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  • Wow I'm disappointed this "Dig-in" ability is going to make it live. Why couldn't they just made it so that if you stand still whilst blocking it absorbs 75% and 50% whilst moving? It feels like they ran out of ideas.... A HAMSTER Tab ability no matter how you look at it. Would make sense if they made tab a knight's…
  • After playing around a bit more. I have to say the -30% damage on tank specs across all classes is hugely unnecessary and adds nothing to balance and just hurts dedicated tanks when solo. When you are dungeoning you are going to be using tank encounters anyway which now do little to no damage so why penalise these specs?…
  • It's a legit suggestion. I choose to invest in my class because I loved how it played. Though I have stopped playing shortly after Acquisitions. If I don't enjoy my class I won't be back. Though I do find these changes interesting and fresh, it's all about how I feel with the class I am playing and GF has changed…
  • So far so good. Though I can't give a comparative analysis against other classes yet. 1. Dig In I think is just terrible for both trees. It's just so similar to block but instead you cannot move, I'd rather have block + sprint. It especially does not work as DPS tree as it makes you inactive, something DPS should never…
  • You didn't read my thread. I don't want them to remove the damage. Just tone it down a tad. I'm a conqueror tank. As you said guardian fighter buff is like a bad OP. And I agree, it needs buffing. If you look at my previous posts I do mention this. Right now I play as a DPS + tank + soft buff (itf/crushing pin only) which…
  • Well that has nothing to do with the spec, that's purely up to the person. I tank with KV on and off, depending on my assessment of the party. And dying because of not blocking is always the risk you take. Some GFs are better than others at it, I myself am not perfect and make bad calls. But that's the joy about being a…
  • I didn't mention the bug, because it's a bug that may or may not have been reported. I'm just commenting on the new version and the way it is intended, is still absurd in design.
  • I hope all that stuff is speculation based on nothing. Because I like how the GF class works. It's the reason why it's the only one I main despite having played all the other classes. We have the best selection of encounter powers alongside clerics. Some of our dailies could use some unnerfing/buffs but otherwise we have…
  • If you thought this was a great feature then I hope you never have to design anything.
  • People can't even learn tactics with what we currently have, and I'm talking about "pro" players. People will try and brute force through boss mechanics at every opportunity from the beginning of this game (If anyone remembers when VT first came about. And also look at ToNG 2nd boss where very few know what the mechanics…
  • Dude, we do have a place. Pure DPS GFs are not very common and the ones that are only run with certain comps/players. I pug ALOT, and I've only met ONE dps GF during this time. I have played with a bunch of DPS GFs within guild/friends/alliance (my guild has a bunch of them) and I can see that it can work great (damage…
  • You make it sound as if it's impossible for two DCs to be together now. Honestly AA Powershare should be nerfed (down to 10%) because AC DC just outshadows everything else.# Otherwise it would be perfectly viable to go DEVO, DO DC, TANK, 2X DPS. Too many people think with their emotions when it comes to balancing, when you…
  • Honestly if this stops double DCing then it's probably the healthiest change so far, opening an extra spot on the group make up will make grouping twice as easy for dps/support dps classes. It would have been better if they made the buffs from DO and AC non-stackable, but that would be a big rework to accomplish it.
  • GF is in a good place right now. There is a place for OP and GF. OP provides more buffs, but GFs can bring personal damage as well as buff and tank too with many encounter to pick from. The only changes I would like to see is a change to tactician capstone and protectors. Tactician could be GF mark giving a 3% encounter…
  • I started thinking this would make sense until you said to make it more easier to equip players and drop more often? Stuff drops enough as it is (Salvagable stuff) so it doesn't make a difference. It would make a whole lot of sense if you decided to make armor/ring drops rarer but also sellable (BOE) on auction house to…
  • I play regularly but not hardcore (do a raq + req) and I'm way over cap right now. I don't see it as much of a problem for casual and lower geared players but it does have an impact on activity for better geared ones. Most are multi-millions in raw AD, and I'm worried this cap will reduce player activity, it is very dead…
  • Put Edemo into intermediate queue and problem solved.
  • This baffles me. No mid game content? theres plenty, once you are done with that you move up to the next difficulty with your improved gear and carry on this process. And you get more powerful with campaigns and boons. Isn't this how games work? Mid tier players still need to learn boss mechanics to complete dungeons, and…
  • The giant's run is probably the last fun parts to tank in the game. Don't change it please :(
  • Farm skirmishes until your face melts.
  • > @emeraldis said: > Seriusly you think GF can be a tank like/better then paladin as tactitian? Seriusly you think people run a dungeon with a gf tact as tank instead of paladin? Yes. OP provides more buffs. But Gf also have great tools. Commanders strike, 10% debuff when enemy hits your shield, ITF, KV, Mark (double mark…
  • > @chemjeff said: > 1. Bat swarm attacks should not occur during the nightmare phase. If your healer goes down below and your party up top gets Batswarmed then you are screwed, forcing you to run with 2 healers to make the run work reliably. > > > > What is the cue for the bat swarm attack? I cannot figure that part out.…
  • I find the boss designs good, but the bugs are making it fustrating. The first boss can insta kill you with the pillar of power for no reason. Sister of Rage can go on a teleporting fit throughout her whole fight. 2nd boss animations will break so you don't know WTF he is doing. 3rd boss will skip his glitchy room phase…
  • The main issue with Tactician is the design of the Capstone Feat. You need to lose health to generate AP, which is situational and only works well with the toughest content where your hp is dropping regularly (like CR last boss). In most cases you team won't even notice any difference and tactician is useless with most…
  • Thanks for this. Been hunting for this info. Surprised +melee works with enforced threat.
  • I tested it yesterday and it seems to be working now. It was not working earlier this week. It's the next attack after 10 that you need to block, but so far each time it has worked.
  • From my experience, I find that whoever can dodge (cw, tr, hr) is best using the sword as they can avoid damage which lowers the charge. If your a GF not running KV, then sure taking the sword as GF doesn't really effect the party much so it's a viable pick for the sword if no others are up to the task.
  • So who do you have to heal you? Maybe if you had a SW it could work, but if you don't want healing in your party and end up dying to losing health then that's your issue. Are you suggesting to remove the need for tanks or healers/mitigators in the game? It used to be like that, when people ran 5x CW groups. And that was…
  • It happened to my party 4 times in a row once.
  • I'm enjoying the new dungeon so far (10 runs), its challenging and requires some teamwork. The main issue for me personally is that the first bosses 10 stack attack is bugged vs GF (though I found a workaround for it, its fiddly and not fun to resort to.) One of my smoothest run so far was OP/DC/GF/2X GWF going down 0…