What did you think I was going to say? This game needs a big hug? This game needs a batch of homemade chocolate chip cookies fresh out of the oven? This game needs the American Society of FTP Gamers' annual Perfect Game Award? Also, there is a difference in complaining and suggesting. If I was going to complain I would…
No it's not. It's the format. Let me lay it out plainly: MMO FORMAT: *You = Avatar *Combat and questing for XP's, resulting in advancement of levels *Player crafting of in-game items *Grouping for powerful enemies *In-game economy featuring an auction hall of some kind *Gear = Prime motivator *Level cap, ultimate…
Of course they have. Do you really think these companies don't want to put the next WoW on the market? Do you believe there haven't been teams of people sitting around big conference tables for years, and as we speak, brainstorming on how to make the next big breakthrough in MMO's? Again you are missing my point, or maybe…
If you're talking to me, I might say the same to you. Do YOU have a any fresh ideas? Or are you, as I suspect, just another consumer pleading "Feed me, feed me" to the corporate world? Fact is, the original usually is the best. The Beatles are still the best rock band. The Lord of the Rings is still the best epic fantasy…
Yes. You missed my point. Comparing a video game format to something as infinitely versatile as a horror movie is a good example of the aforementioned rose-colored glasses. Let me be more specific. I have played nearly every MMO. I have played the better ones quite extensively. And I have seen the limitations inherent to…
Well, to nitpick back at you a bit, what you are talking about are development costs. I'm talking about production costs. The game is already developed. The mounts, the bags, the dyes, all the accessories are already coded, and in the game. Obviously Cryptic wants to make as much money off of them as possible. So they came…
You'll get what you want. Everyone will get what they want, if they're patient. It's never been a question of prices being too high for most players, that is obviously the case. But people with money will spend it, and they will be even more likely to spend it if it means having something that no one else can have - thus…
Okay, but just to make sure I understand what has happened to you, is it that you said something in zone channel and got your character deleted for it?
It would be EXTREMELY surprising if you got a reply to a CS ticket right now. Like with all high-volume start-ups, customer service will exist only in theory until most of the bugs are gone and the player-base has leveled out.
1. Casual players are the majority - fact 2. I didn't say I was speaking for the majority, I said I was speaking from the perspective of the majority, as opposed to the perspective of the hardcore minority who have spent the entire day *****ing, groaning, and whining 3. You probably have a booger in your nose
I could say you're wearing rose-colored glasses with a lot more factual back-up than your statement that I am narrow-minded. Everquest came out in 1999, EQ2 and WoW in 2004. It is now 2013. There's still no game with more content and player-loyalty than Everquest, more quality than EQ2, or anything approaching the…
So what the OP is really asking is, when is someone going to come up with some fresh ideas for MMO's? This is really a foolish question. Do YOU have any fresh ideas? It's like asking "When is someone going to come up with a better television?" They may very well do so, but you're still gonna be sitting there watching the…
This is the same old argument people have been having for several decades now, all the way back to the dice days, when it was your best friend deciding how many XP's to give you. I am in favor of slower leveling. And not because I want to "savor" the content, but because, just like every other MMO, this game is essentially…
Are you? God I hope these devs aren't like SOE's devs. They don't mind at all to ruin a game for everyone who likes a challenge as long as it makes the whiners stop whining.
I've always thought there's something intrinsically wrong with what the OP defines as the "holy trinity" of MMO combat. As a long-time EQ and EQ2 player, I've occasionally passed a joke about the ridiculous idea of transitioning this concept into a real-life scenario - you'd tend to get stuck at the part where you need to…