> @"flecia#3114" said: > (Quote) > > > You are entitled to your opinion. > > > Pets in the grand scheme of things are nothing more than a buff that is overblown. > Maybe you are just so used to how this game works you do not know any better, but I have played quite a few MMO's and NONE of them put this much influence on…
The thing is, the bondings worked. Because if you want to scale us to be in line with requirements for dungeons, then that means there is no progression, as we are always at the same power level. If there's no progression, why should I play the game? You know what was fun? Returning to the game, barely finishing lomm, and…
It's honestly kinda funny - collaborative development was used as basically throwing the bone to the dog to distract him from the absolute poo storm going on behind him. And the lack of responses is worrying. I know this is the bottom priority, but still, when ya make changes like this you need communication. It's CC/CS…
Ironic, they made every single wrong move to stop people from investing some money here. I wanted to spend a couple hundred bucks to support the business. Since preview isn't coming before black Friday/cyber Monday, I am not gonna spend a penny, and I can BET most people are the same. Come on, Cryptic, give me a reason to…
This is the best drinking game if by that you mean best to push you towards alcoholism @erikanudan Anyways I'm still waiting for a response. If I move from a beast type companion to a fighter, does that mean I need to make all new mythical fighter comps? If so, please let me know so I know that I don't have to give you a…
> @"noworries#8859" said: > (Quote) > That is not what the info says. It says that the item level was adjusted to compensate for bondings going away and then companions were made to be upgradeable to Mythic to increase stats even higher than they currently are on live. > > For those asking about upgrade tokens, companions…
I've had better ideas when I was drunk on an entire bottle of rum. I do hope you show the changes before black Friday because if you think people will invest before knowing what they're investing into... I got bad news for ya. And this is indeed another cash grab Taking and then reselling us lost power. Why don't ya stop…
The scaling is awful. My stats are right under requirements in every damn dungeon, I'm 26k usually and right on the stats for TIC. So can you not bork this up too
Oh for HAMSTER sake did they just nerf barbies before they even got good? Patch notes: Barbarian: Any Determination can no longer incorrectly be gained outside of combat. Barbarian: Blademaster Mechanics Battlerage: Now increases damage done by 20% Feats Relentless Battlerage: Now decreases Battlerage damage to 14%…
Make bubbledin an option and instead of shielding others, they put shield on themselves and protect the group with bubble. Of you wanna go down weird routes that is
Sharp, that's all well and good, but your idea of how Neverwinter should be lacks one thing. Fun. Yes, people want healers to be similar. Because it works. Because that way DPS doesn't have to invest into 600k hp, tanks tank and healers heal. You would sacrifice fun for the sake of diversity and balance. Going by that…
Without meaning to be a <font color="orange">HAMSTER</font>, but just so you know Devs, this is your equivalent of a prolonged public suicide. You're trying to run this game into the ground it tunnels right down to the earth's core. You need some incentive to run content like this and there is none. Repeat after me: DPS…
> @"tom#6998" said: > (Quote) > If you read asterdahls post, they dont want the trial to be rewarding in terms of items/ad. The reward is beating the challenge. At the moment the trial is just way to easy for just beating it to be rewarding enough. So to me the buffs make total sense. Yeah, that's just dead content. It's…
Here's the thing. I won't spec my barb for zariel. You know why? Because later down the line, they'll just have to pull back on some of the changes. Or the content will get outshined by something worthwhile. My DPS barbarian is supposed to do DPS. Not tank, not heal, not run around being useless, but do DPS. Tanks are…
> @"rev#7881" said: > Players- nothing could be worse than mod 16 class changes > Devs - hold my beer > > > > > PS.: Just kidding to lighten up the mood on this thread The only way to lighten the mood here is by setting this change on fire
I'm on my phone so formatting is hard. I'll try to keep this tidy but don't murder me. The game ENTIRELY relies on a cycle of new and better items. Since the game has nothing relevant and big incoming in the next mod, I'd recommend adding high level rewards unrelated to the mod in the trial. Guaranteed drops of decent…
> @"sa1985666#4952" said: > Hello joebot, > > I would like to start with a bug that affects 1 feat and class feat of the DPS path, which hinders the class balancing for the Barbarian – Blademaster as a whole: > > That bug has been reported several times by me, but I am not sure if it got fixed internally or not: > class…
> @"theraxin#5169" said: > By the way, the siderelated issue: The main reason why almost "no reward worths anything" is because everyone is expected to get everything by themself, thus there is no demand to buy anything from an other player. > > But that's not exactly true, because there are worthy things in game: > > 1,…
That's the thing, it's NOT replacing a healer. It would have more effect in solo play than group. If nothing should be an upgrade, the game would stagnate.
There's ways to incentivize. SVA+MSVA did this right. Give people something they want, a chance to practice on lower tier enemies, learn the mechanics, with a lower drop rate. Even though SOMI mod was the most boring thing ever, looking back - that was the right way to go. Make something for newer players, and make…
> @"jbball92#2946" said: > > @"gromovnipljesak#8234" said: > > Players need controlled lifesteal. Say, like a boon as they were in the past. On hit, chance to heal up to 10% of your HP based on your damage with an ICD of 1-3 seconds. Leave the chance at 10% and that's it. Lifesteal would've been fine if it was controlled…