Yah, it effects that interface element everywhere that it appears from what I can tell. Even just splitting a stack of items within your own inventory is broken and requires you to use the slider because the input box won't accept any input.
Having the same issue. Very annoying. I don't understand how they so consistently manage to break things in interface elements that clearly haven't had any changes or improvements made to them.
I don't understand this thread at all. VIP only gets one single coal ward at the discounted price. After the first purchase, it costs the same amount as it does for everyone else. What does it matter either way if it gets bound down the road or not, you ain't getting rich with one coal ward?
This is a reported bug which today's patch notes indicate will be fixed in the NEXT release (so not fixed yet). For now, you can work around it by only selling <50 items at a time. If you zone, or log to character select and back into the game, after selling 50 you can then sell 50 more. Rinse repeat. Until the fix.…
There are also training dummies outside in PE, around behind where the Tyranny of Dragons campaign quest givers and vendors are. If you played a ranger, you get sent to them with a low level quest to learn your melee swapping option.
I started playing after a few years away from the game this past January and have been doing all of the professions. At this point I have them all at level 80, but haven't done any masterwork crafting yet. Alchemy has proven the most 'useful" of the professions, in terms of things that I actually use. And Jewelcrafting is…
Same issue here, 100% reproducible. It doesn't matter what vendor I use, game will crash every single time once I sell more than ~50 items. I've worked around it by only selling 50, precisely, then going to character select screen. When I re-enter the game I can then sell another ~50 items without crashing. Zoning also…
For healing you want WIS and DEX, for Tanking you want INT and CON, I'm pretty sure. For a SOLO healing dps build, you want INT and DEX. CON is semi-useful for all 3, as it helps with how much you can block. Strength, on the other hand, is not all that important for a paladin....pretty sure no good paladin in the game adds…
I had stopped playing for a few years, due to not having enough time to really play, and just returned at the start of the year. I say this to show that I am NOT one of the players the new dungeon is aimed at. And I gotta say, OP, your complaint makes no sense. New content should, mostly, be designed as something for folks…
I just returned to the game after some years away myself, and leveled a new toon to 80. In the leveling, I never once had to use a healing potion or stone. I echo the sentiment of the previous reply that you should look at your gear and consider upping defense and look at your insignia bonuses and consider slotting some…