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  • There is a misunderstanding that has been going on since the preview discussion. Aspect of the lone wolf adds mitigation, which means you take less damage. I get the feeling people are confusing it with mitigation reduction, which would be an offensive boon. I have seen a lot of posts claiming it does not work, but with no…
  • I am not so sure. Mind you, we are talking under ideal circumstances, so being at max range with mobs held by a tank. While your ranged encounters are recharging, the options are split shot with a 20% range boost and crits lowering your cds further, or venture in, fox shift etc, and jump out again. My melee spec fox shift…
  • There seem to be some misconceptions here. If you are ranged spec, the best thing you can do is a dungeon is stay at max range as much as possible, given a good tank and smart play. Your melee skills encounters hit for less than you ranged at wills, and you will lose time marauding in and out. If you are swarmed, sure…
  • Most people here are evaluating specific powers when compared to other HR powers and to other classes' powers. People crying for general, overall buffs are few and not taken very seriously. I guess that is true of every unspecific post. You are right in that everyone's play experience is different while leveling up. The…
  • Feedback: Bow graphics As a melee ranger I would really like the option to disable bow graphics when in melee stance, both in and out of combat.. With a perfect vorpal slotted and the rather bulky designs of the bows (which are pretty) it looks like I am carrying a neon sign on my back, and that is so very un-ranger-like.…
  • That is a good overall at-will assessment. I just want to comment on electric shot, as I played quite a bit with it. It is definitely underpowered, and by a lot. It is easier to compare it now that split shot can be more consistently chained. Still, when maxed out it has a great aoe range, and it is slightly easier to use…
  • This. Even with it taking you to 75% severity, the 5 second duration made it much more a ranged feat than a melee feat, and ranged would probably not take it because the damage options competing with this feat are strong. The melee ranger suffers in dungeons with a lot of red areas. You are either forced to use a ton of…
  • As long as one states their level when giving feedback it should be no trouble. The devs test too, they don't just blindly modify according to posts. That said, I expect there has to be another balance pass on numerous skills (mostly underpowered at this point), and a lot of bug fixes. It would be great if they released…
  • Bug: Quest: A New Day On starting the Dread Ring campaign yesterday with a freshly imported character, this quest bugged out. It told me to study the Thayan Writings, when I did, it consumed the cypher but did not complete the study. The quest window shows 0:00 remaining, but it will not complete. I tried dropping the…
  • I am actually a melee build, but even the archery tree benefits greatly from the crit stat. I also thought it was not needed, until someone posted a graph showing nominal crit chance vs crit chance adjusted by feats. It turns out the benefit increases with higher nominal crit chance. IIRC, a nominal 30% crit chance…
  • I know Volt, I like that set bonus too, but it hurts to lose out on 744 stat points. For the most part the stats on sets are irrelevant, because your can adjust your overall stats with the jewelry and enchants to reach whichever goals you set. What counts is the 4-piece bonus and the sum of the stats, which is usually the…
  • Your numbers seem a little off. My guess is you are not level 60 yet, as they display based on your level. Royal Guard would be my first choice too, but I may end up going for Grand Warden because of the amor penetration issue. At level 60, with the items you said you want (assuming campaign rings, amulet and belt) and 16…
  • My post in this feedback thread was clearly directed at the devs. However, since you took the time to make a very interesting and extensive post on the HR damage as compared to TR and CW, I will take the time and attempt to explain the design flaw in some HR sets. An HR rolling minimum strength will have 16 strength with…
  • I am not sure if you guys understand how armor penetration works. Having more than 24% resistance ignored is completely useless in PvE. It is not diminishing returns, it's just plain wasted. Effectively, these sets are giving you at least 300 (likely much more for the average player) less stat points than other T2 sets. It…
  • Bug: Power: Fanning the Flame This power is not benefitting from the Gauntlgrym set while on tab. Cooldown is not reduced and damage is not increased.
  • Feedback: Armor Sets There is a bit of a problem with the overuse of armor penetration on HR sets. The maximum required resistance ignored is 24%. Now, every ranger has at a bare minimum 13 strength, which translates to 15 strength at level 60 and 5% resistance ignored, without campfire. This means, to be completely pve…
  • Feedback: Feature: Aspect of the Lone Wolf Aside from apparently not currently working, it would be fantastic if this could be inverted for melee stance. Being in range for melee aoe is very painful for the flimsy ranger. If this skill could ADD 5% mitigation per enemy in range (to 25% max) when in melee stance it would…
  • A lot of bugs have been painstakingly tested and reported by a lot of people. It is not fun testing in the lag fest which is the preview shard. Could we get some feedback on what is in the works for release, please?
  • This is a nice test. I'll be looking forward to seeing the TR and CW. There are a couple of points to consider. First, blades generally have roughly half the weapon damage as bows at the same level and quality. Your test indicates your blades were of a lower level or quality than your bow. It would be interesting to have…
  • Volt, does the feat that increases healing by 20% affect life steal, potions, and regeneration?
  • I did run some single target tests, very rudimentary, so take them with a lot of salt. I ran "Solo Grind", no dailies, 10600 GS, blue weapons with no weapon enchants. I ran them once to get a good rotation rhythm going, then timed it twice. TR 8:20 Ranged HR 8:30 Melee HR 9:20 There are many considerations such as powers…
  • Agreed, combinations will likely be what is coming. As also a GWF player, I am curious to see if CWs are still ahead in damage once module 2 goes live. Our damage buff was significant if built accordingly.
  • Let me start by saying that it is very hard to know this for sure until I can be in a dungeon with a similarly geared cw or tr, so what I am saying is based solely on feeling. I have played all three classes, so this is not completely subjective. I get the feeling a ranged ranger can do well in damage compared to both a cw…
  • While in theory, under perfect circumstances, the numbers should be close, it does not play like that. I am comparing a melee build for ranged should not have high deflect. Deflect chance: Rogues get .5% for dex point (above 10) and 1% per cha point. Rangers get just .5% per dex point. That is mostly made up with our 5…
  • I did play a skirmish as melee spec. The main problem was the lack of mitigation. I ended up spending a lot of time shifting out of red zones and then coming back in. And I even had a gwf which I could shadow and make use of my longer range aoe skills from behind him. Melee has more aoe damage than ranged, but the uptime…
  • I just played a couple of skirmishes. One had a very competent GF. It was flat out damage for 90% of the time. Because of our damage bonus based on distance it was not even worth it to cycle melee in. It was a completely different experience, and I wished at times I had not slotted marauder's and instead had another…
  • It would be a ton of fun, but would create major imbalances in pvp I think. Now a couple of those single target ranged skills could have that non stop mechanic. Not having to stop attacking while moving out of a red area would make up for their low damage.
  • And electric shot, I love the melee version, but the ranged is too far behind on damage.
  • You are absolutely right. In that line it is possible to have a constructive discussion. With the absurd allegations that were being made before and, astonishingly, presented as facts, it was hard to even bother answering. This is not aimed at you. The major problem I see with the HR is the lack of shine of some powers.…
  • I respecced ranged to double check on all the complaints. I honestly have no idea what the complainers are talking about. In blues and rank 5s, a panther, and no armor or weapon enchants, I cleared all the dread ring dailies and phantasmal fortress without drinking a single potion. I even played a call to arms with another…