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  • There are many indicators, including Steam, that the player base is in recsession. The question is, is it "ALL bad"? Is this a losing battle, or a lost war? There's been a clear decline over time, and mod 16 was certainly disruptive, with some players either leaving, or waiting for the disruption to settle down. For me,…
  • I'm not sure what you're trying to say. Is the next mod significant work in areas such as pvp, strongholds, balancing and professions, or a "b" version of mod 16? What you are clear about, is that you think Cryptic will do a bad job of it - whatever they do? Well, if you consider the very major and necessary surgery done…
  • Did you predict mod 16 accurately, before they explained it to us?
  • Disagree. For me, the path the game on before was ALL bad - but not now! As a player since the beginning, playing only one class that was well outside of the meta since TONG, this change was my "make or break". A big change had to happen, did, and, to be honest, the ride was far less bumpy than I expected. Healing is a…
  • Disagree. If you look at the various lev 80 weapon sets, conditions that trigger their specific ability, and the expected up time of that ability (especially if you're ranged), then the Alabaster is likely the best of all the weapon sets, and should be the hardest to acquire - not simply handed out after campaign…
  • LOL guys, looks like none of you actually paid attention to the post: **** This is server-side maintenance and does not include live game updates ****
  • So much negativity. The game is clearly headed in the right direction, good tweaks are being made following massive changes, and it's clear that you're now able to make changes much more easily than before, which will be of great benefit going forward. Thanks for your efforts, and please keep it up =)
  • I'm with Donnen Millkeep. I don't think he's the one that messed it up.
  • He's not complaining about being rewarded, he's complaining about the reward being too easy. If a game is "too easy", it diminishes its capacity for being fun. Taken to an extreme, to make it obvious, logging in to press a "Press this to WIN!!!" button, and then logging out again, becomes very boring very quickly. He…
  • If crit is still capped at 50% after Eye of the Storm activates, it's a rubbish class feature - almost whatever the crit chance bonus is. Recall that it's also only active for 5 seconds every 20 seconds, which is a 25% up-time. As it stands, 10,000 is essentially a +10% chance x 25% = average of 2.5% real increase, making…
  • Absolutely. There have been 5 1/2 versions of D&D, and in all of them the Wizard has just been a "Wizard", except for the most hated D&D version, 4th edition, where it was "Control Wizard". The only reason Neverwinter started with "Control Wizard", was that it's inception was at the time of D&D 4th edition, and Cryptic are…
  • BUG: Int has a Magical Damage Boost of +0. I'm more inclined to play a CW with Dex than with Int. This can't be what was intended. Feedback: Class DPS is worse than pet DPS and so much worse than artifact damage, that you may as well just run around not bothering to attack while waiting for your artifact cooldown to…
  • Feedback: ------------ Playing a CW, the Int attribute gives a Magical Damage Boost of +0, which is a mistake bad enough for CWs to pick Dex over Int. Generally, the damage from artifacts is so much greater than class powers damage, that you may us well just run around avoiding damage during the artifact cooldown, and not…
  • Well, nerfed = less powerful. It's about being less powerful than the easy, unchallenging, boring content we currently have. I personally look forward to a mod 16 all-around nerf, balanced across the classes ;)
  • It's not about chasing explosive runes. This is while actually fighting the turtle. Same with Ras Nsi when he's near the edge of the platform. The companion has no sense of falling, and simply runs off the edge of platforms to position around enemies.
  • No problem. I'm not saying that math isn't the way to go. I'm saying that the standard application of math we see that's used to determine loadouts doesn't take into into account real world modelling of of party dynamics and run types. From a data science perspective (very mathematical), you often apply techniques that…
  • This is all a real head scratcher for me. I really don't get how you can have so many builds, and get a good comparative feel for their relative performance, based on some runs you do with various groups. We all know that the buffs/debuffs provided to you by the group you're running with in any particular run tend to make…
  • Ah. Nevermind. SS Opp Force does 0 damage to dummies. Seems ok on mobs.
  • Well, you started off with "Except that CW DPS never relied on AoC", and now the reason for the gap is defeatism and a skill issue. I'm giving you a generalised outcome, but you've assumed that its personal and targeted me. Reread that part. There was nothing about anyone "getting rekt". You've gone the standard "ad…
  • Well you started off with AoC not being important to CWs, which is just clearly wrong and uninformed. Unpack what you mean by top tier CWs might even equal GWFs in mod 15. If you mean a fully skilled 18K CW might be able to equal a poorly skilled (recent convert) 15K GWF - then yeah. Is a top tier CW with all the skills…
  • Even more outrageous - on live I pressed the button for the experience reward a week ago, and it actually gave me 30,000 rough astral diamonds!!! Seriously!!! I know that it's supposed to, every now and again, but It.Just.Doesn't.Anymore. - except that one time. Really, it's got me worried, and I wish it had never…
  • I'd hold back on the excitement. Looks like a big nerf to chilling presence, a boost to arcane presence. Not clear that the CW will be regarded any better for party selection than our poor state of affairs the last few mods. You could see some good boss hitting damage - much better than what we're used to, but probably not…
  • You're kidding, right? You don't play CW, or have you just never had one in any of your meta-parties? AoC is generally the top source of damage for CWs, and definitely in the top 3 of sources. It's so significant that a CW will readily swap from the life saving LifeSteal boon to the AoC enhancing health boon, in the…
  • The actual point Dupeks, is that AoC is a very signifianct part of damage, and by specifically targeting AoC DoTs they further hurt struggling classes like CW, while leaving classes that are already hugely powered, like GWF, virtually untouched. What's the sense in that? And why do it ninja-style, where there's previously…
  • I hear you. Point is, the class has been in a twisted and contorted role mess (as you say), and you have to look at this as the clean up opportunity. I disagree with "we apparently aren't meant to be dps". That's an abandoned "Control Wizard" 4th edition D&D thing from the time of NWO launch. D&D owners WotC dropped all…
  • Let's see how it plays out. The Oppressor line was designed to be the Control path, and not the DPS path. I'm for for the CW class starting to look more like the intended design. This is the fresh look opportunity to have it all start making sense. Bring back the Thaumaturge for DPS!
  • In fact, vorphied, the whole "Control Wizard" thing is a relic of D&D 4th edition, in play at the time that NWO launched. Thomas Foss, Lead Designer, even stated in a recent Nova interview, that it was unfortunate that, at the time, mages had to be "Control Wizards" and couldn't just be "Wizards". Clear implication that…
  • Well, I've been the most whining, vocal, frustrated CW on the forums for a long time. I had all but completely given up on any kind of attention, love, or focus being shown to CWs. The last time a saw a list of CW changes this long, years ago, most CWs left the game. I can't tell you how encouraging it is to see this list.…
  • Wow, looks a lot like the post I've been waiting over a year for! :) The last time I saw a list of CW changes that long, most of them left the game. This list goes in the opposite direction. I particularly like that they're reversing timings on powers in what has become a much faster game - especially the delay in Steal…