Or maybe they could make the content of appropriate level and not 60. This is what three and a half years of work looks like. Stand around hoping you can get a hit in before some HR spamming split shot one shots everything.
And in your mind the legendary mounts being lockbox only is somehow not pay to win? Either way it will never happen, at least not until they add mythic mounts.
Your retainer runs the show, but you still have to come around and pick up the produced items, because your pockets have more space than a freaking workshop. Makes sense.
Sure. On some campaign screens some elements are placed outside of the window https://imgur.com/a/5VqVbJy On the dungeon results screen, the actual damage, healing, etc. values continuously fly off the window.
Have you filled that commission with actual crafted items and not with credit and/or AD? You crafted a bunch of things over night? Guess what? The list of items she buys CHANGES EVERY DAY. Also, now that tasks need resources from 3 different professions not having an account shared inventory for resources went from being a…
I'm not talking about masterwork, I'm talking about normal level 70 recipes. And I'm not talking about the chance to get +1 result, I mean the base chance to not fail. An adamantine tool you get from the exchange gives 360 proficiency, so you need 440 on a craftsman without high quality materials. I don't have a single one…
The tools you can get from the exchange are worthless, they don't even give you a 100% success chance when making max level recipes. Cryptic just wanted to wipe millions of AD worth of assets from players (all of which were from lockboxes and/or the zen store) and now wants you to buy them again.
http://www.arcgames.com/en/games/neverwinter/news/detail/9005213-patch-notes-11%2F18%2F14 Divine Armor: The Cleric can no longer generate AP while affected by their own Divine Armor. Hallowed Ground: You can no longer gain AP while Hallowed Ground is active. There was also this earlier:…
It took 4 years to reach this change. And through most of this time Vorpal was the only enchantment out of the line, because it scaled total damage and not added a flat amount. And all that had to be done to fix it was changing it to add flat amount of damage on a critical hit instead of increasing critical severity. The…
Do you guys seriously think that extra hit for flat weapon damage is worth anything? Maybe you should take a look at the enchantment usage stats to figure this one out.
How about making Into The Fray a non-mandatory power? When will you learn that adding massive damage buffs to powers is terrible and does not solve the underlying problems (see also: GWF's Hidden Daggers)?
So they fixed a bug. How is this a problem again? Why aren't you instead complaining about devs making skills that are mandatory to have on your tray and thus further reducing variety in builds (this applies to other classes as well)?
Maybe they were back when mod 6 came out, but now the "power structure" has fallen apart once again to a state even more unbalanced than at the end of mod 5, despite the whole point of changing the stat curves and everything else was to prevent that in the future, so... yeah. Anyway, based on the Karrundax we have now,…
That's because you have to use the key name, = itself is an operator. The same goes for other symbol keys. /unbind equals will work How do you find the internal names of windows that work with GenAddWindow though? Is there a command that lets you see them in game?
Maybe if they actually made it so that you gain less/no AP for a certain amount of time after using a daily in the first place, instead of just **** over 2 classes this wouldn't have ever happened. Oh but then it would also have affected CW so we couldn't have had that. This exactly the same as it is with the Vorpal…
Yeah, except for all the damage you can't dodge, either because it's instant (which has no place in a skill based game), or because you don't have a magic "dodge" ability that actually makes you invulnerable and has nothing to do with actual dodging. >Neverwinter >skill Thanks for a good laugh. By the way, I did those…
Issue: new Underdark skirmishes have no minimum item level requirement You end up in a team where 3 out of 5 players are completely useless and die in 3 hits.
I can turn down all options to minimum and get 20FPS in some maps with nothing happening on the screen, but disabling the UI makes it jump up to 60 (with frame limiter on). At the same time the GPU use is below 10%, the CPU never goes above 60%. The UI has been a huge resource hog since day 1, but this is something else,…
I'd like to point out that part of the "campaign rework" was to "provide an alternate means of leveling for level 60 characters". So yeah, good job on that one.
To anyone thinking some AC buff will fix this: did you even take a look at the combat log? It will not matter if you have double the DR you have now because the enemies will ignore it anyway.