I was looking forward to an easier, faster crafting system with a more interactive feel. I did not expect that all my hard work leveling crafts and acquiring materials would now mean nothing. Nor did I expect that crafting would actually take LONGER if you want to craft in multiple categories! Why? because you can only have four assistants at a time, and you have to wait for new assistants to become available. I could go on... but you'll see for yourself. Basically, crafting in Neverwinter is now a joke and not worth doing.
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Before i could open a window and set a task then go on my way. Now i have to go to a building, do a quest, open several menus, spend 20 minutes reading green boxes craft an item that isn't anything i need then go to a separate job board before i lose patience and feel the need to tell everyone how awful it was, which is a first for me.
It feels like a medieval version of STOs crafting system with the conviences stripped out. Feels like someone made a system that is so annoying you are tempted to pay to avoid using it. I don't want to futz around forever just so i can maybe someday craft an undershirt with a few more Defense ratings.
I am sure i will adapt to it but it feels more like i had something taken away instead of given to me.
I too wish to be recreated, and to be loved long after my death.
It does not feel like that time commitment from the past is being honored in the new system. It does feel like I'm expected to just start over, in a new system, with little to no real guidance from the system itself.
It does feel like there's an expectation that players will lean on other players to figure out how to make the new professions work. Which is a god awful way to implement change management.
I guess I'm one of the "dedicated crafters", with masterwork at max rank in all professions, and quite frankly, it isn't that bad. Sure, it takes a few days to get your workshop to rank 4, and a while until you have a full set of purple artisans working for you, but from that point on it is too much of a hassle.
This assumes you were at 25 already, of course, and had prepared for the new system by stocking up on what was needed. If not, or if you are starting professions from scratch, then yeas...it would probably feel...painful.
Cryptic just wanted to wipe millions of AD worth of assets from players (all of which were from lockboxes and/or the zen store) and now wants you to buy them again.
Starks Alliance
Starks Alliance
...as a TR you think im gonna accept going back to being the poor child of the classes?
...or waist time deciphering recipes to craft an item of minor quality in a year?....pfff!
...this mod is made to create "PLAYTIME" artificially....its also made to clear the slate of old players....
...nothing new is to be gained from all this work...its just a re shuffling of the deck!
...its just making everything new again, very complicated and above all NOT FUN!
....but they dont care...
...thats why they have this "Neverwinter recruitment drive" event for the next 2 months....
....it is so they can replace the leaving players with new players who are unaware of their ways!...
..their way is...make you work very hard to acquire a little power....
...and then nerf everything in an upcoming module....
....basically taking away what took you months to gain and then some!....(remember the bonding nerf earlier this year?)
....giving you the incredible "opportunity" to re-invest half your life in trying to bring your character to respectability again!...
....therefore creating creating "playtime".......genius!
....but after a little over a year of play most people will have been through the cycle and will leave...
....it is kind of the concept of this game....
...its not a game made to play more than a year or so...
...then maybe comeback another couple years later...to put yourself through the cycle again...
...and its a shame...
......because with a little creativity you could keep the content and experience fresh by...
...randomly generating the enemies location and enemy party composition in dungeon runs...ensuring no 2 runs are the same!...
...offer Master version of the old dungeons...CN, ELOL, TUERN, Kessel...etc...
they are now too easy because of the powerful gear and are at best a 2 or 3 man "challenge"
...give level 70 a reason to re-visit all the cool maps we zip through while leveling to 70....what a waist of awesome maps...
...promoting or enhancing the PvP mode by making it a guild pride oriented affair...
...where you have to be able to represent the guild...game wide medieval-type tournaments...
...with a certain prestige granted to the reigning faction/guild/player...
...dunno...maybe a building in PE flying their colours/logo....
...giving you a motivation to partake in that aspect of the game......
....different game modes...dunno....RENEGADE!...where bounty could be put on someone or a group...
....with people chasing you all over the maps.....
...you know....FUN STUFF!...
....no need for extra bandwith for that....
...just a little creative recycling...
...but no...that's not happening!...
....instead we get "new content" that locks us in a shop...while you got all these massive maps sitting empty...basically unused!
...and as i said earlier...im a TR...so...since they traded my sharp knives for a couple table spoons...not much left to do...
...its happened to me too...i HAVE REACH THE END OF MY NEVERWINTER CYCLE....heartbreaking...but also inevitable!
Sad!
There are not enough hamster bloody bodies I can put in my post to express the feeling I have for this bugged, convoluted system.
The whole workshop visually great, well designed, with a story and all that, except the bugs and the costs.
There are great ideas there, the UI almost there, with search, and room for tasks without scrolling to death, but no drill down the production chain..
But the system... the system...
1. I want to see how they keep it updated and balanced next mod and after, this is a white elephant system, every resource needs a matching +1, and the cost of production can't be easily predicted.
2. Convoluted focus calculation, more chance for bugs... oh wait, it is not clear and it is bugged.
3. Artisans - lets sink us completely, 5 years of crafting on multiple chars, and this hard reset can get some useless blue artisans in one profession. Want to do it right? Get more chars with MW.. Invest tens of millions per char, or wait until it is no longer relevant (next mod) - see point number 2.
4. Anyone said SH NPCs? Yeah right, those do not have +1 resources, factor that in in the new costs..
5. Did I mention two possible successful results from a single task? Even the bloody UI doesn't support that great 'feature'.
It was so close to be a great system, but like so many things before, it falls on the details..
What you suggest is interesting...trying to raze the tenured player base and replace them with naive players who will buy into the cycle of "spend money, get ahead, get nerfed, spend money, get ahead, get nerfed". I didn't mind spending money...just not to find myself back where I was, or worse!
I too main a TR and am over the red-headed stepchild treatment this class seems to get.
The writing's been on the wall for me but I expected to make it through Apil '19 when my VIP ends. I'll probably log in for 1-2 hours a week to advance my main in AI and soon just to grab my key and open my lock box.
Like you said, sad but inevitable.
Join my guild Valindras Fear GH20 Marketplace 9 Stable 9 Barracs 9 Explorer Guild 9
You can get a similar success rate toay - thing is, the new crafting system has a lot of issues - it is cumbersome and most of the things you can make are pretty much pointless, but the success rate issue is not one of the main problems.
I'm not a big fan of the new system - it does suffer from a bad design combined with multiple quality issues, but it is not totally worthless.
My original meaning was about the recruitment packs, for the 200k (IIRC), all my combined assets worth millions and millions of AD will combined to a nice useless chance at a blue Artisan I don't need and if I pray really hard, maybe I get a purple I don't need.
More so with how the Artisans are set up and number of slots, I have to focus on specific few professions per char, and while I have more than one with gond and MW, this is an enormous sink, for which those that rich enough to unlock fast and invest now will benefit (maybe) and those that will linger (most people) just loose. But I digress, my point, is that to get back even somewhat close to the former ability of above 70% (On MW) it will require a huge investment in AD/ZEN that liquidating the old assets doesn't even begin to cover.
How do I generate gold?
I know because I tried on my alt account where my level 32 CW had never touched the profession system.
Result? A 15-20% chance to get a +1 item, any of them. Depending on how much the RNG hated me on that day it could take a long time to get that +1 item and be able to progress.
So let me put it this way. If I was a new player in this game, this alone would keep me far, far away from the profession system. And on its own make me reconsider my involvement with the game. When something is this badly implemented in a game this old, it rarely heralds good things.
Not to mention that you can MAKE all those tools using professions, and make them +1 which is better than what you get from the exchange. This is a slap in the face with a floppy purple HAMSTER. Yeah, enjoy those -50-75% speed artisans.