They could probably just borrow the Caitian/Ferasan model from STO. Then again, that model might be more advanced than needed. STO character models have way more customization capability.
For everyone that wants barbarian: Isn't there an armor you get from one of the Orc missions in the tower district that looks barbarian-ish? Play a GWF and use this armor. (transmute it over whatever armor you would use.) Then get a battleaxe and transmute it over whatever weapon you would use. Put all points into DEX and…
So uhh, a few months late on posting this, but: https://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf So who wants a hand-cannon in Neverwinter? Or you could just put all your points into the archery feat, and never press tab.
They currently have new classes on the back-burner until classes are balanced. This will most likely address the issues you listed. That said, I never understood the reason to give a primary damage class (GWF) a defensive oriented paragon path (and vice versa with GF). Also, CW needs to have its control powers looked at…
This has my support! I'm planning on making an oppressor control wizard soon, myself. It seems ridiculous that the main aspect of the control wizard (control) is so neglected. But at least there's hope. The devs do seem to be fairly focused on balance at the moment. They may just take a look at control in general.
So the general consensus that I'm seeing is that it can't work. All right, plan B! Healadin built for dps. I couldn't really find a mod 10 build, but the most recent one I could find was this: mmominds.com/2016/06/21/mod-9-devotiondps-paladin-build-neverwinter/ Should I be aware of anything that might make this build bad…
To borrow the idea of someone else (either earlier in this thread or elsewhere, I'm not going to bother to check), I think it would do the game well to try to try to get as many of the rest of the spell schools as possible in-game. Right now, we've got Evocation covered by Wizards and to a lesser extent, Warlocks. To start…
Thanks you guys! I guess dragonborn is getting left out then, pity. They seemed like one of the best races. Do you guys have any opinions as to which races work well with each class? I've already got a human GF, planning on tiefling OP, halfling GWF, half-orc TR, wood elf HR, half-elf SW, dwarf DC, and drow CW.
I would like to thank you all for your help and ideas. What I've chosen to do is to experiment with all the powers for now, and then use the free respec from the symbol of savras store. (I just have to find a build that I like.) Hopefully I won't be as stupid when I make my next character.
I'm not sure if you're confirming that this is a bug or are making a joke that since he's a spider... person, he's a bug. (Spiders aren't actually bugs/insects, they're arachnids.) Either way, well played. But yes, that picture you posted is from the cutscene where he is visible, and after that, he is not.
I don't really need a jack of all trades build, just something that isn't going to be a "lol, noob" build (basically anything that won't s*ck). As far as how new I am and what my skill level is: new enough that i have 0 AD and am not really sure how to get them, and the only other game that I play at any length is STO,…
I'm not entirely sure how minotaur even got such a high vote. Was it even a playable race in any of the D&D editions? Or are people that interested in Greek mythology? (Or were they fans of the Tauren from that other game*?) *I know that the name of that game is censored on the STO forums, so I'm not testing my luck here.…
They would most likely never add a necromancer class, because in the game lore its a bad guy class. For many of the missions you fight against necromancers alongside people who's job is to thwart and kill necromancers. The game would be really confusing for anyone choosing that class. "I chose to play as a necromancer, but…
I'll admit that Warlord sounds interesting mechanics-wise, but using the justification that we need a martial leader with charisma is meaningless when we have the paladin, who has charisma as a secondary. Unless you were saying that Warlord's charisma should be their primary? However, instead of another primarily damage…
I would like to change my vote to bard. If so many people are looking for a unique play-style in the new class, which doesn't overlap with other classes, a primarily buff/de-buff support class sounds like a good idea. We have a crowd control support in the control wizard, and lots of healing support spread out over other…
The reason I suggested it was because it was the class I chose the one time I played D&D. I would love the chance to recreate the little guy (he was a dwarf). I've seen a lot of people asking for a support class or a healer class in this thread. The artificer can be both!
If I may make a suggestion, it sounds like you created your guild's website. If I were you, I would threaten to leave the guild and take down the website if he continues to refuse to talk to you like a civilized adult. First, remove everyone else's permissions to edit the website, to show you can do it. If he just removes…
I had to look up what the spell plague and warforged were. I'll concede that the warforged would probably have died (not sure why we're talking about them), but I can't imagine why artificers would have been any worse off than any other magic users. At worst I can imagine that temporarily infused items might have exploded,…
Yup! Probably the main reason why I want artificers is because it was the class I used the one time I played D&D. I ended up being the mvp for the very short* game because all the other players chose non-ranged characters, and the DM was really brutal and made most of the encounters long range fights. (This basically…
I was referring to the D&D artificer class. https://dandwiki.com/wiki/Artificer_(5e_Class) I should note that my first comment is an oversimplification.
I would like to see artificers in the game. They are basically magic users who specialize in bringing out the innate magic in items/objects. They're usually a support class. Among other things, they can temporarily buff their ally's (or their own) weapons or armor. They are usually a ranged class, using a crossbow (and…
I would like to see artificers in this game. They're basically magic users that bring out the innate magic in objects. They're usually a support class and do things like buff and ally's (or their own) weapon or armor. (Among other things.)