Reflective damage - basically something to be used as a "stop hitting me!" button. The problem with DCs is (1) they can't kill anything and (2) they get focused on first because of their healing. My focus here is PVP, of course, where everyone knows that the DC can't hurt you. What I'm proposing is to change that dynamic…
Just consider it payback. Any half competent team will normally focus fire on the DC and burn him down first. I just picked up one of these glyphs last night for... ehm... testing purposes and it was hillarious to watch the chain reaction of incoming attacks proccing glyph damage proccing astral seal healing proccing more…
Any chance this could be put on a power like Evocation, rather than a feat? A feat is permanent and basically forces us to spec for either PvP or PvE. By putting it on a power, it would provide the option for changing PvP/PvE focus by switching powers around.
Probably true in theory, but in practice you DO need to be on the winning side, else you're just getting curb-stomped by an AB mob. Incentives matter. Provide incentive to be on the side that's underrepresented in pvp and the problem will fix itsself. Your proposed fix is just going to annoy players who want to play with…
Most people PvP for the potential (75x+800) black ice reward during the black ice domination event. To get that, you need to be on the winning side. The winning side is invariably the side with more players representing. The obvious solution is significant bonuses to the underrepresented side, in direct proportion to how…