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    oicidraz wrote: »
    And what if they make a real "competing adventure party" on a new dungeon?.

    Example: Make a dungeon where 2 parties start from differents locations and the final door won't open until there's only members from one party (one party is dead).

    This dungeon should have 0 campfire so when a member of a party die, it should be moved to PE or wherever he was...

    EDIT: Obiously, this dungeon should have the normal version and the "real competing party" version, so that there are no complaints about 9K pugs vs 20K BiS premade players, if you queue to the competing party version is up to you...

    Oh heavens no. The last thing we need is to bring PVP into an actual dungeon itself.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    pointsman wrote: »
    Oh heavens no. The last thing we need is to bring PVP into an actual dungeon itself.

    Well, it was proposed as a queue option with a normal version available also, which I think is a bit of an interesting idea. If people really wanted to do it just for the challenge, then presumably nobody would mind if there was no difference in the loot so as to not restrict the PvE-only majority. Maybe special achievements and a title.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    ghoulz66 wrote: »
    Or better, more enemies that use our own powers like the Competing Adventuring party do.

    Not all of this dumb, I'm firing ma laser, stand still please.

    I think that enemies like the dragon cultists have been a step in the right direction. It's still not all that relevant if you can one-shot an entire pack of them without breaking a sweat *but* their different abilities working together can be a real pain otherwise.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    I think that enemies like the dragon cultists have been a step in the right direction. It's still not all that relevant if you can one-shot an entire pack of them without breaking a sweat *but* their different abilities working together can be a real pain otherwise.

    I'm holding my shield up, please stand in front of me and attack.

    What a stupid enemy....

    Plus they have no mages that use steal time or Oppressive Force.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    If you compare the dungeon design of the original 'vanilla' dungeons and the ones that came after the original ones are by far and away better designed , granted they may be easy but the dungeon design is a lot better , take Idris for example ,it is huge with different routes and loads of traps and stuff , great fun compared to more recent dungeons.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    I'd be the first to admit that much of their ability to mess with you is randomness like accidentally getting frozen and then rooted and then shot by the green archers while the black rogues all go enraged because they still had a sliver of HP left when you got disabled....

    The blue guys getting in the way so that your attack ends up hitting their shield instead of what you actually intended can be part of this.

    I'm sure it never ever happens to totally elite players though, not even once.
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  • razyldazlrazyldazl Member Posts: 27 Arc User
    edited October 2014
    ghoulz66 wrote: »
    We need more enemies like the competing adventuring party from Cragmire.

    what would be totally cool, is if we fought an actual competing party, not npcs...
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited October 2014
    The competing adventurer party is also in MC and hangs out at both the Summer and Winter festivals.

    Can't say that I'm really crazy about Lair of Lostmauth. It has some good points, but the 'platformer' parts are annoying as is the spike damage and the chain prones with little to no warning. Not really all that crazy about a lot of the ToD content though.
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