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  • I'm pleased to see that the treasure chests thing has been addressed for players. It hasn't been a positive gaming experience recently. Rage of Bel had all those bugs and system design issues, the 90 insurgencies I did without getting the rod I wanted was frustrating, and then when the new module launched and I was…
  • Description and Goal: Redesign the UI so that healers can see the health bars of all ten players in a trial. It's kind of daft that you can only see the other 4 members of your party when there are another 5 players who may be in need of your help. Healers currently rely on having all the health bars showing which is…
  • Agree with all these points. I did two Demogorgons earlier this morning and in both, the mark kept disappearing off the tank. In the second one, I hovered around the entrance, staying relatively close to the tank at all times in phase 1. It still dropped off - and wasn't just the visual effect falling away as I tested it…
  • I'd be interested to know what stats you had to get figures this high, since using Janne's website to recalculate the ranges, with 180k power, 216k crit, 125k severity, 60% outgoing and 50% incoming bonuses and Lionheart weapons, it suggests Bastion of Health would crit heal for 300 to 372k. Understand there's probably…
  • I play cleric and have fairly decent gear - about 26.5k. I've done a couple of trials and two of the easier dungeons in random queues. I don't really like the changes at all. I can appreciate that perhaps some nerfs were needed to healing, but rather than fine-tuning with a screwdriver, the devs have got a mallet out. I'm…
  • Here are my thoughts on the Rage of Bel episode. The entire episode has been beset with bugs, has been a complete farce from launch and just isn't fun. It is perhaps the worst content I've seen added to an MMORPG ever, and I've been playing them for twelve years. Let's look at it objectively. Endless bugs and design/system…
  • Agree with the original poster. The insurgencies are up for too little time. I had set a timer to log back on at the appropriate time, I was 4 minutes late as the phone rang, and they were already all finished with when I logged in. Come on, developers, this is a silly design. You shouldn't need to be camped out in Avernus…
  • My main spec as cleric is healer, but I do occasionally play dps in dungeons and obviously when soloing / questing. For me, the Arbiter cleric is just too clunky. Here's what I find are the most irritating features of playing Arbiter Cleric: 1. The animation speed of various powers: From the misfiring Searing Javelin where…
  • Feedback Overview (short description of the proposed feedback): The developers need to consider what the "end-game" for Neverwinter is. Players are currently pushed towards the latest released campaign, or sometimes the one previous, to access a bundle of free 'starter' items for that campaign.. Previous campaigns…
  • Well, I'd be happy with that. It would be a clear statement by the player that they do not want healing, so could not then complain about 'not being healed enough'. I'm not concerned about the boots hurting my stats, only their potential impact on my effectiveness. It's interesting that so many people complained about…
  • I knew when I started this thread that there would be a lot of varying views. I was pretty sure that DPS would be largely in favour of the boots. I think some DPS players have an idea that heals are generally much stronger than they actually are: For example: A devout cleric with stats of: 150k power, 160k crit, 90% crit…
  • I was just put in yet another Castle Ravenloft with another Devout Cleric - so 2 healers of same class. To be honest, I don't think it has anything to do with people changing from tank to healer. And the group looked like a complete pug too (different languages for guild names).
  • Just give you some more information on this to track down the bug. I was just placed at the start of Castle Ravenloft by the random queue system in a group with 3 healers, 2 dps and no tank. So it's not just a problem of 2 healers turning up. Obviously, 3 healers and no tank is also a possibility...
  • There's a wider problem here than just specific dungeons in the queue finder, and it has to do with the overall rewards. Basically, players are forced do take part in the random queue system do obtain AD to refine their daily limit. No one is really doing any of these random dungeons for the gear obtained within, possibly…
  • Just flagging this issue, as I've not seen any response and it happened again today. Signed for a random dungeon with one other guild member. My role was healer, the guild member's role was DPS. We were then placed at the start of a TONG run, but with a tank, a dps and ANOTHER healer. So once more, the random finder has…
  • The system works absolutely fine in another game where adding someone to your ignore list prevents you from being put in random groups with that player. Simply depends on how the code is written.
  • I'm perfectly happy to wait a little longer as a healer to play with a random selection of players that aren't on my ignore list. They'd only be on my ignore list in the first place if they were abusive or AFKers. If I'm ignored by players, similarly - I'm perfectly happy with that too - they should be able to play in a…
  • There'd have to be very few players in Neverwinter so that 30 people ignoring you would have a noticeable effect on queue times.
  • Botting and AFKing players needs to be a topic for a CDP at some point. I just did a Demorgorgon where a player died within seconds of it starting and then warmed himself by the campfire for 95% of the rest of the time, emerging only to hit the boss a few times in phase 3 before dying again. It's just not on. There either…
  • Well clearly, in practice, they aren't.
  • Yeah, well I just abandoned a Tiamat run too. Apologies to anyone in it, but if you can't get 2 heads in the first run through, it's not likely to end in success... Why there are so many people still able to sign up for these queues when they are woefully prepared, I just don't understand. There needs to be a bridge - some…
  • I tried that personally in Castle Malabog. After using the VIP sign to go back to Protectors Enclave, the icon to return to the dungeon wasn't available. I couldn't leave the party either. I was stuck and had to be removed. While I'm on the Castle Malabog dungeon bug thread I started, another bug which I've seen repeatedly…
  • My previous very long message was lost before posting, so here's a much shorter effort: Feedback Overview (short description of the proposed feedback): Tuning of content throughout the game needs to be adjusted. Levelling quests, old campaigns - all trivial content. No real challenge. Levelling dungeons -> Often populated…
  • Feedback Overview: Tuning of content throughout the game needs to be fixed. I've now played Neverwinter for about 18 months. Previously I played WoW for 7 years at a competitive level. I finished with the previous game as I needed something more casual friendly which wouldn't need as much time to play. But I'm looking for…
  • I'm a little behind as I've been away, but I did day 8 and day 9 last night and this morning. I agree with other posters that there's a big step up in difficulty on reaching the second tier. I completed all five rounds and the bonus rounds with no deaths, but had a few close moments. The amount of knockbacks and dodging…
  • I'm on 133 pinatas now. So yes, that's almost 4 and a half hours of bashing them. Whoever thought idling in empty dungeons hitting items that don't fight back was fun should be fired. Incidentally, the drop rate on Pinatas is pretty woeful. As I'd burned through all of the previous ones, I collected some more illusionist's…
  • I'm up to 132 Pinatas (admittedly 90 of those were from last year). No sash... There are two routes to obtaining items in MMORPGs: Grinding out a currency of some kind or RNG loot drops. The Neverwinter Halloween festival seems to combine the worst aspects of all of these. You have to grind the liar's charms and exchange…
  • I'm sorry but setting artificial hoops - e.g. number of boons acquired - to unlock random dungeons will not solve the problems. The campaigns are basically an extension of the levelling process. There's little to nothing in them that teach any new player about their chosen role in group content. And this also isn't about a…
  • Oh and to add to my grumble -> I've been put in Tiamat in the random trial queue (queuing solo) twice in the past two days. On both occasions, the group managed to kill 1.2 heads in one wave meaning that staying in waiting for the clock to tick down would be a waste of 20 minutes. I took the leaver penalty. I can't believe…
  • I don't think I've had more than 1 out of 10 Tiamat successes in the random queue since the start of Mod 16. There are so many reasons why it now usually ends in a fail, but they include: - Players getting killed over and over by standing in the breath in the defend clerics stage, - Players failing to divide themselves…