I'm curious why the poll result shows 64% positive feedback, but 90% of the post in this thread shows dissatisfaction.. especially towards the gameplay.
Feedback : the 3 orbs VFX I think the orbs are really like plaguefire, feels somewhat undead / dark... they dont feel DIVINE at all. Consider replacing how the orbs look with something holier.. probably like wisp's glow.. or the divine mode glow on the weapon..
Add that with the incoming load of legendaries @ mod 5 Grind for the gear, grind for the RP, grind grind grind and moar grinds... the game is obviously designed for mindless robots. This is such a bad thing.. Please cryptic, for once and after, introduce contents which rewards players for ACTUAL plays. The only reason i…
They are not intended to be used as a storage to begin with.. I doubt it will be implemented... it generate next to no income, as it will also compete with regular bank slot & shared bank slot zen items. Now, to be able to delete all mails / provide checkbox on each mail to be deleted at once.. that's a QoL improvement
I'm curious as well how much speed they add to the divine encounters... The substantial increase to cast speed of divine has yet to reach preview.. other things include: * Punishing light & Soothing light divinity consumption * The 3 blue orbs VFX for empowered indicator * Divine Astral Shield VFX
@shadow5930 What's an HB? If you do mean Health Bastion, you kinda miss the point. I'm talking about flexibility, not about performance. Can you control when you want to expend your empowered? No, you gotta build up divinity first, then spend time casting the divine, and only then you can cast the empowered version. So,…
Since you direct this to everyone. it most probably include me. My 'prediction' is BASED on playtesting @ test server. No, it is not fear mongering.. I provide some bug reports along with feedbacks, of which some are taken. So, no.. i'd not take back my word. It DOES have a clunky playstyle. Doesnt mean i'd quit... I'd…
I think you already know that we should not compare the new divine mode with the older.. because they are different. And that the new divine mode is our new at-will.. (due to spammability, but also not generating AP) So, with that in mind : Take for example bastion of health's empowered stack.. It is meant for clutch heal…
Don't worry... on the sheets, cleric will do better. Especially if you like DPS Performance will be better (because of the improvement towards paragon feats & some encounters, not necessarily the divinity rework), Although we gotta suffer a change of playstyle. Clunky mechanic & moar button mashing.. Empowerment will be…
One thing to add before i forget.. does anyone else experiencing this while using DC @ preview? Bug : green HP bar unfilled (not the red HP bar at the bottom of the screen) While testing things @ dread ring.. when i lost HP and regained some using the healing (most probably test of faith buff stack, but i cant be sure),…
That's odd... i tested it @ preview yesterday and it is able to heal altho there is no target. I have to lose some HP though.. if my health is full, yes i cant cast it on myself.
I just wanna say : i love your idea Diogene.. <3 It's a pretty nice compromise so that their work up to this point will not be in vain.. but we get to keep the old divine style. [ Everybody wins !! ]. Yes, 15 clicks a second is a necessary exaggeration.. Conclusion, i dont believe zerging the keyboard or a clickfest will…
Bug Report : Feat Interaction = Burning Guidance + Astral Seal There is something funny that will happen when we cast Astral Seal if we have Burning Guidance boon. I have it produced while having the faithful tree... The insane damage procced from Astral Seal + Burning Guidance mostly. Righteous spec may or may not boost…
Consider the Empowered is the new Divine Mode.. Do not compare the new divine mode with the current Divine mode. Because they serve totally different purpose. Looking @ diogene's calculation.. Assuming that 2x Empowered is equal to 1 pip of the current Divine.. can you cast 2x Empowered 3 Times @ ptr as fast as we cast 3…
Feedback : Divinity Rework As much as I appreciate the attempt to make this class a whole lot better... Please don't go through with the divinity rework.. I'd rather wait for a while rather than DESTROYING the fluidity & versatility that is DC. Divine mode needs to share the same cooldown with the normal mode in order to…
Well.. i do think that is highly achievable too by improving the feats & encounter power rather than having to change how divinity work ... I think it is safe to assume that you just like the new one because it deals more DPS.. Is paingiver THAT important to justify playing the GIMPED playstyle ? Let's be honest here.. the…
So, anyone have tried more the divinity rework in a party, what do you guys think? How does it fare with the current live version (excluding the feats ofc and encounter boost [such as Bastion of health])... So, this is STRICLY speaking of the divinity playstyle difference. Up till now, i still like the current live version…
Yea.. that too. But the big issue is that since the primary, secondary, etc is fixed, we cant do anything if the placement of the 3 colours are all on the wrong spots.
They might introduce a class bearing a scythe type of weapon.. but currently i believe it's skin only belonging to great weapon fighter [warrior] class
Isnt this reason enough to decide that it's bad ? ___________ Anyway, for me personally.. I dont have much issue for the switch of knockback. But my only concern is that I dont know why they need to remove the healing part of sunburst in divine mode. This is one of the spells that i find that synergizing very well with our…
Whoa... astounding color, somewhat like aralynn.. care to share the armor set ? Is the dye all yellow or dyed with waukeen's dyepack first then use bottles for the next ?
She's got a nice active bonus.. i'd have her.. only i wont summon her.. EVER! The double voice is REALLY irritating kinda heard it like "Your enemies don't dare me!"
I think these two are switched. The one giving non global Empowered stack before was the Divine Daunting Light While Divine Glow should correspond to its divine version, having no target cap..