Feedback: Powers: Throw Caution This power often misfires. I don't know if it is due to lag on the preview server or if it interacts funnily with other skills that are firing, but frequently I press the button only to realize a few seconds later it did not activate. Given the ranger's intense play style, I suggest it be…
I honestly feel in a dungeon/skirmish environment people will be able to spend 90% of the time in ranged stance if they so choose. Perhaps the leveling needs some fine tuning, but that is usually the smaller period of playing a character. Also, once geared, solo play will be decimation at a distance. Leveling is harder to…
That is good to know. Considering you were set up for single target and that other classes on the preview are probably very well geared, it doesn't look too bad. I really wish dummies had an 'x' function that we could reset to measure damage, at least in the trade of blades. I perfectly understand your points. The best I…
In light of so many one sided complaints, let me try and put things in perspective, much like lobo did. Like it or not, the HR is meant to stance switch. The feat trees make it so you will want to spend more time in one stance or another, but not avoid switching altogether. The class will be balanced (notice I wrote will)…
I agree that at some points leveling was tricky. Melee damage in general lacks more than ranged, but you can afford moving a little less, thus making up for it. I can see how solo play can get complicaded for ranged builds. My melee build at times ran around like a chicken waiting for the potion CD. I think there are…
It is not that simple I think. There is a whole tree dedicated to melee, mostly damage and one defensive feat. That leads me to believe melee is meant to be a viable primary source of damage. Of course the ranger is supposed to switch stances to maximize output, but where a ranged build will want to spend more time in…
Djarud, it seems you have Twin-Blade Storm slotted. It is bugged, it cancels all regular damage and only applies its own 4/8/12%. Unequip it and switch stances a few times. This happens anytime you equip Twin-Blade Storm and hit more than two opoonents. It has been reported in this thread.
Agreed, better under than over, but there is a long way between where we are and perfect. It would be silly to preview test the class, get feedback, and not act on it. Then again, anything is possible. It sure would be a huge lost opportunity to attract players back into the game. Regarding GWF, it could be argued the…
I have to believe this was just a nerf pass. Too many bugs were reported and not addressed (Nature's Enhancement, Twin-Blade Storm, etc, etc...) There were also no buffs, which on some powers/feats are sorely needed. There is a lot of good feedback in this thread, which, again, I have to believe is being studied and will…
I leveled a Combat ranger (melee) to 60 and have been testing it since. These are my thoughts on a melee ranger; keeping in mind I understand even a melee ranger should make constant use of ranged abilities. I will make a couple of general points and then address individual skills. The number one problem is survivability.…
I am working on a full critique for my melee build, but let me chime in on aimed shot since the discussion is ongoing. I find it a great skill. To me the problem is neither cast time nor interrupt, but the fact that we only have 2 at-will slots. Using aimed shot would either remove aoe at-wills or a reliable single target…
I am really enjoying the ranger. It has a great design and is lots of fun to play. I am focusing on a melee ranger, but of course by design there is still quite a bit of range involved. My feedback is focused on this melee build perspective as of level 35. Bug: Feats: Nature's Enhancement This feat lists an increase in…