Killing him does move it along; however, if he's dead, he wont be easy to talk to after the fight (though in games like this, not impossible). My problem was the need to subdue him rather than kill, but I think I figured it out while tweaking settings. There is an option for linger time, which I understand to be how long…
Interesting, would you reverse the process to do hostile to friendly - for example, a crazy man fight to subdue, then when giving him his meds, he becomes ok? In other words, start with a costumed encounter that you fight to subdue, then make the npc appear? Also, is there a way to avoid the subdue fight entirely (who…
Beta is what beta will be, so I'm not sweating it - just wanted to be sure I wasn't the only one seeing it. The interesting part is that my problem seems to be the opposite - the room itself was changing elevation - I suspect the mobs were right were they were supposed to be, but the room had suddenly increased in altitude…
Been working through the tutorial tonight (very nicely done, btw) and have run into a problem with my build of the part 1 quest. Specifically, I created the Inspect Object Objective for searching a barrel for documents, but the instant I test it, NW says that the quest is complete while at the same time not showing the…