@oshamon You have sligh error with your ideas. Neverwinter online based on D&D lore, and this IP ( intelectual property) belong to Wizards of the Coast. It's not cryptic decide do paladin can be dps or not.. Cryptic studio can only play as much as license agreement allow them. They can choose between D&D edditions, and do…
Issues is correct, but solution is wrong. Lets start with idea/concept. The concept you are suggesting itself is not new, and already so and played games which utilize such system. It have benfits and flaw. But thing s that it can't be applied here in Neverwinter online due simple reason. Neverwinter online is based on D&D…
Lot of players in these days joined/use custom chats.. Like /channel_join nw_legit_community Or for end game, or for pvp ( yup there are still those who doing it). LFG as global? Have you though how crowded and messy chat may become?? Someone shout for rtq group in PE, other for Arena, someone for like Heroic encounter…
I dare any of you write down Neverwinter 2.0. describe how it would look like, and how you would sell it.. And once you finish writing, look to current situation in mmo market.. And you notice, that there are multiple similar looking games with similar gameplays and set up's. But as always majoroty players focusing only on…
The new hired Deca staff are under training to utilize Cyrptic studios tech. Both engine and methology of feature, content implementtion. Sure it was talks about possibility to port game to Unreal engine.. But all boils down to $$$$.. How much it would cost and possible profits from game after it's get released.. And this…
what the point to creat new game if they can't even fix a single thing here?? The issue is within company itself, the process ( how they address and fix game issues and over all run game). The technology ( engine, visuals and optimization). Even if they would release like Neverwinter online 2.0.. Within year or two it…
When using AoE power with time duration, system think that enemy or enemies being attacked from multiple sides and indicate as you have CA against them. Now does it work in this way.. Duno.. Actually it was never specify how it should work in such situation, and players are free to guess. It's like same thing when warlock…
Since old days here in Neverwinter online players tend to evalute players viability based on his input in content run. And how it's evalauted?? Score boad.. Would you pick dps guy for latest dungeon run's who's usually endup as fourth by paingiving/killing? Or top one? I think you realize the outcome.. It's same as you…
In these days players use discord server as main platform of communication.. You could say that this forum is just relict of the past. And it's not only here in Neverwinter online. All games in these days have own official discord servers. Some of my previously played games fully migrated to discord, that's mean they no…
What on earth you all talking about... Since when Neverwinter online had disabaled pvp? huh? It was never disabled, ever. It was and it is always open for all who want to pvp's. Sure pvp was kinda abandone by staff, and it's like since last pvp capagn rework.. And it's easy to understand how and why it happened.. For…
I have no discriminations, neither hate to anyone specificly. Not as how you try portrait.. But one thing I want to be clear.. I am not guy who's think that one or two players personall needs should overshadow rest of playerbase.. He have issues with lifedrinker illusion( visuals).. ok.. Then perhaps first check what can…
Wow... Just wow.. It's amazing how players comes with various excuses so to get rid stuffs which they don't and hate that others do.. Or simply hate that item or as in this case visual effect.. Alright by your logic we should remove Soulforge effect too, cuz that's create effect of shadow, and some kids may be scared of…
It's so amusing.. It's seems here in Neverwinter players get so spoiled due game doing most stuffs for them, that forgot how to build group/party on their own.. Now just reminder, everyone can make private q's.. Also if you look to /zone or /LFG chats,, you can always see someone who type in > +event , or lfg event.. So…
Gateway was browser API, small/mini game and also feature which allowed for players access their inventory, bank, Auction house and crafting and even invoking.. It was very popular for those who loved to run bots... And I can assure you, there was a lot of players exploited gateway to full extent.. Also time to time was…
Dedicate like 10~20 min of your spare time, to play around with google translate by translating party members conversations. More different languages = better.. And you will be facinated how quickly original message get broken, and become some werd sentences or message changed so different from what original sentence…
While don't want to be sound as rude and disrespectful. But are you serious ?? Various similar like issue happened thorough years, and it's appear company always apply same solution.. Which created one of non writen rule within Neverwinter online, call a tradition if you will. Essentially if I take advanage of game issue,…
Don't tell me you are suprised of that.. Lot of game assets being recycled many times.. For start Zariel Companion, and wings mount from Path of fallen. Which I think was only gifted to top 100 players who participate in event. Latter zariel were added to Astral Lockbox.. Wings added to Lockbox.. Which more less nailed…
Not just pointless but waste of time.. As you mentioned player can create alt toon and keep harasing player. Other thing, what is two way blocking??? In whole talk about two way blocking from Stalkers and etc, was not mentioned a single word how it should work in first place... In over 20 years of playing mmo games,, I…
While I don't want to sound as rude.. But are you serious with your post??? I mean, have you ever played mmo rpg games before, the Neverwinter online most toxic players here are nothing more but innocent bunnies, compared to other games toxicity... Don't like person in voice chat?? mute him/her... That's it.. Problem…
So in short you want that warlock would be wizard?? Soulweaver is good example what happens if you try convert one class to do what other class do.. Soulweaver powers mimic/copy what paldin/cleric powers do.. And how it ended up?? Well, in mod 16~17 soulweaver was brushed aside as irrelevant class. Cleric have higher…
I sum up a whole campaign as one day long. And by day I do not mean 24h.. I would say 8~9h at best.. Now to the threads topic.. Why players leave?? Ohh boy... There are a lot of reasons why players leave this game and very little reason why players comes and stay here. And usually they don't last long. I could write list…
Well I can't stand these one day long campaigns.. LIterally you complete quest for the week, then do repeatable quest and wait.. Once weekly cap reset, you complete them and boom, You are done for next week.. More less 0 need to log in to game... And to be fair, I miss legacy Tyrany of Dragons campaign.. While it was…
Warlock by dps is 5'th if lucky. Top dps are Wizard( thauma) .. Rogue, ranger, then barbie and also lets not forget bard. Warlock can outdps above mentioned classes only if you met two conditions.. 1) You can oneshot enemies, more less you steal kills and thus make others without enemies to hit/kill. 2) Above mentioned…
Why not.. Who knows where our adventures may lead to. :) As for more serious,, you realize that such things happens when one CM must cover multiple games... While it's annoying, but it's not major issue.. At least not how I see.. :)
You realize that this mod is not entirely new story line, area and etc?? It's a continuation of previous expansion. So naturally portion of previous expansions stuffs being used here too.. So all stuffs desing and used with this expansions is with the mind that players completed content from previous expansion. If this…
Have you pvp'ed before?? Not only in this game but elsewhere too?? PvP is not PvE. Even if tank use aggro/threat abilties,, players can simply ignore tank.. This is not tab target rpg mmo game, where you can force players to change target to tank. Other thing, pvp was never gone from this game.. It was always here.. But…