Actually greywind is right.. Moderator is forums officer, the person who enforce rules. To be mod is not about having fun. It's about keeping order in forum. And you need be active here, not like check forum once per week. You need check more less daily.. Also not just check one or two topics, no no no. You sweep through…
@ambassadorkael#6946" Why not give some rewards for thoose who remained loyal and remained here in all these years?? Some title's or Achievement along some some special/unique item. Some games where doing that, so I think it would not be much of trouble if cryptic team would do that too. :)
If such feature as how it is proposed get implemented in game. The very first thing players would ask feature/ability to swap their current deities. ( I can assure that by 100%). Roughly 6 deities will get picked. Rest will be ignored. And if anyone think otherwise.. Go one, point me reason why players would pick deity…
Why not make catalog's. Mounts. Companions Enchantments Titles and miscellaneous( various items like Hawk or ec). Also why not use Tarmalune Trade bar UI as layout. cuz lets be realistic, more and more mounts and companions are account wide.. So obviously need put them in seprated category..
The whole point here with thread creator where. He spent 30 mil AD in order to get x10 Blaspheme-assassin, and though that value of companion will remain same or even increase. So he would sell off them, and make profit from it.. But sadly companion's ability where fixed and nerfed. So it's value declined, and now it's…
While I don't mind and actually would like to see IC bact in dungeon q list. Even in non random daily q's. I don't think it would get any popularity. Now realisticly speaking, why someone would q for IC?? Reward wise?? Book of Vile Darkness set stop being relevant, other gear parts? Same case as artefac set. For all theme…
It's been out for while. There where glitches within dungeon.. One of well known where teleportation loop between three areas on path to first boss. Also, for some time pug where abandoning this dungeon, and it was decided to simply termporally remove it. And eventially it got forggoten.
6 months of waiting, that's not so bad, considering in one of my previous games I needed to wait one year.. Considering how many games support staff have to cover, they are not so bad. I have seen even worse.
@nitocris83 is it possible for staff to compile update and put it in third party host server.. So that players players could download and update/patch game client manually. While also slighly alter so game client would not try download updatedes from update server. At least till you staff solve the issue..
Dryder is not as hard as everyone think. All is about understanding mechanics, apply some tactis and foot work. That's it. Dryder have close range( claws) attacks and stright line blast.. But since they are not so problematic I am skipping them. Cuz they are not the main reason why players failing to take down dryder. Main…
Forget about it. It's one of old Neverwinter traditions. If glitch affect only warlock's = devs put that issue in list of low priority. In mod 6 due life steal( legacy mechanic) nerf, roughly 80~90% of all warlocks either quit game or migrate to other classes.. In the midle of mod 6 Devs promised update/rework warlocks to…
So if Manycoins is waste of time, then all skirmishes need to be removed, cuz all them are waste of time.. But wait, what's about non epic dungeons?? Clock tower? Pirate King retreat? they also are more less waste of time, lets cut them all out of game too. I also seen how players quit LoMM, cuz as per say word: it's waste…
All skirmishes stoped being hard years ago. I mean even if you pick gear from seal vendor you are already strong enough. If players can't clear skirmish, then what you can expect from them in dungeons or trials? Sure get rid this skirmish, then remove some other game content cuz someone incabaple to clear it cuz he/she…
Some content got removed, yes.. And I am sad for it.. But now lets say we take Tyrany of Dragons Adventures( previously campaign), and lets take it's area The Well of Dragons. Now some guy decide like, mehh, I don't like the dragons here,, why don't I remove them, and add let say Crab Bhe from Drowned Shores. Also why keep…
Return foundry = yes.. Give access and tools so players could tweak current game, even old content.. By all means no. First of all, need to understant that Neverwinter online is based on D&D lore. And game is bound to certain rules, what content can be done and how it can be done. Now giving random players access to tweak…
Foundry where part not just Neverwinter online, it where part of Star Trek too. It where part of game engine. now the issue is that, with each new update even small one, all build community build foundry quest/contents. They need to be checked again, cuz it was common that system simply break. Also any change to game or…
Main reason why pugs fail this skirmish is that they don't bother to learn it's mechanics.. It's not hard skirmish, and all is just AoE dps benchmarking. And the other main reason is that most pugs think, that ohh I have x IL so I don't need to dodge incoming hits.. So player stand still and eat all incoming hits, die and…
What you suggest was in the past. It was called Foundry. The developers provided set of tools, so players could create own content by reusing provided assets. Sadly that where shut down due multiple reasons.. One of them where that maintaining where too hard. I took lot of devs attention, and there where very little spare…
ok so the problem is that.. uhh game too hard, pls adjust to your level. Fungal Frenzy BHE I done solo on my warlock.. The other 7 times done with group, and it was very fast. Now question, what's was holding you from teaming up with other players?? You realize that Big Heroic Encounters are meant to be completed with…
care to share how they are usefull? Or what other play style can be apply on skill nodes? I mean do you peform some sort dance ceremony or etc before using using skill nodes?? For last 500x times I do used tools/skill nodes, all I get black pearl. Black pearl provide refine points. Not much help here considering having…
Skill nodes where used in legacy cafting system, as way to gathere materials. With crafting system overhaul, the skill nodes become just as leftovers of old systems. Personally I don't understand why they even keep it, cuz what it gives at most times are black pearl. And it's not like we lack refine point providing items.…
Sure why not, lets add these voodoo dolls being sure for all content.. AS like we don't have enough of broken stuffs in this game. Dinosaur_Voodoo_Doll https://neverwinter.fandom.com/wiki/Dinosaur_Voodoo_Doll More less kill undead minions.. And there is plenty of content which may fulfill requirements. As example lets…
I netiher agree or defend either players or staff. I am just saying how it is when you look from side. Put that in mind. Now the reason why staff listed bag in Wondrous Bazaar, I can guess that staff simply wanted to create alternatyve way to get item which players got with ZEN. Sadly, staff didnt look to situation in AH.…
Sadly, neither this bag with 1 mil price tag, neither Eclipse Lion with 3 mil AD tag where AD sink. If you want AD sink, you need a service which would take part of your AD constantly, like every week or so you pay for x service via AD. Then it would be AD sink. The Auction House's fee, which takes away 10% of your earned…
Lot of players create alts, and with alts have guilds who have their banks unlocked ( fully). For example couple months ago I met guy who had three accounts, and two of these accounts have 5 alts, and each of them have own guilds, they all combined in one Allaince, but in the end all them serve just as storage's. The idea…
Domination ( 5vs5) gives advancement toward pvp campaign, Gauntlgrym PvP ( 10 vs 10) gives progress in pvp campaign, same with siege. Now why should siege be adjustted to 10 vs 10 and mimic Gauntlgrym PvP ? If you guys can't bring 40 players, perhaps you should look harder instead try change game. If you want to…