So what are people with less than rank 10 enchants supposed to do when this goes live, do without enchants? This is going to hurt a lot of f2p players who will find themselves with enchants they can't do anything with aside from convert to rp; it will also leave a lot of people with multiple alts hanging. I implore you to…
Yeah, they need to do away with item level requirements for anything outside of dungeons and trials. If you're a fresh level 80, with only about 18k item level, and you want to go to Sharandar, have at it. It's your funeral.
If you've reached level 80, you need to get yourself out to Avernus. At a minimum, do the quest from the cartographer to start getting treasure maps. Run over the Manes in the Wasteland, they have a chance to drop the maps. When you dig up the treasure, there is a chance to obtain item level 1225 gear, as well as the…
Would be nice if Waning Darkness could be fixed ASAP. Umbraxakar resets and returns to full health seemingly at random. This makes it impossible for fresh level 80 toons to move on to Master Expeditions. Kindly expedite as a priority tyvm :)
With 18 expansions plus the Vanilla (0-60) game, there is rarely a lack of anything to do. Unless you've been playing since Beta and are up to date on all campaigns lol
Killing dragons is just one of the best parts of the game. If I'm in WoD when the dragons land, even if I am in a dead instance, I will go out of my way to get up close and personal on my Fighter. Not to try and kill the dragon, I know full well a solo player will never do that, but to see how long I can last. And…
As a CW you should not rely on single-target encounters; unless you are able to one-shot everything, it's simply a bad plan. Try this: Conduit of Ice on your Tab key, Steal Time, Icy Terrain, and, since having a hard-hitting single target spell can be useful, I add Disintegrate into the mix. Use Chilling Cloud and either…
So, a complete overhaul of GWF from the ground up for the benefit of one small part of the game, in which a minority of players participate consistently? No thanks. GWF is fine as it is.
There's 2 mobs (an Ustilagor and a Duregar) on the other side of the door where you have to rendezvous with Flabbergast that prevent you from activating a nearby switch and interacting with that door.
Since they make revenue selling companions in the Zen store, I wouldn't hold my breath. Also, the playerbase definitely would not stand for that. There would be a mass exodus to make Mod 6 look like a minor trickle of players.
Personally, I like the challenge. I've been out of game for 6 months and returned to find content that makes me actually PLAY the game, not autopilot it. I now have 3 mods (4 if you count SKT) to catch up on, so no shortage of activity to hold me over to mod 13
It pretty much already does. When the enemies hit 6 stacks of Chill (which doesn't take very long, especially if you combine it with Conduit of Ice on Tab), they become frozen and cannot move or attack. Sounds pretty much like a prone to me.