Oh for HAMSTER sake did they just nerf barbies before they even got good?
Determination can no longer incorrectly be gained outside of combat.
Battlerage: Now increases damage done by 20…
Sharp, that's all well and good, but your idea of how Neverwinter should be lacks one thing.
Yes, people want healers to be similar. Because it works. Because that way DPS doesn't have to invest into 600k hp, tanks tank and healers heal.
Without meaning to be a <font color="orange">HAMSTER</font>, but just so you know Devs, this is your equivalent of a prolonged public suicide.
You're trying to run this game into the ground it tunnels right down to the earth…
> @"tom#6998" said:
> If you read asterdahls post, they dont want the trial to be rewarding in terms of items/ad. The reward is beating the challenge. At the moment the trial is just way to easy for just beating it to …
Here's the thing.
I won't spec my barb for zariel. You know why? Because later down the line, they'll just have to pull back on some of the changes. Or the content will get outshined by something worthwhile.
My DPS barbarian is supposed to do DPS.…
> @"rev#7881" said:
> Players- nothing could be worse than mod 16 class changes
> Devs - hold my beer
> PS.: Just kidding to lighten up the mood on this thread
The only way to lighten the mood …
I'm on my phone so formatting is hard. I'll try to keep this tidy but don't murder me.
The game ENTIRELY relies on a cycle of new and better items. Since the game has nothing relevant and big incoming in the next mod, I'd recommend adding high le…
> @"sa1985666#4952" said:
> Hello joebot,
> I would like to start with a bug that affects 1 feat and class feat of the DPS path, which hinders the class balancing for the Barbarian – Blademaster as a whole:
> @"theraxin#5169" said:
> By the way, the siderelated issue: The main reason why almost "no reward worths anything" is because everyone is expected to get everything by themself, thus there is no demand to buy anything fr…
There's ways to incentivize. SVA+MSVA did this right. Give people something they want, a chance to practice on lower tier enemies, learn the mechanics, with a lower drop rate.
Even though SOMI mod was the most boring thing ever, looking bac…
> @"jbball92#2946" said:
> > @"gromovnipljesak#8234" said:
> > Players need controlled lifesteal. Say, like a boon as they were in the past. On hit, chance to heal up to 10% of your HP based on your damage with a…
Players need controlled lifesteal. Say, like a boon as they were in the past. On hit, chance to heal up to 10% of your HP based on your damage with an ICD of 1-3 seconds. Leave the chance at 10% and that's it. Lifesteal would've been fine if it was …
Without meaning to be rude, you're a genius when it comes to balance and stuff like that. But novel ideas ain't your strong suite.
This will end up with lower geared players taking all the blame. It's like you want to drive the upper and lo…
This is where scaling should come in.
If you want the full challenge, you go public queue. You're scales to the dungeon.
If you want a scaled challenge where everyone including newer players (albeit with limits ofc, let's say 2500-3000 gear sc…
> @"liadan1984#8734" said:
> We put them in a grinder, turn them into abyssal nuggets... now we just need to find a vendor to sell them!
Avernus fried chicken, coming up to your local shopping malls!
Well, if we go by how Rage should be, it should put you on the top of the threat list - with sentinel ofc.
I'd also marginally increase the magnitude of brash to 115-120-ish as the animation could prove to be buggy like what Weapon Master's strike …
If a gear piece was made for M18, and then a balance change impacted that piece of gear, then the gear should be rebalanced.
Or should we start keeping changes that also increase the power level?
You can't both have your cake and eat it, pick …