If the do dc stay as it is and it's not allowed to have 2dc's in a 5 man Dungeon every class is needed in the game.
Every class hs the chance to get runs
examples:
a AC dc protects with AA and power shares.
group can be (only some examples)
OP(protect) / ACDC / mof / templock / dps
OP(protect) / ACDC / 3 dps
with the DO DC also use as buffer (do dc can' t protect)
OP(devo) / DODC / GF(tank) / mof / dps
or
OP(devo) / DODC / GF(tank) / templock / dps
or
OP(devo) / DODC /GF(tank) / 2 dps
when DODC stays as it is the same buffer as ACDC but can't play together - ALL classes are needed in a group.
You get more DPS inside the groups.
IF DO gets killed you don't need GF(tank) for anything - hes just killed like all others.
So please rethink the do dc changes and make more classes get runs.
You can rework TI so for example you get 20 % of crit chance as additional buffs for TI so the higher the crit chance the higher gear score the do/dc have the better the buffs. This would make sense for progress.
TI you get 5/10/15/20 percent of you crit chance as buffs for the group.
If DO/DC reaches 100% TI is like today. A killed not fighting DODC has no crit chance increase so less buffs.
Comments
Please reconsider the DO nerf.
Many of us are greatly invested in our DO build. I mean years of work, millions of AD, RP and thousands of zen.
Your proposed changes make DO non-viable.
And changing to AC will be very hard for some people. Viable AC gear and enchants are very different from DO and very very expensive. Doesn't hurt me much cause I'm in-game rich due to 5 years of wealth accumulation. But will be extremely hard on new players (who I suspect you want to encourage to play).
If your goal was to stop the 2DC meta, this is a terrible way to achieve that.
Just block 2 DCs from all queues. Done.
Please leave the DO as it is. Or, at most, lessen the DPS boost from TI. Do not remove it.
I am Took.
"Full plate and packing steel" in NW since 2013.
We do not want the random queue restrictions in private.
They do not restrict just "1 DC".
It is a strange composition with DPS/heal/tank definitions none of us follow.
That would prevent personalized private runs, like DO or GF running as DPS.
That would actually hurt rainbow diversity, not help it.
We just need a specific "only 1 DC" rule and no DO nerf.
I am Took.
"Full plate and packing steel" in NW since 2013.
Honestly AA Powershare should be nerfed (down to 10%) because AC DC just outshadows everything else.#
Otherwise it would be perfectly viable to go DEVO, DO DC, TANK, 2X DPS.
Too many people think with their emotions when it comes to balancing, when you should be looking at things with logic.
Nerfs are not always bad, being overpowered is not fun for some players. Not everyone plays games on easy.
and also the featured satirical comedic adventure "A Call for Heroes".
"Don't nerf [class]! [other class] is the real problem."
"Why nerf [class] damage! The real problem is [other class | buffers | power share | etc]"
"Instead of removing this feat from the [class] you should remove [extensive list of feats from other classes] instead"
"This nerf was highly [needed | unwarranted] because the game is super [easy | hard} and [everyone | only elitists] can one phase anything and everything."
Stop throwing each other under the bus. Just like last time, most of these "major" nerfs will be adjusted to a more palatable decrease that will appease the masses. Typical balancing act around here. Release major nerf. Hear the community outrage. Halve nerf. Appease masses that would have been initially outraged if the half nerf was put out at first.
If I were one of these devs I don't think I would poke my head back in here until maaaaaaaybe Mod17. The assumption being if they make it to M17 something must have worked well enough to keep the lights on.
1. OP stays OP in terms of tanking and buffs with more dps.
2. GF doesn´t move that much, can´t tank as long as he does not premade a group himself. Best to go is dps conqueror incase you like to play that painfull setup..
3. DC is 100% set as AC and DO is a also pretty good buff/dps, maybe best fom all 2. and 3. rate buffer (do the math yourself).
On top Avatar capstone deals 20-30% more dps (perma up nearly) same as more divinity and rechargespeed (perma uptime) concerning a 60 second bossfight.
On top TI got downgraded for the group-dps to 10% and upgrade as a 25% personal buff , in the sum a dps DC should deal 45-55% more dps in 60 seconds compared to other striker in mod 15, than they dealt in mod 14 vs others, even though buffs are weaker
"10-second boss-melts" got downgraded. Same as overall dps from meta groups by replacing PoD by Forgemaster (debuff is lowered on top).
Forgemaster-glitch is not capable to spend eFF+eExalt any more, in the sum a reasonable trade.
4. TR is nerfed in MI Exe tree, not sure how much, and get´s buff in other paragon/trees and buffed in PVP as it looks.
Not sure what this will look like in mod 15 tbh.
5. CW is near same postion than before, maybe? 2. rate buffer I assume
6. SW is same position than before, maybe weaker due to fix of a bug in terms of dps. Legit dps will increase like 7% at max
Same spot as a 2. rate buffer like all others.
Maybe buffed in PVP by improving damnation. Damnation is an unknown number in terms of PVE/dps, assumingly no real burst/dps setup for meta groups, missing a fast way to stack selfbuffs in fights, more fun aspect, we will see.
7. GWF got smaller buffs in other trees than Destroyer, but stays top dps, as it looks stronger than TR in mod 15, and will perform same way as before by benefiting better from buffs like AoC, weapon enchants, weapondmagebuffs, Wheel etc.
8. Hunter? no clue, same as before I guess
What are we going to see in mod 15? I hope new content.
Beside that premades like: 100% OP- 100% AC-DC- normallyGWF - x - y
*x=2. rate full buffer like: templock-Buffhunter-tactGF-DO/DC-renemof
*y=dps/buff (hybrid) like Hellbringer-Hunter-TR?-mof-DO-conquerorGF
So all in all metaruns will be slower and classdiversity will be slightly better imo.
Now please go on complaining and whining, I will hand out some hankies, but only to those TR´s
DC's just makes me shake my head after 4 years of dominance, they really should just shut up honestly, no empathy from my side to a bunch of fotm scrubs, even playing that class myself
- Heart of Fire - Meh. Did not find the dialog funny, more annoying then anything. And its playable maybe once.
- Class changes - The OP was the only one that made the most sense as it mostly affects their solo play, not group or PVP, did not see much wrong with the others.
- Loss of Salvage - IDK, does not feel good. There is a lot of useless junk in the game and salvage was the answer
- Professions - Looks more of a time, gold, AD, and Zen suck and frustrating. Those with only Leadership maxed are getting screwed
- Loss of Identify - IDK, this is actually an aspect found in D&D. They could do away with the level of scrolls and make it like lockpick kits and such
- VIP scroll changes - Meh. I guess they are making gold more important but calling up a merchant? The ID scrolls actually was a nice benefit with conversion into RP. Everyone does RP, what if you don't do professions (or hate the new system)?
- VIP epic key change - Personally I did not run epics as the ROI of time did not make it worth it IMHO so changing the key to chest rerolls is a plus for me. Might not be for others.
I could go on but overall, mod 15 seems like a real stinker overall, at the very least people will look at it as meh, nothing to cheer about. Personally I was wanting a new class, more than anything else that would have actually been fun and something to be excited about.