Honestly, the CW class is a design mess, and they either don't care, or they don't know what they're doing. The initial nerfs to Arcanist were so clearly wrong. The CW looked too strong from the time of ToMM because they released content that focussed completely on single target. Well, they shouldn't release content like…
Please get us answers to this. The wizard is already lagging in AoE damage, and this nerf is a very signifact hit, around 9% of total damage. To my knowledge, since the last few nerf rounds to wizards, they are now clearly behind the DPS standard (the Rogue), and this is a significant additional nerf, without reason or…
Two things quite wrong here. 1. It's not miniscule. It's in the order of 9% of total damage, when you're running your AoE loadout. Storm Spell was a big component of wiz damage, and lowering the proc rate by such a large %, then taking away the crit damage off it as well, is anything but insignificant. If you're looking at…
No, that's not what the patch notes said. Here they are again: "Wizard: Storm Spell is no longer incorrectly influenced by the player's Critical Strike chance, outside of its intended behavior (20% chance to trigger when the player critically strikes with certain powers)" It's about how often its supposed to proc (20%,…
I've developed software for decades, and it's almost unheard of, professionally to not do *some* kind of testing before you release new code. This coccoon bug, delivering the virtual opposite of what it's supposed to do, is really, really worrying. How could this possibly happen, if there was *any* kind of testing? This is…
Julia, please do a long-suffering wizard a favour, and find out for us why the devs decided to nerf the wizard. Again. The patch notes warned us that the proc rate of Spell Storm wasn't working as intended, and would be brought into line. If you don't know the wizard class too well, the Thaumaturge paragon is broken and…
Well, given that this is a first person perspective game, I'd say that the large FoV, zoomed out, is unnatural, and unrealistic. The obvious reason that springs to mind on why Cryptic might do this, is to try and ensure a player experience that more closely matches the character experience. That would make a lot of sense…
Nice greywynd, thanks! I, and some others I was talking to, didn't realize this could be done (Esc / Options / Gameplay / General). No regrets for me on posting this, as a warning to others who might not have done the math, and don't know about being able to turn compulsory pres wards off.
Fair go. How long has he spent now in a cage slightly bigger than his body? Any us of would be flinging fireballs at anyone who so much as looked our way by now, yet he just drops the cost of his trades by 66%, and quietly gets on with it. Free Juma!!!
Juma is clearly very rich, pays well, and has collected an insane amount of chaotic writings, whilst encouraging us to thin the demonic ranks. Soon he'll reach critcial mass, and be ready to make his move. At that point the silly cage won't hold him. I welcome the imminent arrival of our new Overlord Juma, and encourage…
Well, clearly it's not a 50% nerf. There is a real problem though. The DEVs really did much up the wizard. If you follow their communications, they thought the Arcanist was vastly overperforming, and the Thaum under performing. How did they come to that conclusion? Well, Arcanists were the best single target, and average…
CW nerf - the gift of ToMM. Yes, Arcanists over-performed in that strange ToMM trial, which is one long single-target, single enemy encounter. ToMM is an elitist trial, run using the very best equipment for maximizing buffs and debuffs, across 10 people, and using Discord to co-ordinate maximum damage output. This is a…
I guess it might bring out the worst, but that's not all it does - it also brings out the best. I haven't had a chance or need to pay for a run. I've only just started playing ToMM, and I'm pretty slow (rubbish) at working my way through to a better and better completion %. Despite the risks of a failed run from taking a…
Go check Rishindar in Stardock, and you'll see that Lionheart items are "Binds on Pickup (Account)". They would be in the AH, fetching much more than legendary rings, if they could be traded/sold.
Sign me up! Where and who do I pay? Ethics? I really wouldn't worry that this is an ethics problem. If anything, it may fix an ethics problem. For my own reasons, I have deliberately never set foot in ToMM, but am looking to now, just because of the weapons, and what mod 18 does *not* appear to offer. Let's examine, from a…
Seriously? Source please? How can the Devs, in good conscience, continue to offer master crafting as it is? - Millions of AD spent. - Frustration in severely frequent and expensive failure rates where the underlying "RNG" is clearly programmed to be much worse than the advertised chance of failure for the first few…
I appreciate the Demonlord set finally being downgraded. Would have been easier for people to swallow if you'd just made it another small part of the mod 16 changes. For everyone: It just doesn't make sense for that old set to continue ruining the relevance of new gear. I'll wait to confirm, but your wizard changes seem…
Much as I'm a massive fan of mod 16 re-design, and have accepted all the chaos that came with it, along with patience that would be needed as the neccesary adjustments came through - I think you guys are really sending out the wrong signals with this sort of focus. While I get the desire for balance in all the myriad ways…
Yes it is, and THAT's not THE problem. It's obvious that it's both, and something else as well. You need to have the problem of needing a healer in the first place, and thgen you need to make sure that the level of healing scales with the gear of the healer, and that this also scales with the stated difficulty of the run…
It was going fine all things considered (excepting runs that hadn't been tuned for mod 16/scaling) until a group of players practically forced the beefing of DPS. There's a fine balance to these things, right down to how fast enemies will damage, how long the battles should last, and how fast the healers can heal. In that…
The design was good, and then toys flew out of the pram with many crying loudy that they didn't feel as powerful as before due to the scaling. Sadly, and perhaps necessarily with the player-base hit already taken, Cryptic renegged and adjusted to give BIS their powerful feeling back. From that, you get a knockon effect…
A tab for Profession items on the shared bank would be very highly appreciated. The game really enourages you to have different toons making components that your others need, and having to create emails for every little transfer really, really sucks.
Lots of things have been said in the past, which means that they're on record, but it doesn't make them a good idea, or something that will necessarily remain part of the ever changing game. At this point in time, the multi-role classes considering themselves to have a "full" DPS option are creating real problems. It was…
You need to understand that opening lock boxes for legendary mounts has an extremely low chance. If you're down to collecting VIP keys as a way of finding in-game rewards, you absolutely should expect to be very disappointed in the game generally. People seem to be more commonly looking to lock boxes as a playing reward…
I understand your frustration with change, but I think you need to acknowledge the importance of balance. It's easy for a DC to say that they don't care about balance, when they've enjoyed great benefits since mod 12 - a mandatory party inclusion for valuable runs with new content, to the extent that it was more common to…
Pre-mod 16, since TONG arrived, GWFs enjoyed massive multipicative self-boons that saw them out-performing beleagured SWs, TRs, CWs and to a lesser extent HRs. Now that it's been corrected, it feels very different. Barbarians are still performing very well, in the hands of top players, as was noted with Lady Ganz. I've…
This. A run will have a certain difficulty factor. Should you be able to log in, PUG up for a run, and enjoy an experience according to what the item level requirements are? Sure, why not? Now, a fully experienced and geared guild/friend party, talking to each other via something like Discord is going to find it massively…
Try clicking on the "My Consigments" tab, then back on "Browse", and you should find what you're looking for. I suspect the initial state has a bug, and in doing that, you unfilter to all the categories.