Yeh that's the old one, pretty much every ranged power that has timer roa, thorned roots feat(it's count as a range power even if applied by melee encounter), same for split the sky etc when you switch stance deals 0 dmg.
Patch note didn't come out yet but seems like hr was ignored once again , changing to melee weapons dmg is nice, but range powers still are bugged when switching stances and i supose the rest of the bugs are not touched too....
Might be related to the change made on todays patch but anyways Aspect of Serpent only build and consume stacks(both melee and range) from at-wills https://www.youtube.com/watch?v=IortAFHR04U&t= Rain of arrows still does not dmg when switching to melee form https://www.youtube.com/watch?v=rUbytvlk0r4
@noworries , can we expect fix for range powers deal no dmg when switching to melee(rain of arrows, thorned roots feat ,?vorpal % dmg?) in the same patch too?
Some powers place in paragon pathes are a bit controversial, binging arrow for example is 3rd power that apply strong grasping roots but is in warden(suposed to be more melee/hybrid orinted?) path which doesn't benefit that much from this mechanic since it lacks Thorned roots feat, at the other side we see Cordong of…
Some of the Hunter Ranger powers are misplaced, the best exemple is new Battlehoned which is placed in Pathfinder path but buffing powers from Stromwarden like boar hide and Fox Cunning (no clue why it shoud be in SW in the first place but ok). UPD: Nevermind, almost all of the tooltips have not been updated for rus…
If I have to guess, it's actually 10.25%, which is (1.05)^2. I don't have the mount on pre, but can you test out how it scales with buffs and debuffs? More precisely, is it actually just a flat 10.25% debuff or it has a debuff multiplier over the debuff multiplier (which makes this mount insanely good and possibly go over…
@thecourtfool#5656 @noworries#8859 Swarm mount reduce target's resistence by 10.2% insteed of 5% and seems like doesn't give any dmg buff at all. https://youtu.be/Iq5Nm1dFZN4
Platform:PC Location:Any Bhe location, Omu, WoD, new trial Cradle of the Death God. Date and time: doesn't depend on time, heppens pretty often. How/when did sound come back? If you needed to take certain steps to bring back audio, please let us know How often has this happened?: Sound comeback only after restart the game.…
The problem is cripticError doesn't even show up now, game close itself like once or two per day. In dangeons, during quests without any reason.And it's not just me, multiple ppl, sometimes even in the same group while running same content.
Since the beginning of the mod most of the encounters that have charges doesn't show cds so far tested with (DC-Healing word, TR-Impact Shot and Wicked Reminder, HR-Cordon of Arrows https://www.youtube.com/watch?v=aYc3XWzRCjc
@"ctatumdev#6113" @rgutscheradev Bug: The main source of Hunter Ranger damage in trapper tree feat "thorned roots" doesn't benefit from most of new archons(air,eath,not sure about water but who even cares about it), the wierd thing that fire archon works well, can we pls have fix for this.
@terramak Any update on break the spirit and forgemaster's flame? Theory that they were disabled manualy to test effect for future dc's changes doesn't seems so unreal anymore -_-.
All good powers that u mentioned are defensive, even bb it does 0 dmg against geared ppl, kill bis playes without se and put it here pls. No send us Stalin's videos from mod 8 when Lol set was something good. Fixing SE is a good thing but turning class in control machine only isn't good. 2 of 3 tr's paths are dead in…
Back in mod7 i guess, negation enchantment wasn't mitigated by ap, i guess it must work this way in next mod or it will become useless.What other t. enchantment can be vanished with 3k(of armor pen) stats? Elven works perfect even against heave cc classes, soulforged still works when u get one-shoted. Please take a look on…